house furniture collecting, db reset
git [02-21-18 - 16:27]
house furniture collecting, db reset
diff --git a/IIfA/IIfADataCollection.lua b/IIfA/IIfADataCollection.lua
index aa70b13..e1962d1 100644
--- a/IIfA/IIfADataCollection.lua
+++ b/IIfA/IIfADataCollection.lua
@@ -285,10 +285,10 @@ function IIfA:RescanHouse(houseCollectibleId)
houseCollectibleId = houseCollectibleId or GetCollectibleIdForHouse(GetCurrentZoneHouseId())
if not houseCollectibleId then return end
-
+ if not IIfA:GetHouseTracking() then return end
IIfA.data.collectHouseData[houseCollectibleId] = IIfA.data.collectHouseData[houseCollectibleId] or IIfA:GetHouseTracking()
-
+
if not IIfA.data.collectHouseData[houseCollectibleId] then
if IIfA:GetHouseTracking() and IIfA:GetIgnoredHouseIds()[houseCollectibleId] then
IIfA.trackedBags[houseCollectibleId] = false
diff --git a/IIfA/IIfAMenu.lua b/IIfA/IIfAMenu.lua
index 62d0418..3fe49ab 100644
--- a/IIfA/IIfAMenu.lua
+++ b/IIfA/IIfAMenu.lua
@@ -103,8 +103,7 @@ function IIfA:CreateOptionsMenu()
name = "Wipe database",
tooltip = "Deletes all collected data",
func = function()
- local worldName = GetWorldName():gsub(" Megaserver", "")
- IIfA.data[worldName] = {}
+ IIfA.database = {}
IIfA:ScanCurrentCharacterAndBank()
end,
}, -- button end