LibSort update
CrazyDutchGuy [06-28-14 - 17:23]
diff --git a/Libs/LibSort-1.0/LibSort-1.0.lua b/Libs/LibSort-1.0/LibSort-1.0.lua
index 9fdeede..cb5bd4c 100644
--- a/Libs/LibSort-1.0/LibSort-1.0.lua
+++ b/Libs/LibSort-1.0/LibSort-1.0.lua
@@ -1,4 +1,4 @@
-local MAJOR, MINOR = "LibSort-1.0", 3
+local MAJOR, MINOR = "LibSort-1.0", 4
local LibSort, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not LibSort then return end --the same or newer version of this lib is already loaded into memory
@@ -118,8 +118,17 @@ function LibSort:ProcessInventory(inventoryType)
end
end
-ZO_PreHook(PLAYER_INVENTORY, "ApplySort", function(self, inventoryType) LibSort:ProcessInventory(inventoryType) end)
-LibSort:SetupArrows()
+function LibSort:Loaded(event, name)
+ if name ~= "ZO_Ingame" then return end
+
+ ZO_PreHook(PLAYER_INVENTORY, "ApplySort", function(self, inventoryType) LibSort:ProcessInventory(inventoryType) end)
+ LibSort:SetupArrows()
+
+ EVENT_MANAGER:UnregisterForEvent("LibSortLoaded", EVENT_ADD_ON_LOADED)
+end
+
+EVENT_MANAGER:RegisterForEvent("LibSortLoaded", EVENT_ADD_ON_LOADED, function(...) LibSort:Loaded(...) end)
+
--------- API ---------
function LibSort:Unregister(addonName, name)