quickslots now has it's own settings, so it can be turned on/off (default: off) independent of the rest of inventory
AssemblerManiac [06-04-18 - 12:41]
quickslots now has it's own settings, so it can be turned on/off (default: off) independent of the rest of inventory
diff --git a/IIfA/IIfADataCollection.lua b/IIfA/IIfADataCollection.lua
index 6e726fa..ef2fdce 100644
--- a/IIfA/IIfADataCollection.lua
+++ b/IIfA/IIfADataCollection.lua
@@ -452,6 +452,7 @@ function IIfA:EvalBagItem(bagId, slotId, fromXfer, qty, itemLink, itemName, loca
-- item count is either passed or we have to get it from bag/slot ID or item link
local bAddQty = false
if qty ~= nil then bAddQty = true end
+
local itemCount = qty or getItemCount(bagId, slotId, itemLink)
--p("trying to save <<1>> x<<2>>", itemLink, itemCount)
diff --git a/IIfA/IIfAEvents.lua b/IIfA/IIfAEvents.lua
index d0f29a6..b190a01 100644
--- a/IIfA/IIfAEvents.lua
+++ b/IIfA/IIfAEvents.lua
@@ -154,7 +154,7 @@ local function fgb4(...)
IIfA_EventDump(...)
end
local function fgb5(...)
- d("gb items ready")
+ d("inventory fragment state change")
IIfA_EventDump(...)
end
@@ -206,6 +206,7 @@ function IIfA:RegisterForEvents()
-- ZO_QuickSlot:RegisterForEvent(EVENT_ABILITY_COOLDOWN_UPDATED, IIfA_EventDump)
ZO_PreHook('ZO_InventorySlot_ShowContextMenu', function(rowControl) IIfA:ProcessRightClick(rowControl) end)
+
end
diff --git a/IIfA/IIfASceneFuncs.lua b/IIfA/IIfASceneFuncs.lua
index e58fbe8..8999738 100644
--- a/IIfA/IIfASceneFuncs.lua
+++ b/IIfA/IIfASceneFuncs.lua
@@ -37,22 +37,34 @@ function IIfA:RegisterForSceneChanges()
end
end
end
+
+ INVENTORY_FRAGMENT:RegisterCallback("StateChange", function(...)
+ IIfA:ProcessInventoryTabChange("", ...)
+ end)
+ CRAFT_BAG_FRAGMENT:RegisterCallback("StateChange", function(...)
+ IIfA:ProcessInventoryTabChange("", ...)
+ end)
+ WALLET_FRAGMENT:RegisterCallback("StateChange", function(...)
+ IIfA:ProcessInventoryTabChange("", ...)
+ end)
+ QUICKSLOT_FRAGMENT:RegisterCallback("StateChange", function(...)
+ IIfA:ProcessInventoryTabChange("_quickSlots", ...)
+ end)
end
function IIfA:GetSceneSettings(sceneName)
sceneName = sceneName or IIfA:GetCurrentSceneName()
-
-
local settings = IIfA:GetSettings().frameSettings
-
if not settings[sceneName] then
-- if we have to create a new set of scene info, register it in the scene change too, it'll be set again during next opening
local scene = SCENE_MANAGER:GetScene(sceneName)
- scene:RegisterCallback("StateChange", function(...)
- IIfA:ProcessSceneChange(sceneName, ...)
- end)
+ if scene then
+ scene:RegisterCallback("StateChange", function(...)
+ IIfA:ProcessSceneChange(sceneName, ...)
+ end)
+ end
-- save the settings in the settings table, base it on HUD
settings[sceneName] = ZO_DeepTableCopy(settings["hud"])
settings[sceneName].hidden = true
@@ -68,6 +80,23 @@ function IIfA:ProcessSceneChange(sceneName, oldState, newState)
-- IIfA:DebugOut(zo_strformat("ProcessSceneChange <<1>>: <<2>> -> <<3>>", sceneName, oldState, newState))
if SCENE_SHOWN == newState then
sceneName = IIfA:GetCurrentSceneName()
+ if sceneName == "inventory" then
+ if not QUICKSLOT_FRAGMENT:IsHidden() then
+ sceneName = sceneName .. "_quickslots"
+ end
+ end
+ local settings = IIfA:GetSceneSettings(sceneName)
+ self:RePositionFrame(settings)
+ elseif SCENE_HIDDEN == newState then
+ IIFA_GUI:SetHidden(true)
+ end
+end
+
+
+function IIfA:ProcessInventoryTabChange(tabName, oldState, newState)
+ -- IIfA:DebugOut(zo_strformat("ProcessSceneChange <<1>>: <<2>> -> <<3>>", oldState, newState))
+ if newState == SCENE_SHOWN then
+ sceneName = "inventory" .. tabName
local settings = IIfA:GetSceneSettings(sceneName)
self:RePositionFrame(settings)
@@ -81,6 +110,10 @@ function IIfA:SaveFrameInfo(calledFrom)
if (calledFrom == "onHide") then return end
local sceneName = IIfA:GetCurrentSceneName()
+ if not QUICKSLOT_FRAGMENT:IsHidden() then
+ sceneName = sceneName .. "_quickslots"
+ end
+
local settings = IIfA:GetSceneSettings(sceneName)
settings.hidden = IIFA_GUI:IsControlHidden()
@@ -95,7 +128,7 @@ function IIfA:SaveFrameInfo(calledFrom)
end
end
--- called only from bindings.xml on keypress
+-- called from bindings.xml on keypress, and on /iifa toggle chat cmd
function IIfA:ToggleInventoryFrame()
IIFA_GUI:SetHidden(not IIFA_GUI:IsControlHidden())
if not IIFA_GUI:IsControlHidden() then