Dead code strip; cleanup
Zig Zichterman [03-27-16 - 21:08]
Dead code strip; cleanup
Remove obsolete "match" function for pattern match.
Comment out debugging dump of guild status lines to chat window. Noisy!
diff --git a/GuildGoldDeposits.lua b/GuildGoldDeposits.lua
index 3519e83..be871fd 100644
--- a/GuildGoldDeposits.lua
+++ b/GuildGoldDeposits.lua
@@ -81,22 +81,6 @@ function Event:ToString()
.. '\t' .. tostring(self.user)
end
--- Do these events "match"?
---
--- User and amount must be exact.
--- Time must be within N seconds.
-function Event.Match(a, b)
- -- d("em f=" .. a:ToString())
- -- d("em s=" .. b:ToString())
- -- ### Eventually this needs to short-circuit
- -- ### Leaving it inefficient for now nur zum Debuggen.
- m1 = math.abs(a.time - b.time) < TIMESTAMPS_CLOSE_SECS
- m2 = a.amount == b.amount
- m3 = a.user == b.user
- -- d("em m=" .. tostring(m1) .. " " .. tostring(m2) .. " " .. tostring(m3))
- return m1 and m2 and m3
-end
-
-- Init ----------------------------------------------------------------------
function GuildGoldDeposits.OnAddOnLoaded(event, addonName)
@@ -242,7 +226,7 @@ end
-- Update the per-guild text label with what's going on with that guild data.
function GuildGoldDeposits:SetStatus(guild_index, msg)
- d("status " .. tostring(guild_index) .. ":" .. tostring(msg))
+ --d("status " .. tostring(guild_index) .. ":" .. tostring(msg))
x = _G[self.ref_desc(guild_index)]
if not x then return end
desc = x.label