output notifications setup
esorochinskiy [06-01-22 - 07:55]
output notifications setup
diff --git a/WellEater.txt b/WellEater.txt
index e6c1e4e..f20c976 100644
--- a/WellEater.txt
+++ b/WellEater.txt
@@ -7,8 +7,9 @@
## DependsOn: LibAddonMenu-2.0>=28
WellEater.lua
-WellEater.xml
UI.lua
+WellEater.xml
+
lang/en.lua
lang/$(language).lua
diff --git a/lang/en.lua b/lang/en.lua
index ba191f4..ebf6c43 100644
--- a/lang/en.lua
+++ b/lang/en.lua
@@ -1,20 +1,20 @@
WellEater = WellEater or {}
local L = {
generalSetupDescription = "Auto eat your preferred meals provided by your inventory after food or drink buff expiration",
- foodQualityHeader = "Quality Of Food to search",
+ foodQualityHeader = "Quality of food to search",
foods = {
[ITEM_QUALITY_MAGIC] = "Normal (green)",
[ITEM_QUALITY_ARCANE] = "Excellent (blue)",
[ITEM_QUALITY_ARTIFACT] = "Artifact (cyan)",
[ITEM_QUALITY_LEGENDARY] = "Legendary (gold)",
},
- timerSetupHeader = "Inventory Scan Timer",
+ timerSetupHeader = "Character status scan timer",
timerSetupLabel = "Scan period, ms",
- timerSetupLabel_TT = "How often the inventory is scanned for food. The more the better but more probably " ..
+ timerSetupLabel_TT = "How often the character is scanned for food buffs. The more the better but more probably " ..
"you can run out of food for a long time in critical situation",
youEat = "You have eaten <<1>>",
- outputSetupHeader = "Meal Eaten Notification Output",
+ outputSetupHeader = "Meal eaten notification output",
outputOnScreen = "On screen",
outputSetupHeader_TT = "When on the notification about the meal eaten is written to the screen not only to the debug log",
}
diff --git a/lang/ru.lua b/lang/ru.lua
index 9d94f93..f99080b 100644
--- a/lang/ru.lua
+++ b/lang/ru.lua
@@ -8,9 +8,9 @@ local L = {
[ITEM_QUALITY_ARTIFACT] = "Эпическое (фиолетовое)",
[ITEM_QUALITY_LEGENDARY] = "Легендарное (золотое)",
},
- timerSetupHeader = "Таймер опроса инвентаря",
+ timerSetupHeader = "Таймер опроса состояния персонажа",
timerSetupLabel = "Период опроса, мс",
- timerSetupLabel_TT = "Как часто инвентарь сканируется на наличие еды." ..
+ timerSetupLabel_TT = "Как часто состояние персонаж сканируется на наличие усилений (баффов) еды." ..
" Большее значение - меньше нагрузка но большая вероятность оказаться без еды на некоторое время"..
" в критической ситуации",