Add explicit combat check and Binder.debug
Amber Yust [04-22-14 - 00:02]
Add explicit combat check and Binder.debug
diff --git a/Binder.lua b/Binder.lua
index 855a24d..f675cb2 100644
--- a/Binder.lua
+++ b/Binder.lua
@@ -28,6 +28,8 @@ Binder.defaults = {
["autoSets"] = {},
}
+Binder.debug = {}
+
function Binder.BuildActionTables()
local actionHierarchy = {}
local actionNames = {}
@@ -108,6 +110,9 @@ function Binder.RestoreBindingsFromTable()
end
end
end
+ Binder.debug.bindCount = bindCount
+ Binder.debug.skippedBindCount = skippedBindCount
+ Binder.debug.maxBindingsPerAction = maxBindings
end
function Binder.SaveBindings(bindSetName, isSilent)
@@ -115,6 +120,7 @@ function Binder.SaveBindings(bindSetName, isSilent)
print("Usage: /binder save <set name>")
return
end
+ Binder.debug.savingSet = bindSetName
Binder.BuildBindingsTable()
Binder.savedVariables.bindings[bindSetName] = Binder.bindings
if not isSilent then
@@ -122,6 +128,7 @@ function Binder.SaveBindings(bindSetName, isSilent)
end
local character = GetUnitName("player")
Binder.savedVariables.autoSets[character] = bindSetName
+ Binder.debug.savedSet = bindSetName
end
function Binder.LoadBindings(bindSetName, isSilent)
@@ -133,6 +140,11 @@ function Binder.LoadBindings(bindSetName, isSilent)
print("Bind set '", bindSetName, "' does not exist.")
return
end
+ if IsUnitInCombat("player") then
+ print("Cannot load bind set - in combat. Please try again out of combat.")
+ return
+ end
+ Binder.debug.loadingSet = bindSetName
Binder.bindings = Binder.savedVariables.bindings[bindSetName]
Binder.RestoreBindingsFromTable()
if not isSilent then
@@ -140,6 +152,7 @@ function Binder.LoadBindings(bindSetName, isSilent)
end
local character = GetUnitName("player")
Binder.savedVariables.autoSets[character] = bindSetName
+ Binder.debug.loadedSet = bindSetName
end
function Binder.ListBindings()
@@ -202,7 +215,9 @@ function Binder.SaveAutomaticBindings(isSilent)
Binder.savedVariables.autoSets[character] = setName
end
+ Binder.debug.autoSavingSet = setName
Binder.SaveBindings(setName, isSilent)
+ Binder.debug.autoSavedSet = setName
end
function Binder.LoadAutomaticBindings(isSilent)
@@ -213,7 +228,9 @@ function Binder.LoadAutomaticBindings(isSilent)
local setName = Binder.savedVariables.autoSets[character]
if setName ~= nil then
+ Binder.debug.autoLoadingSet = setName
Binder.LoadBindings(setName, isSilent)
+ Binder.debug.autoLoadedSet = setName
else
-- If there isn't a set to load, but automatic mode is on,
-- create a new set.