hist = { name = "history", version = 75, initialised = false, SV={}, L={}, me = {}, playerName = "", -- might change playerID = "", -- Unique through renames tz_offset =0, debug = false } --GetWorldName() local function log_truncate(max) --Limit log to max for _ = max, (#hist.SV.log-1) do table.remove(hist.SV.log,1) if hist.debug then d("Truncated log. Size now: " .. tostring(#hist.SV.log)) end end end local function log(text) table.insert(hist.SV.log,{["TimeStamp"]=GetTimeStamp(), ["text"] = text, ["Char"] = hist.playerName, ["CharID"] = hist.playerID, ["world"] = GetWorldName(), }) end local function log_me(text) -- per char log table.insert(hist.me.log,{["TimeStamp"]=GetTimeStamp(), ["text"] = text, }) end local Keep_Achievement = function (id) -- is this an achievement we want to save? if hist.IDs[id] then return true else return false end end local function get_start () -- get better start date from Achievements -- Check Achievements local earliest_time = 0 local earliest_Achievement for id, ach in pairs(hist.me.ach) do if earliest_time == 0 then earliest_time = ach.time earliest_Achievement = id elseif earliest_time > ach.time then earliest_time = ach.time end end if earliest_time == 0 then -- No Achievements earliest_time = GetTimeStamp() end if hist.me.Created == nil then hist.me.Created = earliest_time if hist.debug then d("Start Time Reset for " .. hist.playerName) end end end local function Achievement(_, name, points, id, link) if Keep_Achievement(id) then hist.me.ach[id] = {} hist.me.ach[id].name=name hist.me.ach[id].time = GetTimeStamp() -- hist.me.ach[id].link = link local numCriteria= GetAchievementNumCriteria(id) if numCriteria > 0 then hist.me.ach[id]["Criteria"]= {} for Criteria = 1, numCriteria do local c_Description, c_completed, c_required = GetAchievementCriterion(id, Criteria) hist.me.ach[id].Criteria[Criteria]={} hist.me.ach[id].Criteria[Criteria].Description=c_Description hist.me.ach[id].Criteria[Criteria].completed = c_completed hist.me.ach[id].Criteria[Criteria].required=c_required end end if hist.debug then d("Achievement Awarded:.. ") d(hist.me.ach[id]) end end end local function log_clear() hist.SV.log = {} log("Cleared") end function load_history() -- load up historic Achievements. -- Note some achievements like "Level 40 Hero" have become obsolete. CategoryID is nil if hist.debug then log("Request to load historic Dungeon Achievements") end --local name,points,description,completed,adate,atime local count = 0 local reject = 0 local flag = 0 for i,_ in pairs (hist.IDs) do local name,description,points,_,completed,adate,atime= GetAchievementInfo(i) if completed then if hist.me.ach[i] == nil then hist.me.ach[i] = {} hist.me.ach[i].name =name hist.me.ach[i].description=description hist.me.ach[i].time = (luatz_esodate(adate .. " " .. atime)+ hist.tz_offset) -- hist.me.ach[i].link = GetAchievementLink(i) local numCriteria= GetAchievementNumCriteria(i) if numCriteria > 1 then hist.me.ach[i].numCriteria = numCriteria hist.me.ach[i].Criteria={} for Criteria = 1, numCriteria do local c_Description, c_completed, c_required = GetAchievementCriterion(i, Criteria) hist.me.ach[i].Criteria[Criteria]= {} hist.me.ach[i].Criteria[Criteria].Description=c_Description hist.me.ach[i].Criteria[Criteria].completed = c_completed hist.me.ach[i].Criteria[Criteria].required=c_required end end count = count + 1 end end --Keep end --for if count > 0 then log("Added " .. tostring(count) .. " historic achievements.") end end local function new_map() local map = zo_strformat("<>",GetMapName()) if hist.me.maps[map] == nil then hist.me.maps[map] = {} hist.me.maps[map].visit = 1 hist.me.maps[map].firstvisitdate = GetTimeStamp() if hist.debug then log("New map: " .. map) d("New Map: " .. map ) end end return map end local function Activated() hist.me.timeplayed_last = hist.me.timeplayed hist.me.timeplayed = math.floor(GetSecondsPlayed() /60) if hist.me.levels[hist.me.level] ~= nil then hist.me.levels[hist.me.level].time = hist.me.timeplayed end if hist.world.CP_Level > 0 and hist.world.CP[hist.world.CP_Level] ~= nil then if hist.me.timeplayed_last == nil then -- is nil on new chars hist.me.timeplayed_last = 0 end hist.world.CP[hist.world.CP_Level].time = hist.world.CP[hist.world.CP_Level].time + hist.me.timeplayed - hist.me.timeplayed_last end local map = new_map() if hist.me.maps[map].visit == nil then hist.me.maps[map].visit = 1 else hist.me.maps[map].visit = hist.me.maps[map].visit +1 end end local function levelup(_, unitTag,_) if unitTag ~= "player" then return end hist.me.base_level = GetUnitLevel("player") hist.me.veteran_level = GetUnitVeteranRank("player") -- Duplication of info, but easier to work with local map = new_map() if hist.me.maps[map].timeslevel == nil then hist.me.maps[map].timeslevel = 1 hist.me.maps[map].firstlevel = hist.me.level else hist.me .maps[map].timeslevel = hist.me.maps[map].timeslevel + 1 end -- if hist.me.veteran_level > 0 then return end hist.me.level = hist.me.base_level + hist.me.veteran_level if hist.debug then log("Level up to " .. hist.me.level) end hist.me.levels[hist.me.level] = { begin = GetTimeStamp(), time = 0, -- Accumulated time in Minutes Ach_Points = GetEarnedAchievementPoints(), deaths = 0 } --Update Level data with map if hist.me.levels[hist.me.level].map == nil then hist.me.levels[hist.me.level].map = map local msg = "First Levelup in map " .. map if hist.debug then log (msg) d(msg) end end end local function CP_Levelup(_,unitTag, _, _) if unitTag ~= "player" then return end hist.world.CP_Level=GetPlayerChampionPointsEarned() hist.world.CP[hist.world.CP_Level] = {} hist.world.CP[hist.world.CP_Level].begin= GetTimeStamp() hist.world.CP[hist.world.CP_Level].playerID = hist.playerID hist.world.CP[hist.world.CP_Level].map = new_map() hist.world.CP[hist.world.CP_Level].deaths =0 hist.world.CP[hist.world.CP_Level].time=0 hist.me.base_level = GetUnitLevel("player") hist.me.veteran_level = GetUnitVeteranRank("player") hist.me.level = hist.me.base_level + hist.me.veteran_level log("CP_Level up to " .. hist.world.CP_Level) end local function CP_Achieved(_,_) log("Achieved Champion Rank.") log_me("Achieved Champion Rank.") end local function gendertext() if (GetUnitGender("player") == GENDER_MALE) then return "M" end if (GetUnitGender("player") == GENDER_FEMALE) then return "F" end return "U" end local function setup_char() log("Set up: " .. hist.playerName ) hist.SV.data[hist.playerID] = {} -- initialise data for current char, using unique GUID hist.me = hist.SV.data[hist.playerID] hist.me.name=hist.playerName hist.me.Class = zo_strformat("<>",GetUnitClass("player")) hist.me.Race = zo_strformat("<>",GetUnitRace("player")) hist.me.Gender = gendertext() hist.me.base_level = GetUnitLevel("player") hist.me.veteran_level = GetUnitVeteranRank("player") hist.me.level = hist.me.base_level + hist.me.veteran_level hist.me.world = GetWorldName() hist.me.Alliance = zo_strformat("<>",GetAllianceName(GetUnitAlliance("player"))) hist.me.ach={} hist.me.maps={} hist.me.log={} hist.me.levels = {} hist.me.levels[hist.me.level] = { begin = GetTimeStamp(), time = 0, -- Accumulated time in Minutes Ach_Points = GetEarnedAchievementPoints(), deaths = 0 } -- end of defaults hist.me["LoadTime"] = GetTimeStamp() load_history() get_start() log_me("Started") end local function Dead() -- Per Level if hist.me.levels[hist.me.level] ~= nil then hist.me.levels[hist.me.level].deaths = hist.me.levels[hist.me.level].deaths +1 -- low level deaths -level 1 to 49, then jump to CP end -- Per Map local map = new_map() --Update map data with Deaths if hist.me.maps[map].deaths == nil then hist.me.maps[map].deaths = 0 hist.me.maps[map].firstdeathlevel = hist.me.level local msg = "First Death in map " .. map if hist.debug then log (msg) d("First Death in map " ..map) end end hist.me.maps[map].deaths = hist.me.maps[map].deaths +1 if hist.me.maps[map].firstdeathdate == nil then hist.me.maps[map].firstdeathdate = GetTimeStamp() end if hist.world.CP_Level == 0 then d("Death: world CP level == 0,aborting processing of CP" ) return end if hist.world.CP[hist.world.CP_Level] ~= nil then hist.world.CP[hist.world.CP_Level].deaths = hist.world.CP[hist.world.CP_Level].deaths +1 else local msg = "Died but CP entry for " .. tostring(hist.world.CP_Level) .. " was nil." log (msg) if hist.debug then d(msg) end end end function hist.Initialise(_, addOnName) if (hist.name ~= addOnName) then return end -- find computed time difference. local now = GetTimeStamp() hist.datestr = GetDateStringFromTimestamp(now) hist.timestr = GetTimeString() hist.luatz_ts = luatz_esodate(hist.datestr .." " .. hist.timestr) hist.tz_offset = now - hist.luatz_ts hist.playerName = GetUnitName("player") hist.playerID = GetCurrentCharacterId() -- Load the saved variables hist.SV = ZO_SavedVars:NewAccountWide("History_SV", 1, nil, nil) if hist.SV.log == nil then hist.SV.log = {} log("hist.SV.log created") end if hist.debug then log("debug is on") log("now: " .. now) log("hist.datestr: " .. hist.datestr) log("hist.timestr: " .. hist.timestr) log("hist.luatz_ts: " .. hist.luatz_ts) log("hist.tz_offset: " ..hist.tz_offset) end if hist.SV.worlds == nil then hist.SV.worlds = {} end if hist.SV.worlds[GetWorldName()] == nil then hist.SV.worlds[GetWorldName()] = {} end hist.world = hist.SV.worlds[GetWorldName()] if hist.world.CP == nil then hist.world.CP = {} end hist.world.CP_Level = GetPlayerChampionPointsEarned() if (hist.SV.data == nil ) then hist.SV.data = {} log("hist.SV.data created") end -- CP leveling screwed, after all of this .. at least make current if hist.world.CP[hist.world.CP_Level] == nil then --[[ hist.world.CP[hist.world.CP_Level] = {} hist.world.CP[hist.world.CP_Level].begin= GetTimeStamp() hist.world.CP[hist.world.CP_Level].playerID = hist.playerID hist.world.CP[hist.world.CP_Level].map = "BORKY" hist.world.CP[hist.world.CP_Level].deaths =0 hist.world.CP[hist.world.CP_Level].time=0 hist.world.CP[hist.world.CP_Level].borked = true --]] end if (hist.SV.start_version == nil ) then hist.SV.start_version = hist.version end --- hist.SV.version -- Used by ZOS System, dont touch if hist.SV.data[hist.playerID] == nil then if hist.debug then log("No data found for PlayerID") end -- Ok playerID may be nil, but we might still have data under player name -- In which case we rename it, otherwise it is a new char. if hist.SV.data[hist.playerName] == nil then --No name, no ID, must be new. setup_char() end end hist.me = hist.SV.data[hist.playerID] hist.me.base_level = GetUnitLevel("player") hist.me.veteran_level = GetUnitVeteranRank("player") hist.me.level = hist.me.base_level + hist.me.veteran_level hist.me.world = GetWorldName() if hist.me.levels == nil then hist.me.levels = {} end if hist.me.maps == nil then hist.me.maps = {} end if hist.me.log == nil then -- special events we want to keep, like name changes hist.me.log = {} end if hist.me.IDVersion == nil then hist.me.IDVersion = "" end if hist.me.timeplayed == nil then hist.me.timeplayed = 0 end if hist.debug then log_truncate(5000) else log_truncate(2000) end hist.SV.lang=GetCVar("language.2") -- For offline use if hist.me.logins == nil then hist.me.logins = 0 end hist.me.logins = hist.me.logins +1 -- count them. hist.me["LoginTime"] = GetTimeStamp() if hist.me["ReloadTime"] == nil then hist.me["ReloadTime"] = GetTimeStamp() end if hist.me["ReloadTime"] + 80080 <= GetTimeStamp() then -- 23 hours or more have past load_history() -- pickup anything that might be missed hist.me["ReloadTime"] = GetTimeStamp() if hist.debug then log ("Startup: Timed check on missed achievements.") end end if hist.me.IDVersion ~= hist.IDVersion then log ("ID file version was " .. hist.me.IDVersion .. ", now " .. hist.IDVersion .. " loading") hist.me.IDVersion = hist.IDVersion load_history() end if hist.me.name ~= hist.playerName then log("Changed Name, Was: " .. hist.me.name .. ", now: " .. hist.playerName) log_me("Changed Name, Was " .. hist.me.name) hist.me.name = hist.playerName end if hist.me.Race ~= zo_strformat("<>",GetUnitRace("player")) then log("Changed Race, Was " .. hist.me.Race) log_me("Changed Race, Was " .. hist.me.Race) hist.me.Race = zo_strformat("<>",GetUnitRace("player")) end if hist.me.Gender ~= gendertext() then log("Changed Gender, Was " .. hist.me.Gender) log_me("Changed Gender, Was " .. hist.me.Gender) hist.me.Gender = gendertext() end if (hist.SV.this_version == nil) then hist.SV.this_version = 0 end if (type(hist.SV.this_version) == "string") then hist.SV.this_version = tonumber(hist.SV.this_version) end if (hist.SV.this_version <55) then log("Erasing Achievements ready for format 55.") hist.me.ach = {} hist.me.craft = nil hist.SV.old = nil hist.SV.cleaned1 = nil load_history() end hist.SV.this_version = hist.version EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_ACHIEVEMENT_AWARDED, Achievement) EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_LEVEL_UPDATE, levelup) EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_CHAMPION_POINT_UPDATE, CP_Levelup) EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_CHAMPION_LEVEL_ACHIEVED , CP_Achieved) -- EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_VETERAN_RANK_UPDATE, levelup) EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_PLAYER_ACTIVATED, Activated) -- EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_PLAYER_DEACTIVATED, Activated) EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_PLAYER_DEAD, Dead) EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_ZONE_CHANGED, new_map) hist.initialised = true end SLASH_COMMANDS["/histload"] = load_history SLASH_COMMANDS["/histclear"] = log_clear SLASH_COMMANDS["/histstart"] = get_start EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_ADD_ON_LOADED, hist.Initialise)