local RaidFrames = _G['RaidFrames'] RaidFrames.Events = {} local Events = RaidFrames.Events local Handler = RaidFrames.Handler function Events.RegisterEvents() EVENT_MANAGER:RegisterForEvent(RaidFrames.name, EVENT_POWER_UPDATE, Events.OnPowerUpdate) end function Events.OnPowerUpdate(eventCode, unitTag, powerIndex, powerType, curPower, maxPower, effectivePower) local unitFrame = RaidFrames.Handler.unitFrames[unitTag] if ZO_Group_IsGroupUnitTag(unitTag) then d(unitTag) end if unitFrame == nil then return end d('curPower: ' .. curPower) if IsUnitOnline(unitTag) then if IsUnitDead(unitTag) then -- Add Dead notification here instead of setting to 0 if powerType == POWERTYPE_HEALTH then Handler.UpdateHealth(unitFrame, curPower, maxPower) elseif powerType == POWERTYPE_MAGICKA then Handler.UpdateMagicka(unitFrame, curPower, maxPower) elseif powerType == POWERTYPE_STAMINA then Handler.UpdateStamina(unitFrame, curPower, maxPower) end else -- User is alive, update their bar if powerType == POWERTYPE_HEALTH then Handler.UpdateHealth(unitFrame, curPower, maxPower) elseif powerType == POWERTYPE_MAGICKA then Handler.UpdateMagicka(unitFrame, curPower, maxPower) elseif powerType == POWERTYPE_STAMINA then Handler.UpdateStamina(unitFrame, curPower, maxPower) end end else -- Set user offline end end