diff --git a/IIfA/IIfA.xml b/IIfA/IIfA.xml index b6788a7..af6f7dd 100644 --- a/IIfA/IIfA.xml +++ b/IIfA/IIfA.xml @@ -22,9 +22,9 @@ <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GUILock(false)</OnMouseUp> <Dimensions x="24" y="24" /> - <Textures normal="/esoui/art/miscellaneous/locked_up.dds" - pressed="/esoui/art/miscellaneous/locked_down.dds" - mouseOver="/esoui/art/miscellaneous/locked_over.dds" + <Textures normal="EsoUI/art/miscellaneous/locked_up.dds" + pressed="EsoUI/art/miscellaneous/locked_down.dds" + mouseOver="EsoUI/art/miscellaneous/locked_over.dds" /> </Button> @@ -34,9 +34,9 @@ <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GUILock(true)</OnMouseUp> <Dimensions x="24" y="24" /> - <Textures normal="/esoui/art/miscellaneous/unlocked_up.dds" - pressed="/esoui/art/miscellaneous/unlocked_down.dds" - mouseOver="/esoui/art/miscellaneous/unlocked_over.dds" + <Textures normal="EsoUI/art/miscellaneous/unlocked_up.dds" + pressed="EsoUI/art/miscellaneous/unlocked_down.dds" + mouseOver="EsoUI/art/miscellaneous/unlocked_over.dds" /> </Button> <!-- end of Lock/Unlock buttons --> @@ -77,9 +77,9 @@ <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GUIButtonHideOnMouseUp()</OnMouseUp> <Dimensions x="25" y="25" /> - <Textures normal="/esoui/art/buttons/decline_up.dds" - pressed="/esoui/art/buttons/decline_down.dds" - mouseOver="/esoui/art/buttons/decline_over.dds" + <Textures normal="EsoUI/art/buttons/decline_up.dds" + pressed="EsoUI/art/buttons/decline_down.dds" + mouseOver="EsoUI/art/buttons/decline_over.dds" /> </Button> @@ -89,9 +89,9 @@ <OnMouseExit>IIfA:GuiHideTooltip(self) </OnMouseExit> <Dimensions x="20" y="20" /> <OnMouseUp>IIfA:GUIMinimize(true)</OnMouseUp> - <Textures normal="/esoui/art/buttons/minimize_normal.dds" - pressed="/esoui/art/buttons/minimize_mousedown.dds" - mouseOver="/esoui/art/buttons/minimize_mousedown.dds" + <Textures normal="EsoUI/art/buttons/minimize_normal.dds" + pressed="EsoUI/art/buttons/minimize_mousedown.dds" + mouseOver="EsoUI/art/buttons/minimize_mousedown.dds" /> </Button> @@ -101,9 +101,9 @@ <OnMouseExit> IIfA:GuiHideTooltip(self)</OnMouseExit> <Dimensions x="20" y="20" /> <OnMouseUp>IIfA:GUIMinimize(false)</OnMouseUp> - <Textures normal="/esoui/art/buttons/maximize_normal.dds" - pressed="/esoui/art/buttons/maximize_down.dds" - mouseOver="/esoui/art/buttons/maximize_down.dds" + <Textures normal="EsoUI/art/buttons/maximize_normal.dds" + pressed="EsoUI/art/buttons/maximize_down.dds" + mouseOver="EsoUI/art/buttons/maximize_down.dds" /> </Button> @@ -161,9 +161,9 @@ <OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "All Items")</OnMouseEnter> <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "All", nil)</OnMouseUp> - <Textures normal="/esoui/art/inventory/inventory_tabicon_all_up.dds" - pressed="/esoui/art/inventory/inventory_tabicon_all_down.dds" - mouseOver="/esoui/art/inventory/inventory_tabicon_all_over.dds" + <Textures normal="EsoUI/art/inventory/inventory_tabicon_all_up.dds" + pressed="EsoUI/art/inventory/inventory_tabicon_all_down.dds" + mouseOver="EsoUI/art/inventory/inventory_tabicon_all_over.dds" /> </Button> @@ -174,9 +174,9 @@ <OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Weapons")</OnMouseEnter> <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Weapons", nil)</OnMouseUp> - <Textures normal="/esoui/art/inventory/inventory_tabicon_weapons_up.dds" - pressed="/esoui/art/inventory/inventory_tabicon_weapons_down.dds" - mouseOver="/esoui/art/inventory/inventory_tabicon_weapons_over.dds" + <Textures normal="EsoUI/art/inventory/inventory_tabicon_weapons_up.dds" + pressed="EsoUI/art/inventory/inventory_tabicon_weapons_down.dds" + mouseOver="EsoUI/art/inventory/inventory_tabicon_weapons_over.dds" /> </Button> <Button name="$(parent)_Button2"> @@ -186,9 +186,9 @@ <OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Armor")</OnMouseEnter> <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Body", nil)</OnMouseUp> - <Textures normal="/esoui/art/inventory/inventory_tabicon_armor_up.dds" - pressed="/esoui/art/inventory/inventory_tabicon_armor_down.dds" - mouseOver="/esoui/art/inventory/inventory_tabicon_armor_over.dds" + <Textures normal="EsoUI/art/inventory/inventory_tabicon_armor_up.dds" + pressed="EsoUI/art/inventory/inventory_tabicon_armor_down.dds" + mouseOver="EsoUI/art/inventory/inventory_tabicon_armor_over.dds" /> </Button> <Button name="$(parent)_Button3"> @@ -198,9 +198,9 @@ <OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Consumables")</OnMouseEnter> <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Consumable", {ITEMTYPE_CONTAINER, ITEMTYPE_FOOD, ITEMTYPE_DRINK, ITEMTYPE_POTION, ITEMTYPE_POISON, ITEMTYPE_RECIPE, ITEMTYPE_RACIAL_STYLE_MOTIF, ITEMTYPE_AVA_REPAIR, ITEMTYPE_TOOL, ITEMTYPE_CROWN_REPAIR})</OnMouseUp> - <Textures normal="/esoui/art/inventory/inventory_tabicon_consumables_up.dds" - pressed="/esoui/art/inventory/inventory_tabicon_consumables_down.dds" - mouseOver="/esoui/art/inventory/inventory_tabicon_consumables_over.dds" + <Textures normal="EsoUI/art/inventory/inventory_tabicon_consumables_up.dds" + pressed="EsoUI/art/inventory/inventory_tabicon_consumables_down.dds" + mouseOver="EsoUI/art/inventory/inventory_tabicon_consumables_over.dds" /> </Button> <Button name="$(parent)_Button4"> @@ -210,9 +210,9 @@ <OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Crafting Materials")</OnMouseEnter> <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Materials", {ITEMTYPE_ARMOR_TRAIT, ITEMTYPE_BLACKSMITHING_MATERIAL, ITEMTYPE_BLACKSMITHING_RAW_MATERIAL, ITEMTYPE_BLACKSMITHING_BOOSTER, ITEMTYPE_CLOTHIER_MATERIAL, ITEMTYPE_CLOTHIER_RAW_MATERIAL, ITEMTYPE_CLOTHIER_BOOSTER, ITEMTYPE_ENCHANTING_RUNE_ASPECT, ITEMTYPE_ENCHANTING_RUNE_ESSENCE, ITEMTYPE_RUNE_POTENCY, ITEMTYPE_FISH, ITEMTYPE_FLAVORING, ITEMTYPE_INGREDIENT, ITEMTYPE_POISON_BASE, ITEMTYPE_POTION_BASE, ITEMTYPE_REAGENT, ITEMTYPE_RAW_MATERIAL, ITEMTYPE_WEAPON_TRAIT, ITEMTYPE_SPICE, ITEMTYPE_WOODWORKING_MATERIAL, ITEMTYPE_WOODWORKING_RAW_MATERIAL, ITEMTYPE_WOODWORKING_BOOSTER, ITEMTYPE_STYLE_MATERIAL})</OnMouseUp> - <Textures normal="/esoui/art/inventory/inventory_tabicon_crafting_up.dds" - pressed="/esoui/art/inventory/inventory_tabicon_crafting_down.dds" - mouseOver="/esoui/art/inventory/inventory_tabicon_crafting_over.dds" + <Textures normal="EsoUI/art/inventory/inventory_tabicon_crafting_up.dds" + pressed="EsoUI/art/inventory/inventory_tabicon_crafting_down.dds" + mouseOver="EsoUI/art/inventory/inventory_tabicon_crafting_over.dds" /> </Button> @@ -223,9 +223,9 @@ <OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Furniture")</OnMouseEnter> <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Specialized", {ITEMTYPE_FURNISHING, SPECIALIZED_ITEMTYPE_FURNISHING_CRAFTING_STATION, SPECIALIZED_ITEMTYPE_FURNISHING_LIGHT, SPECIALIZED_ITEMTYPE_FURNISHING_ORNAMENTAL, SPECIALIZED_ITEMTYPE_FURNISHING_SEATING, SPECIALIZED_ITEMTYPE_FURNISHING_TARGET_DUMMY})</OnMouseUp> - <Textures normal="/esoui/art/treeicons/collection_indexicon_furnishings_up.dds" + <Textures normal="EsoUI/art/treeicons/collection_indexicon_furnishings_up.dds" pressed="esoui/art/treeicons/collection_indexicon_furnishings_down.dds" - mouseOver="/esoui/art/treeicons/collection_indexicon_furnishings_over.dds" + mouseOver="EsoUI/art/treeicons/collection_indexicon_furnishings_over.dds" /> @@ -238,9 +238,9 @@ <OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Miscellaneous")</OnMouseEnter> <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Misc", {ITEMTYPE_GLYPH_ARMOR, ITEMTYPE_GLYPH_JEWELRY, ITEMTYPE_GLYPH_WEAPON, ITEMTYPE_SOUL_GEM, ITEMTYPE_SIEGE, ITEMTYPE_LURE, ITEMTYPE_TOOL, ITEMTYPE_REPAIR, ITEMTYPE_TRASH, ITEMTYPE_TROPHY, ITEMTYPE_COLLECTIBLE, ITEMTYPE_FISH, ITEMTYPE_TREASURE})</OnMouseUp> - <Textures normal="/esoui/art/inventory/inventory_tabicon_misc_up.dds" - pressed="/esoui/art/inventory/inventory_tabicon_misc_down.dds" - mouseOver="/esoui/art/inventory/inventory_tabicon_misc_over.dds" + <Textures normal="EsoUI/art/inventory/inventory_tabicon_misc_up.dds" + pressed="EsoUI/art/inventory/inventory_tabicon_misc_down.dds" + mouseOver="EsoUI/art/inventory/inventory_tabicon_misc_over.dds" /> </Button> </Controls> @@ -262,9 +262,9 @@ <OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "All Weapons")</OnMouseEnter> <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Weapons", nil)</OnMouseUp> - <Textures normal="/esoui/art/inventory/inventory_tabicon_all_up.dds" - pressed="/esoui/art/inventory/inventory_tabicon_all_down.dds" - mouseOver="/esoui/art/inventory/inventory_tabicon_all_over.dds" /> + <Textures normal="EsoUI/art/inventory/inventory_tabicon_all_up.dds" + pressed="EsoUI/art/inventory/inventory_tabicon_all_down.dds" + mouseOver="EsoUI/art/inventory/inventory_tabicon_all_over.dds" /> </Button> <Button name="$(parent)_Button1"> <Anchor point="TOPLEFT" relativeTo="$(parent)_Button0" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/> @@ -331,9 +331,9 @@ <OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "All Armor")</OnMouseEnter> <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Body", nil)</OnMouseUp> - <Textures normal="/esoui/art/inventory/inventory_tabicon_all_up.dds" - pressed="/esoui/art/inventory/inventory_tabicon_all_down.dds" - mouseOver="/esoui/art/inventory/inventory_tabicon_all_over.dds" /> + <Textures normal="EsoUI/art/inventory/inventory_tabicon_all_up.dds" + pressed="EsoUI/art/inventory/inventory_tabicon_all_down.dds" + mouseOver="EsoUI/art/inventory/inventory_tabicon_all_over.dds" /> </Button> <Button name="$(parent)_Button1"> <Anchor point="TOPLEFT" relativeTo="$(parent)_Button0" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/> @@ -341,9 +341,9 @@ <OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Heavy")</OnMouseEnter> <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Body", {ARMORTYPE_HEAVY, EQUIP_TYPE_HEAD, EQUIP_TYPE_SHOULDERS, EQUIP_TYPE_CHEST, EQUIP_TYPE_HAND, EQUIP_TYPE_LEGS, EQUIP_TYPE_FEET, EQUIP_TYPE_WAIST}, {"Placeholder", "Head", "Shoulders", "Chest", "Hands", "Legs", "Feet", "Waist"})</OnMouseUp> - <Textures normal="/esoui/art/icons/progression_tabicon_armorheavy_up.dds" - pressed="/esoui/art/icons/progression_tabicon_armorheavy_down.dds" - mouseOver="/esoui/art/icons/progression_tabicon_armorheavy_over.dds" /> + <Textures normal="EsoUI/art/icons/progression_tabicon_armorheavy_up.dds" + pressed="EsoUI/art/icons/progression_tabicon_armorheavy_down.dds" + mouseOver="EsoUI/art/icons/progression_tabicon_armorheavy_over.dds" /> </Button> <Button name="$(parent)_Button2"> <Anchor point="TOPLEFT" relativeTo="$(parent)_Button1" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/> @@ -351,9 +351,9 @@ <OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Medium")</OnMouseEnter> <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Body", {ARMORTYPE_MEDIUM, EQUIP_TYPE_HEAD, EQUIP_TYPE_SHOULDERS, EQUIP_TYPE_CHEST, EQUIP_TYPE_HAND, EQUIP_TYPE_LEGS, EQUIP_TYPE_FEET, EQUIP_TYPE_WAIST}, {"Placeholder", "Head", "Shoulders", "Chest", "Hands", "Legs", "Feet", "Waist"})</OnMouseUp> - <Textures normal="/esoui/art/icons/progression_tabicon_armormedium_up.dds" - pressed="/esoui/art/icons/progression_tabicon_armormedium_down.dds" - mouseOver="/esoui/art/icons/progression_tabicon_armormedium_over.dds" /> + <Textures normal="EsoUI/art/icons/progression_tabicon_armormedium_up.dds" + pressed="EsoUI/art/icons/progression_tabicon_armormedium_down.dds" + mouseOver="EsoUI/art/icons/progression_tabicon_armormedium_over.dds" /> </Button> <Button name="$(parent)_Button3"> <Anchor point="TOPLEFT" relativeTo="$(parent)_Button2" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/> @@ -361,9 +361,9 @@ <OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Light")</OnMouseEnter> <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Body", {ARMORTYPE_LIGHT, EQUIP_TYPE_HEAD, EQUIP_TYPE_SHOULDERS, EQUIP_TYPE_CHEST, EQUIP_TYPE_HAND, EQUIP_TYPE_LEGS, EQUIP_TYPE_FEET, EQUIP_TYPE_WAIST}, {"Placeholder", "Head", "Shoulders", "Chest", "Hands", "Legs", "Feet", "Waist"})</OnMouseUp> - <Textures normal="/esoui/art/icons/progression_tabicon_armorlight_up.dds" - pressed="/esoui/art/icons/progression_tabicon_armorlight_down.dds" - mouseOver="/esoui/art/icons/progression_tabicon_armorlight_over.dds" /> + <Textures normal="EsoUI/art/icons/progression_tabicon_armorlight_up.dds" + pressed="EsoUI/art/icons/progression_tabicon_armorlight_down.dds" + mouseOver="EsoUI/art/icons/progression_tabicon_armorlight_over.dds" /> </Button> <Button name="$(parent)_Button4"> <Anchor point="TOPLEFT" relativeTo="$(parent)_Button3" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/> @@ -410,9 +410,9 @@ <OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "All Consumables")</OnMouseEnter> <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Consumable", {ITEMTYPE_CONTAINER, ITEMTYPE_FOOD, ITEMTYPE_DRINK, ITEMTYPE_POTION, ITEMTYPE_POISON, ITEMTYPE_RECIPE, ITEMTYPE_RACIAL_STYLE_MOTIF, ITEMTYPE_MASTER_WRIT, ITEMTYPE_AVA_REPAIR, ITEMTYPE_TOOL, ITEMTYPE_CROWN_REPAIR})</OnMouseUp> - <Textures normal="/esoui/art/inventory/inventory_tabicon_all_up.dds" - pressed="/esoui/art/inventory/inventory_tabicon_all_down.dds" - mouseOver="/esoui/art/inventory/inventory_tabicon_all_over.dds" /> + <Textures normal="EsoUI/art/inventory/inventory_tabicon_all_up.dds" + pressed="EsoUI/art/inventory/inventory_tabicon_all_down.dds" + mouseOver="EsoUI/art/inventory/inventory_tabicon_all_over.dds" /> </Button> <Button name="$(parent)_Button1"> <Anchor point="TOPLEFT" relativeTo="$(parent)_Button0" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/> @@ -528,9 +528,9 @@ <OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "All Materials")</OnMouseEnter> <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Materials", {ITEMTYPE_ARMOR_TRAIT, ITEMTYPE_BLACKSMITHING_MATERIAL, ITEMTYPE_BLACKSMITHING_RAW_MATERIAL, ITEMTYPE_BLACKSMITHING_BOOSTER, ITEMTYPE_CLOTHIER_MATERIAL, ITEMTYPE_CLOTHIER_RAW_MATERIAL, ITEMTYPE_CLOTHIER_BOOSTER, ITEMTYPE_ENCHANTING_RUNE_ASPECT, ITEMTYPE_ENCHANTING_RUNE_ESSENCE, ITEMTYPE_RUNE_POTENCY, ITEMTYPE_FISH, ITEMTYPE_FLAVORING, ITEMTYPE_INGREDIENT, ITEMTYPE_POISON_BASE, ITEMTYPE_POTION_BASE, ITEMTYPE_REAGENT, ITEMTYPE_RAW_MATERIAL, ITEMTYPE_WEAPON_TRAIT, ITEMTYPE_SPICE, ITEMTYPE_WOODWORKING_MATERIAL, ITEMTYPE_WOODWORKING_RAW_MATERIAL, ITEMTYPE_WOODWORKING_BOOSTER, ITEMTYPE_STYLE_MATERIAL, ITEMTYPE_FURNISHING_MATERIAL})</OnMouseUp> - <Textures normal="/esoui/art/inventory/inventory_tabicon_all_up.dds" - pressed="/esoui/art/inventory/inventory_tabicon_all_down.dds" - mouseOver="/esoui/art/inventory/inventory_tabicon_all_over.dds" /> + <Textures normal="EsoUI/art/inventory/inventory_tabicon_all_up.dds" + pressed="EsoUI/art/inventory/inventory_tabicon_all_down.dds" + mouseOver="EsoUI/art/inventory/inventory_tabicon_all_over.dds" /> </Button> <Button name="$(parent)_Button1"> <Anchor point="TOPLEFT" relativeTo="$(parent)_Button0" relativePoint="TOPRIGHT" offsetX="-1" offsetY="0"/> @@ -616,9 +616,9 @@ <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Materials", {ITEMTYPE_WEAPON_TRAIT})</OnMouseUp> <Textures - normal = "esoui/art/tutorial/smithing_tabicon_weaponset_up.dds" - pressed = "esoui/art/tutorial/smithing_tabicon_weaponset_down.dds" - mouseOver = "esoui/art/tutorial/smithing_tabicon_weaponset_over.dds" /> + normal = "EsoUI/Art/Crafting/smithing_tabicon_weaponSet_up.dds" + pressed = "EsoUI/Art/Crafting/smithing_tabIcon_weaponSet_down.dds" + mouseOver = "EsoUI/Art/Crafting/smithing_tabIcon_weaponSet_over.dds" /> </Button> <Button name="$(parent)_Button9"> <Anchor point="TOPLEFT" relativeTo="$(parent)_Button8" relativePoint="TOPRIGHT" offsetX="-1" offsetY="0"/> @@ -627,9 +627,9 @@ <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Materials", {ITEMTYPE_ARMOR_TRAIT})</OnMouseUp> <Textures - normal = "esoui/art/tutorial/smithing_tabicon_armorset_up.dds" - pressed = "esoui/art/tutorial/smithing_tabicon_armorset_down.dds" - mouseOver = "esoui/art/tutorial/smithing_tabicon_armorset_over.dds" /> + normal = "EsoUI/Art/Crafting/smithing_tabicon_armorSet_up.dds" + pressed = "EsoUI/Art/Crafting/smithing_tabIcon_armorSet_down.dds" + mouseOver = "EsoUI/Art/Crafting/smithing_tabIcon_armorSet_over.dds" /> </Button> <Button name="$(parent)_Button10"> <Anchor point="TOPLEFT" relativeTo="$(parent)_Button9" relativePoint="TOPRIGHT" offsetX="-1" offsetY="0"/> @@ -638,9 +638,9 @@ <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Materials", {ITEMTYPE_FURNISHING_MATERIAL})</OnMouseUp> <Textures - normal="/esoui/art/treeicons/collection_indexicon_furnishings_up.dds" + normal="esoui/art/treeicons/collection_indexicon_furnishings_up.dds" pressed="esoui/art/treeicons/collection_indexicon_furnishings_down.dds" - mouseOver="/esoui/art/treeicons/collection_indexicon_furnishings_over.dds" /> + mouseOver="EsoUI/art/treeicons/collection_indexicon_furnishings_over.dds" /> </Button> </Controls> </Control> @@ -657,9 +657,9 @@ <OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "All Furniture")</OnMouseEnter> <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Specialized", {ITEMTYPE_FURNISHING, SPECIALIZED_ITEMTYPE_FURNISHING_CRAFTING_STATION, SPECIALIZED_ITEMTYPE_FURNISHING_LIGHT, SPECIALIZED_ITEMTYPE_FURNISHING_ORNAMENTAL, SPECIALIZED_ITEMTYPE_FURNISHING_SEATING, SPECIALIZED_ITEMTYPE_FURNISHING_TARGET_DUMMY})</OnMouseUp> - <Textures normal="/esoui/art/inventory/inventory_tabicon_all_up.dds" - pressed="/esoui/art/inventory/inventory_tabicon_all_down.dds" - mouseOver="/esoui/art/inventory/inventory_tabicon_all_over.dds" /> + <Textures normal="EsoUI/art/inventory/inventory_tabicon_all_up.dds" + pressed="EsoUI/art/inventory/inventory_tabicon_all_down.dds" + mouseOver="EsoUI/art/inventory/inventory_tabicon_all_over.dds" /> </Button> <Button name="$(parent)_Button1"> <Anchor point="TOPLEFT" relativeTo="$(parent)_Button0" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/> @@ -667,9 +667,9 @@ <OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Crafting Stations")</OnMouseEnter> <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Specialized", {ITEMTYPE_FURNISHING, SPECIALIZED_ITEMTYPE_FURNISHING_CRAFTING_STATION})</OnMouseUp> - <Textures normal = "/esoui/art/treeicons/housing_indexicon_workshop_up.dds" - pressed = "/esoui/art/treeicons/housing_indexicon_workshop_down.dds" - mouseOver = "/esoui/art/treeicons/housing_indexicon_workshop_over.dds" /> + <Textures normal = "EsoUI/art/treeicons/housing_indexicon_workshop_up.dds" + pressed = "EsoUI/art/treeicons/housing_indexicon_workshop_down.dds" + mouseOver = "EsoUI/art/treeicons/housing_indexicon_workshop_over.dds" /> </Button> <Button name="$(parent)_Button2"> <Anchor point="TOPLEFT" relativeTo="$(parent)_Button1" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/> @@ -677,9 +677,9 @@ <OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Lights")</OnMouseEnter> <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Specialized", {ITEMTYPE_FURNISHING, SPECIALIZED_ITEMTYPE_FURNISHING_LIGHT})</OnMouseUp> - <Textures normal="/esoui/art/treeicons/housing_indexicon_shrine_up.dds" - pressed="/esoui/art/treeicons/housing_indexicon_shrine_down.dds" - mouseOver="/esoui/art/treeicons/housing_indexicon_shrine_over.dds" /> + <Textures normal="EsoUI/art/treeicons/housing_indexicon_shrine_up.dds" + pressed="EsoUI/art/treeicons/housing_indexicon_shrine_down.dds" + mouseOver="EsoUI/art/treeicons/housing_indexicon_shrine_over.dds" /> </Button> <Button name="$(parent)_Button3"> <Anchor point="TOPLEFT" relativeTo="$(parent)_Button2" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/> @@ -687,9 +687,9 @@ <OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Ornamental")</OnMouseEnter> <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Specialized", {ITEMTYPE_FURNISHING, SPECIALIZED_ITEMTYPE_FURNISHING_ORNAMENTAL})</OnMouseUp> - <Textures normal="/esoui/art/treeicons/housing_indexicon_gallery_up.dds" - pressed="/esoui/art/treeicons/housing_indexicon_gallery_down.dds" - mouseOver="/esoui/art/treeicons/housing_indexicon_gallery_over.dds" /> + <Textures normal="EsoUI/art/treeicons/housing_indexicon_gallery_up.dds" + pressed="EsoUI/art/treeicons/housing_indexicon_gallery_down.dds" + mouseOver="EsoUI/art/treeicons/housing_indexicon_gallery_over.dds" /> </Button> <Button name="$(parent)_Button4"> <Anchor point="TOPLEFT" relativeTo="$(parent)_Button3" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/> @@ -697,9 +697,9 @@ <OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Seating")</OnMouseEnter> <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Specialized", {ITEMTYPE_FURNISHING, SPECIALIZED_ITEMTYPE_FURNISHING_SEATING})</OnMouseUp> - <Textures normal="/esoui/art/treeicons/collection_indexicon_furnishings_up.dds" - pressed="/esoui/art/treeicons/collection_indexicon_furnishings_down.dds" - mouseOver="/esoui/art/treeicons/collection_indexicon_furnishings_over.dds" /> + <Textures normal="EsoUI/art/treeicons/collection_indexicon_furnishings_up.dds" + pressed="EsoUI/art/treeicons/collection_indexicon_furnishings_down.dds" + mouseOver="EsoUI/art/treeicons/collection_indexicon_furnishings_over.dds" /> </Button> <Button name="$(parent)_Button5"> <Anchor point="TOPLEFT" relativeTo="$(parent)_Button4" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/> @@ -707,9 +707,9 @@ <OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Target Dummies")</OnMouseEnter> <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Specialized", {ITEMTYPE_FURNISHING, SPECIALIZED_ITEMTYPE_FURNISHING_TARGET_DUMMY})</OnMouseUp> - <Textures normal="/esoui/art/treeicons/collection_indexicon_weapons+armor_up.dds" - pressed="/esoui/art/treeicons/collection_indexicon_weapons+armor_down.dds" - mouseOver="/esoui/art/treeicons/collection_indexicon_weapons+armor_over.dds" /> + <Textures normal="EsoUI/art/treeicons/collection_indexicon_weapons+armor_up.dds" + pressed="EsoUI/art/treeicons/collection_indexicon_weapons+armor_down.dds" + mouseOver="EsoUI/art/treeicons/collection_indexicon_weapons+armor_over.dds" /> </Button> </Controls> </Control> @@ -726,9 +726,9 @@ <OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "All Misc.")</OnMouseEnter> <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Misc", {ITEMTYPE_GLYPH_ARMOR, ITEMTYPE_GLYPH_JEWELRY, ITEMTYPE_GLYPH_WEAPON, ITEMTYPE_SOUL_GEM, ITEMTYPE_SIEGE, ITEMTYPE_LURE, ITEMTYPE_TOOL, ITEMTYPE_REPAIR, ITEMTYPE_TRASH, ITEMTYPE_TROPHY, ITEMTYPE_COLLECTIBLE, ITEMTYPE_FISH, ITEMTYPE_TREASURE})</OnMouseUp> - <Textures normal="/esoui/art/inventory/inventory_tabicon_all_up.dds" - pressed="/esoui/art/inventory/inventory_tabicon_all_down.dds" - mouseOver="/esoui/art/inventory/inventory_tabicon_all_over.dds" /> + <Textures normal="EsoUI/art/inventory/inventory_tabicon_all_up.dds" + pressed="EsoUI/art/inventory/inventory_tabicon_all_down.dds" + mouseOver="EsoUI/art/inventory/inventory_tabicon_all_over.dds" /> </Button> <Button name="$(parent)_Button1"> <Anchor point="TOPLEFT" relativeTo="$(parent)_Button0" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/> @@ -809,9 +809,9 @@ <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Stolen", nil)</OnMouseUp> <Textures - normal = "/esoui/art/vendor/vendor_tabicon_fence_up.dds" - pressed = "/esoui/art/vendor/vendor_tabicon_fence_down.dds" - mouseOver = "/esoui/art/vendor/vendor_tabicon_fence_over.dds" + normal = "EsoUI/art/vendor/vendor_tabicon_fence_up.dds" + pressed = "EsoUI/art/vendor/vendor_tabicon_fence_down.dds" + mouseOver = "EsoUI/art/vendor/vendor_tabicon_fence_over.dds" /> </Button> <Button name="$(parent)_Button8"> @@ -889,7 +889,7 @@ </Controls> </Control> - + <Control name="$(parent)_Search" mouseEnabled="true" resizeToFitDescendents="true"> <Anchor point="TOPLEFT" relativeTo="$(parent)_ListHolder" relativePoint="BOTTOMLEFT" offsetX="5" offsetY="5"/> @@ -906,16 +906,16 @@ </Backdrop> </Controls> </EditBox> - + <Button name="$(parent)_Clear"> <Anchor point="TOPRIGHT" relativeTo="$(parent)" relativePoint="TOPRIGHT" offsetX="-1" offsetY="7"/> <OnMouseEnter>IIfA:GuiShowTooltip(self, "Clear Search Text")</OnMouseEnter> <OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit> <OnMouseUp>IIfA:GuiOnSearchBoxClear()</OnMouseUp> <Dimensions x="23" y="23" /> - <Textures normal="/esoui/art/buttons/decline_up.dds" - pressed="/esoui/art/buttons/decline_down.dds" - mouseOver="/esoui/art/buttons/decline_over.dds" + <Textures normal="EsoUI/art/buttons/decline_up.dds" + pressed="EsoUI/art/buttons/decline_down.dds" + mouseOver="EsoUI/art/buttons/decline_over.dds" /> </Button> </Controls> @@ -924,7 +924,7 @@ <Button name="$(parent)_SetNameOnly"> <Anchor point="TOPLEFT" relativeTo="$(parent)_Search" relativePoint="TOPRIGHT" offsetX="5" offsetY="-5"/> <Anchor point="BOTTOMRIGHT" relativeTo="$(parent)" relativePoint="BOTTOMRIGHT" offsetX="-5" offsetY="-5" /> - + <OnMouseUp> IIfA:SetNameFilterToggle()</OnMouseUp> <OnMouseEnter> IIfA:GuiShowTooltip(self, "Filter on set name only")</OnMouseEnter> <OnMouseExit> IIfA:GuiHideTooltip(self)</OnMouseExit> @@ -934,7 +934,7 @@ mouseOver="esoui/art/dye/dyes_tabicon_costumedye_over.dds" /> </Button> - + </Controls> </TopLevelControl> @@ -1020,7 +1020,7 @@ <TopLevelControl name="IIFA_CharCurrencyFrame" clampedToScreen="true" hidden="true"> - <Dimensions x="467" /> + <Dimensions x="467" /> <Controls> <Backdrop name="$(parent)_BG" inherits="ZO_DefaultBackdrop" ></Backdrop> <Label name="$(parent)_Title" font="ZoFontGameShadow" text="" horizontalAlignment="CENTER"> diff --git a/IIfA/IIfADataCollection.lua b/IIfA/IIfADataCollection.lua index 2a2d878..b7785b1 100644 --- a/IIfA/IIfADataCollection.lua +++ b/IIfA/IIfADataCollection.lua @@ -413,7 +413,7 @@ function IIfA:EvalBagItem(bagId, slotId, fromXfer, itemCount, itemLink, itemName IIfA.database = IIfA.database or {} local DBv3 = IIfA.database - -- item link is either passed as arg or we need to read it from the BSI + -- item link is either passed as arg or we need to read it from the system itemLink = itemLink or getItemLink(bagId, slotId) -- return if we don't have any item to track @@ -428,7 +428,6 @@ function IIfA:EvalBagItem(bagId, slotId, fromXfer, itemCount, itemLink, itemName -- get item key from crafting type local usedInCraftingType, itemType = GetItemCraftingInfo(bagId, slotId) - local qty, itemQuality _, qty, _, _, _, _, _, itemQuality = GetItemInfo(bagId, slotId) @@ -437,6 +436,8 @@ function IIfA:EvalBagItem(bagId, slotId, fromXfer, itemCount, itemLink, itemName usedInCraftingType = GetItemLinkCraftingSkillType(itemLink) itemType = GetItemLinkItemType(itemLink) end + if usedInCraftingType == CRAFTING_TYPE_INVALID then usedInCraftingType = nil end + if itemType == 0 then itemType = nil end itemKey = getItemKey(itemLink, usedInCraftingType, itemType) @@ -485,7 +486,7 @@ function IIfA:ValidateItemCounts(bagID, slotId, dbItem, itemKey, itemLinkOverrid local itemCount local itemLink, itemLinkCheck if zo_strlen(itemKey) < 10 then - itemLink = GetItemLink(bagID, slotId) or dbItem.itemLink or (override and itemLinkOverride) + itemLink = dbItem.itemLink or GetItemLink(bagID, slotId) or (override and itemLinkOverride) else itemLink = itemKey end @@ -527,7 +528,6 @@ function IIfA:CollectAll() local location = EMPTY_STRING local BagList = IIfA:GetTrackedBags() -- 20.1. mana: Iterating over a list now - for bagId, tracked in pairs(BagList) do -- do NOT use ipairs, it's non-linear list (holes in the # sequence) -- call with libAsync to avoid lags task:Call(function() @@ -654,8 +654,8 @@ local function GetItemIdentifier(itemLink) return string.format("%s,%s,%d,%d,%d", itemId, data[4], trait, level, cp) elseif(itemType == ITEMTYPE_POISON or itemType == ITEMTYPE_POTION) then return string.format("%s,%d,%d,%s", itemId, level, cp, data[23]) - elseif(hasDifferentQualities[itemType]) then - return string.format("%s,%s", itemId, data[4]) +-- elseif(hasDifferentQualities[itemType]) then +-- return string.format("%s,%s", itemId, data[4]) else return itemId end diff --git a/IIfA/IIfATooltip.lua b/IIfA/IIfATooltip.lua index b25fb9f..7827d35 100644 --- a/IIfA/IIfATooltip.lua +++ b/IIfA/IIfATooltip.lua @@ -462,7 +462,7 @@ function IIfA:UpdateTooltip(tooltip) textOut = string.format("%s x %s", location.name, location.itemsFound) end end - + if location.worn then textOut = string.format("%s *", textOut) end