output notifications setup

esorochinskiy [06-01-22 - 07:55]
output notifications setup
Filename
WellEater.txt
lang/en.lua
lang/ru.lua
diff --git a/WellEater.txt b/WellEater.txt
index e6c1e4e..f20c976 100644
--- a/WellEater.txt
+++ b/WellEater.txt
@@ -7,8 +7,9 @@
 ## DependsOn: LibAddonMenu-2.0>=28

 WellEater.lua
-WellEater.xml
 UI.lua
+WellEater.xml
+
 lang/en.lua
 lang/$(language).lua

diff --git a/lang/en.lua b/lang/en.lua
index ba191f4..ebf6c43 100644
--- a/lang/en.lua
+++ b/lang/en.lua
@@ -1,20 +1,20 @@
 WellEater = WellEater or {}
 local L = {
     generalSetupDescription = "Auto eat your preferred meals provided by your inventory after food or drink buff expiration",
-    foodQualityHeader = "Quality Of Food to search",
+    foodQualityHeader = "Quality of food to search",
     foods = {
         [ITEM_QUALITY_MAGIC] = "Normal (green)",
         [ITEM_QUALITY_ARCANE] = "Excellent (blue)",
         [ITEM_QUALITY_ARTIFACT] = "Artifact (cyan)",
         [ITEM_QUALITY_LEGENDARY] = "Legendary (gold)",
     },
-    timerSetupHeader = "Inventory Scan Timer",
+    timerSetupHeader = "Character status scan timer",
     timerSetupLabel = "Scan period, ms",
-    timerSetupLabel_TT = "How often the inventory is scanned for food. The more the better but more probably " ..
+    timerSetupLabel_TT = "How often the character is scanned for food buffs. The more the better but more probably " ..
             "you can run out of food for a long time in critical situation",

     youEat = "You have eaten <<1>>",
-    outputSetupHeader = "Meal Eaten Notification Output",
+    outputSetupHeader = "Meal eaten notification output",
     outputOnScreen = "On screen",
     outputSetupHeader_TT = "When on the notification about the meal eaten is written to the screen not only to the debug log",
 }
diff --git a/lang/ru.lua b/lang/ru.lua
index 9d94f93..f99080b 100644
--- a/lang/ru.lua
+++ b/lang/ru.lua
@@ -8,9 +8,9 @@ local L = {
         [ITEM_QUALITY_ARTIFACT] = "Эпическое (фиолетовое)",
         [ITEM_QUALITY_LEGENDARY] = "Легендарное (золотое)",
     },
-    timerSetupHeader = "Таймер опроса инвентаря",
+    timerSetupHeader = "Таймер опроса состояния персонажа",
     timerSetupLabel = "Период опроса, мс",
-    timerSetupLabel_TT = "Как часто инвентарь сканируется на наличие еды." ..
+    timerSetupLabel_TT = "Как часто состояние персонаж сканируется на наличие усилений (баффов) еды." ..
     " Большее значение - меньше нагрузка но большая вероятность оказаться без еды на некоторое время"..
     " в критической ситуации",