Added option to ignore muting while in an interaction window, so quest chats didn't get cut out
Wobin [05-30-14 - 10:58]
Added option to ignore muting while in an interaction window, so quest chats didn't get cut out
Also fixed muting on non bank interacts after interacting with a bank
diff --git a/BorrowerAndLender.lua b/BorrowerAndLender.lua
index 029cf4c..43c8adf 100644
--- a/BorrowerAndLender.lua
+++ b/BorrowerAndLender.lua
@@ -27,7 +27,7 @@ end
local function WhoAmI(eventCode, options)
for i,v in ipairs(chatOptions) do
- if v and EndsWith(v:GetText(), GetString(SI_INTERACT_OPTION_BANK)) then
+ if v and not v:IsHidden() and EndsWith(v:GetText(), GetString(SI_INTERACT_OPTION_BANK)) then
if currentWait then BorrowerAndLender:CancelTimer(currentWait) end
currentWait = BorrowerAndLender:ScheduleTimer(SpeakUpLad, (#ZO_InteractWindowTargetAreaBodyText:GetText()/15) + 5)
return Hush()
@@ -44,6 +44,9 @@ end
local function FilterNPC(eventCode, channel, npc, chat)
if channel ~= CHAT_CHANNEL_MONSTER_SAY and channel ~= CHAT_CHANNEL_MONSTER_YELL then return end
+
+ if not settings.muteAmbientWhileChatting and not ZO_ChatterOption1:IsHidden() then return end
+
if settings.whitelist[npc] then return end
if not settings.chats[npc] then
@@ -90,7 +93,8 @@ local function BorrowerAndLenderLoaded(eventCode, addOnName)
whitelist = {},
defaultSoundLevel = control.currentChoice or control.value or 75,
muteBank = true,
- muteAmbient = true
+ muteAmbient = true,
+ muteAmbientWhileChatting = false
}
settings = ZO_SavedVars:New("BorrowerAndLender_Settings", 6, nil, defaults)
@@ -125,6 +129,10 @@ local function BorrowerAndLenderLoaded(eventCode, addOnName)
end
settings.muteAmbient = value
end)
+ LAM:AddCheckbox(panel, "muteAmbientChatting", "Mute ambient NPCs while in a chat dialog", "Mute passing npcs when inside a chat dialog (eg quest)",
+ function() return settings.muteAmbientWhileChatting end,
+ function(value) settings.muteAmbientWhileChatting = value end)
+
if settings.muteBank then
EVENT_MANAGER:RegisterForEvent("BALWho", EVENT_CHATTER_BEGIN, WhoAmI)
EVENT_MANAGER:RegisterForEvent("BALTalk", EVENT_CHATTER_END, SpeakUpLad)