did a little work on recruitment handling
Talen-Shei [08-11-15 - 20:52]
did a little work on recruitment handling
diff --git a/GuildNoteManager.lua b/GuildNoteManager.lua
index ffe20f1..b67b62b 100644
--- a/GuildNoteManager.lua
+++ b/GuildNoteManager.lua
@@ -1,15 +1,21 @@
-- @Author: Cody Smith
-- @Date: 2015-08-11 12:49:48
-- @Last Modified by: Cody Smith
--- @Last Modified time: 2015-08-11 13:35:14
+-- @Last Modified time: 2015-08-11 13:51:47
local LAM2 = LibStub("LibAddonMenu-2.0")
+local GNM = {}
+GNM.Defaults = {}
+
+
function getSavedNotes(playername)
- --access save table and return table of getNotes
+ --access save table and return table of notes only neccesary for double checking that we have information saved.
+ -- do some checking to make sure that our gid hasn't changed first and fix tables around if it did
+ local table = {}
+ if savedtable[GNM.gid].name == nil then --TODO: finish this. Check guild names and gids against items in db
end
function readNotes(playername)
- --access guild notes and parse as table
local tbl = {}
local numGuildMembers = GetNumGuildMembers(GNM.gid)
for i = 1, numGuildMembers do
@@ -33,9 +39,16 @@ function parseNotes(noteString)
return tbl
end
+local function dateRecruited()
+ --get current date and build our string to add to the notes.
+end
+
local function onMemberAdd(eventCode, guildId, DisplayName)
if guildId == GNM.gid then
local notes = readNotes(DisplayName)
+ if notes ~= "" then
+ --operate on notes
+ end
end
end