--[[ Author: Jarth Filename: CBs_Button.lua ]] -- ------------------------------------------------------------------------------------------------- -- FUNCTIONS -- ------------------------------------------------------------------------------------------------- CBs_Button = ZO_Object:Subclass() function CBs_Button:New(_type, frame, cId, saved) local newB = ZO_Object.New(self) if newB then local ctrl = CreateControlFromVirtual(_type.Name .. "_Button", frame, "CBs_Button", cId) newB.cId = cId newB.type = _type newB.saved = saved newB.ctrl = ctrl newB.ctrl.cId = cId newB.button = ctrl:GetNamedChild("Button") newB.button:SetId(cId) newB.button.tooltip = _type.Collection[cId].Name newB.button.CBs = true newB.icon = ctrl:GetNamedChild("Icon") newB.cooldownIcon = ctrl:GetNamedChild("CooldownIcon") newB.cooldownTime = ctrl:GetNamedChild("CooldownTime") newB.buttonText = ctrl:GetNamedChild("ButtonText") newB.cooldown = ctrl:GetNamedChild("Cooldown") newB.cooldownCompleteAnim = ctrl:GetNamedChild("CooldownCompleteAnimation") newB.status = ctrl:GetNamedChild("Status") newB.inCooldown = false newB.showingCooldown = false newB.playSounds = false end return newB end function CBs_Button:UpdateAnchor(frame, left, top) self.ctrl:ClearAnchors() self.ctrl:SetAnchor(TOPLEFT, frame, TOPLEFT, left, top) end function CBs_Button:Setup(base) self.ctrl:SetHidden(false) local texture = self.type.Collection[self.cId].EnabledTexture self.icon:SetTexture(texture) self.icon:SetHidden(false) if self.cooldownIcon ~= nil then self.cooldownIcon:SetTexture(texture) self.cooldownIcon:SetDesaturation(1) end self.button:SetHandler( "OnClicked", function() base.Activate(self) end ) self.button:SetHandler( "OnMouseEnter", function() if self.playSounds then PlaySound(SOUNDS.QUICKSLOT_MOUSEOVER) end if self.type.Saved.Tooltip.Show then local text = self.type.Collection[self.cId].Name ZO_Tooltips_ShowTextTooltip(self.button, self.type.Saved.Tooltip.Position, text) end end ) self.button:SetHandler( "OnMouseExit", function() ZO_Tooltips_HideTextTooltip() end ) end function CBs_Button:SetShowBindingText(visible) self.buttonText:SetHidden(not visible) end function CBs_Button:SetSize(size) self.ctrl:SetHeight(size) self.ctrl:SetWidth(size) self.icon:SetHeight(size - 6) self.icon:SetWidth(size - 6) end function CBs_Button:SetBindingText(show, text) if self.buttonText ~= nil and show then self.buttonText:SetHeight(self.ctrl:GetHeight()) self.buttonText:SetWidth(self.ctrl:GetWidth()) self.buttonText:ClearAnchors() self.buttonText:SetAnchor(BOTTOM, self.ctrl, BOTTOM, 0, 0) self.buttonText:SetText(text) elseif self.buttonText ~= nil then self.buttonText:SetText("") end end function CBs_Button:OnClicked() if self.usable then UseCollectible(self.cId) end end function CBs_Button:UpdateState(forceId, isAttempting) local show = false if self.saved.IsActiveActivationEnabled then show = self.cId == forceId and isAttempting or not forceId and IsCollectibleActive(self.cId) end self.status:SetHidden(show == false) end function CBs_Button:UpdateUsable() local isShowingCooldown = self.showingCooldown local usable = false if not isShowingCooldown then usable = true end if usable ~= self.usable then self.usable = usable end end function CBs_Button:RefreshCooldown(remaining, duration, cooldown) local percentComplete = (1 - remaining / duration) self.icon.percentComplete = percentComplete self.cooldownTime:SetText(cooldown) end function CBs_Button:UpdatePlaySounds(playSounds) self.playSounds = playSounds end function CBs_Button:UpdateCooldown(remaining, duration, cooldown) local showCooldown = duration > 0 self.cooldown:SetHidden(not showCooldown) self.cooldownTime:SetHidden(not showCooldown) if showCooldown then self.cooldown:StartCooldown(remaining, duration, CD_TYPE_RADIAL, nil, NO_LEADING_EDGE) if self.cooldownCompleteAnim.animation then self.cooldownCompleteAnim.animation:GetTimeline():PlayInstantlyToStart() end self.cooldown:SetHidden(false) self.ctrl:SetHandler( "OnUpdate", function() self:RefreshCooldown(remaining, duration, cooldown) end ) else if self.showingCooldown then if self.playSounds then PlaySound(SOUNDS.ABILITY_READY) end self.cooldownCompleteAnim.animation = self.cooldownCompleteAnim.animation or CreateSimpleAnimation(ANIMATION_TEXTURE, self.cooldownCompleteAnim) self.cooldownCompleteAnim:SetHidden(false) self.cooldown:SetHidden(false) self.cooldownCompleteAnim.animation:SetImageData(16, 1) self.cooldownCompleteAnim.animation:SetFramerate(30) self.cooldownCompleteAnim.animation:GetTimeline():PlayFromStart() end self.icon.percentComplete = 1 self.ctrl:SetHandler("OnUpdate", nil) self.cooldown:ResetCooldown() end if showCooldown ~= self.showingCooldown then self.showingCooldown = showCooldown if self.showingCooldown then ZO_ContextualActionBar_AddReference() else ZO_ContextualActionBar_RemoveReference() end end local textColor = showCooldown and INTERFACE_TEXT_COLOR_FAILED or INTERFACE_TEXT_COLOR_SELECTED self.buttonText:SetColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, textColor)) self:UpdateUsable() end function CBs_Button:SetHidden(value) self.ctrl:SetHidden(value) end