High Island API changes
esorochinskiy [06-06-22 - 18:26]
diff --git a/WellEater.lua b/WellEater.lua
index e016568..0e62f9a 100644
--- a/WellEater.lua
+++ b/WellEater.lua
@@ -26,7 +26,7 @@ NAMESPACE.settingsDefaults = {
function WellEater:isWeaponCheckable()
local settings = self:getAllUserPreferences()
- for _,val in ipairs(settings.slots) do
+ for _,val in pairs(settings.slots) do
if val then
return true
end
@@ -132,11 +132,11 @@ local function getActiveFoodBuff(abilityId)
or GetAbilityDuration(abilityId) < 600000 then
return false
end
- local cost, mechanic = GetAbilityCost(abilityId)
+ local cost = GetAbilityCost(abilityId)
local channeled, castTime = GetAbilityCastInfo(abilityId)
local minRangeCM, maxRangeCM = GetAbilityRange(abilityId)
local abilityDescription = GetAbilityDescription(abilityId)
- return not (cost > 0 or mechanic > 0 or channeled or castTime > 0 or
+ return not (cost > 0 or channeled or castTime > 0 or
minRangeCM > 0 or maxRangeCM > 0 or abilityDescription == "")
end
end
@@ -214,17 +214,13 @@ local function checkEquippedWeapon()
local bagC
local locSettings = WellEater:getAllUserPreferences()
- if not WellEaterIndicatorWeaponLabel:IsHidden() then
- WellEater.WeaponAnimOut:PlayFromStart()
- WellEaterIndicatorWeaponLabel:SetHidden(true)
- end
-
- for testSlot,isToCheck in ipairs(locSettings.slots) do
+ for testSlot,isToCheck in pairs(locSettings.slots) do
if isToCheck and HasItemInSlot(BAG_WORN, testSlot)
and not IsLockedWeaponSlot(testSlot) then
-
local linkId = GetItemLink(BAG_WORN, testSlot)
local numCharges = GetItemLinkNumEnchantCharges(linkId)
+ --df("numCharges = %s", numCharges)
+
if numCharges and numCharges <= locSettings.minCharges then
if not bagC then
SHARED_INVENTORY:RefreshInventory(BAG_BACKPACK)
@@ -249,7 +245,7 @@ local function checkEquippedWeapon()
if toScreen then
WellEaterIndicatorWeaponLabel:SetText(formattedName)
WellEater.WeaponAnimIn:PlayFromStart()
- WellEaterIndicatorWeaponLabel:SetHidden(false)
+ WellEaterIndicator:SetHidden(false)
end
break
end
@@ -279,6 +275,7 @@ local function TimersUpdate()
if haveFood then
if not WellEaterIndicator:IsHidden() then
WellEater.AnimOut:PlayFromStart()
+ WellEater.WeaponAnimOut:PlayFromStart()
WellEaterIndicator:SetHidden(true)
end
--d(WellEater.AddonName .. "fq = " .. foodQuantity)
@@ -290,7 +287,8 @@ local function TimersUpdate()
processAutoEat()
end
- if WellEater:isWeaponCheckable() then
+ local isCheckable = WellEater:isWeaponCheckable()
+ if isCheckable then
checkEquippedWeapon()
end