UL_LootLog = UL_LootLog or {} local ULLL = UL_LootLog function ShowOrHideFromKeyBinding() --d(ULLL.IsShowing(nil)) if not ULLL.IsShowing(nil) then ULLL.Show(nil) else ULLL.Hide(nil) end end function Start() ULLL.Start(nil) end function Stop() ULLL.Stop(nil) end function CleanStop() ULLL.Stop(true) end function CleanStart() ULLL.Start(true) end