tidy

His Dad [11-27-16 - 07:35]
tidy
Filename
Delete-Character.lua
HistOffline.lua
history.lua
diff --git a/Delete-Character.lua b/Delete-Character.lua
index 29b9ba8..85b392a 100644
--- a/Delete-Character.lua
+++ b/Delete-Character.lua
@@ -8,6 +8,8 @@ Utility to delete old chars
 ]]


+--for version 29
+

 -- Configuration ==========
 local dateformat = "%Y-%m-%d, %H:%M"
diff --git a/HistOffline.lua b/HistOffline.lua
index 20d2f5f..86d74d1 100644
--- a/HistOffline.lua
+++ b/HistOffline.lua
@@ -134,6 +134,8 @@ playerNames = {}		-- Get name from ID.

 for acc,_ in pairs(History_SV["Default"]) do
 	accounts[acc] = {}
+	accounts[acc].worlds = {}
+	accounts[acc].hasblankworlds = false
 	accounts[acc].player = {}
 	accounts[acc].playerIDs = {}	-- intermediate table for sorting. WIP. Controls presentation order
 	accounts[acc].playerIDs_vet= {}	--subset of names which are >L50
@@ -154,6 +156,17 @@ for acc,_ in pairs(History_SV["Default"]) do
 	DLC_names = lingua[accounts[acc].lang].DLC_names
 	DLC_Location_names = lingua[accounts[acc].lang].DLC_Location_names
 	Ach_Detail = lingua[accounts[acc].lang].Ach_Detail
+-- load worlds
+	nworlds = 0
+	if History_SV["Default"][acc]["$AccountWide"]["worlds"] ~= nil then
+		for i,j in pairs(History_SV["Default"][acc]["$AccountWide"]["worlds"]) do
+			nworlds = nworlds +1
+			table.insert(accounts[acc].worlds, i)
+		end
+	end
+
+-- insert marker for older chars
+--	table.insert(accounts[acc].worlds, "##NEITHER##")


 -- Load Character Data
@@ -200,6 +213,14 @@ for acc,_ in pairs(History_SV["Default"]) do
 		else
 			me.timeplayed = math.floor(thischar.timeplayed/60)
 		end
+		-- world
+
+		if thischar.world == nil then
+			accounts[acc].hasblankworlds = true		-- causes display of "##NEITHER##
+		else
+			me.world = thischar.world		-- server
+		end
+
 	end

 	table.sort(accounts[acc].playerIDs,function(a,b)  return (playerNames[a] < playerNames[b]) end)
@@ -249,7 +270,8 @@ end
 			iup.fill{}
 			}
 	-- Top Level Panels
-	accounts[acc].mode_zbox = iup.zbox{}  -- display main panel containing tabs and dungeons
+	accounts[acc].world_zbox = iup.zbox{}  -- display main panel containing worlds (servers)
+	accounts[acc].mode_zbox = iup.zbox{}  -- display submain panel containing tabs and dungeons
 	accounts[acc].char_tabs = iup.tabs{}  -- Top level of Char_Tabs, Character Info in Here
 	accounts[acc].dung_tabs = iup.tabs{}  -- Top level of Dung_Tabs, Dungeon  Info in Here

@@ -369,7 +391,7 @@ end

   --=================  START OF CHARACTER MODE DISPLAY

--- Creates boxes, stage from names to allow optional sorting in future.
+-- Creates boxes, stage from names to allow sorting
 	for _,playerID in ipairs(accounts[acc].playerIDs) do
 		local me = accounts[acc].player[playerID]											-- shorter reference: our code
 		local thischar = History_SV["Default"][acc]["$AccountWide"]["data"][playerID]	-- shorter reference: History DB
diff --git a/history.lua b/history.lua
index 719358b..7504a5d 100644
--- a/history.lua
+++ b/history.lua
@@ -12,11 +12,11 @@ hist = {
 }
 --GetWorldName()
 local function log_truncate(max)
---Limit log to max
+	--Limit log to max
 	for _ = max, (#hist.SV.log-1)  do
 		table.remove(hist.SV.log,1)
 		if hist.debug then
-			d("Truncated log.  Size now:  " .. tostring(#hist.SV.log))
+		d("Truncated log.  Size now:  " .. tostring(#hist.SV.log))
 		end
 	end
 end
@@ -24,61 +24,61 @@ end

 local function log(text)

-	table.insert(hist.SV.log,{["TimeStamp"]=GetTimeStamp(),
-							["text"] = text,
-							["Char"] = hist.playerName,
-							["CharID"] = hist.playerID,
-							["world"] = GetWorldName(),
-							})
+table.insert(hist.SV.log,{["TimeStamp"]=GetTimeStamp(),
+	["text"] = text,
+	["Char"] = hist.playerName,
+	["CharID"] = hist.playerID,
+	["world"] = GetWorldName(),
+	})
 end

 local function log_me(text)	-- per char log

-	table.insert(hist.me.log,{["TimeStamp"]=GetTimeStamp(),
-							["text"] = text,
-							})
+table.insert(hist.me.log,{["TimeStamp"]=GetTimeStamp(),
+["text"] = text,
+})
 end

 local Keep_Achievement = function (cat) -- is this an achievement we want to save?
-	if cat == 9 or cat == 8 or cat == 3 or cat == 4 or cat == 5 or cat == nil then
-		return false
-	end
-	return true
+if cat == 9 or cat == 8 or cat == 3 or cat == 4 or cat == 5 or cat == nil then
+return false
+end
+return true
 end

 local function get_start ()	-- get better start date from Achievements
-		-- Check Achievements
-		local earliest_time = 0
-		local earliest_Achievement
-		for id, ach in pairs(hist.me.ach) do
-			if earliest_time == 0 then
-				earliest_time = ach.time
-				earliest_Achievement = id
-			elseif earliest_time > ach.time then
-				earliest_time = ach.time
-			end
-		end
+	-- Check Achievements
+	local earliest_time = 0
+	local earliest_Achievement
+	for id, ach in pairs(hist.me.ach) do
+		if earliest_time == 0 then
+		earliest_time = ach.time
+		earliest_Achievement = id
+		elseif earliest_time > ach.time then
+		earliest_time = ach.time
+	end
+end

-		if earliest_time == 0 then	-- No Achievements
-			earliest_time = GetTimeStamp()
-		end
+if earliest_time == 0 then	-- No Achievements
+	earliest_time = GetTimeStamp()
+end

-		if hist.me.Created == nil	then
-			hist.me.Created = earliest_time
-		elseif hist.me.Created > earliest_time then		-- Quest was earlier, then reset to earlier
-			if hist.debug then
-					d("Start Time Reset for " .. hist.playerName)
-			end
-			log ("Start Time Reset.")
-			hist.me.Created = earliest_time
-		end
+if hist.me.Created == nil	then
+	hist.me.Created = earliest_time
+	elseif hist.me.Created > earliest_time then		-- Quest was earlier, then reset to earlier
+	if hist.debug then
+d("Start Time Reset for " .. hist.playerName)
+end
+	log ("Start Time Reset.")
+	hist.me.Created = earliest_time
+	end
 end

 local function Achievement(_, name, points, id, link)
 	local description
 	local category_id  = GetCategoryInfoFromAchievementId(id)
 	local category_name =GetAchievementCategoryInfo(category_id)
-		_,description,_,_,_,_,_= GetAchievementInfo(id)
+	_,description,_,_,_,_,_= GetAchievementInfo(id)
 	if Keep_Achievement(category_id)  then
 		hist.me.ach[id] = {}
 		hist.me.ach[id].Category_ID = category_id
@@ -89,16 +89,16 @@ local function Achievement(_, name, points, id, link)
 		hist.me.ach[id].description = zo_strformat(description)
 		hist.me.ach[id].link = link

-      if hist.debug then
-        d("Achievement Awarded:.. ")
-        d(hist.me.ach[id])
-      end
+		if hist.debug then
+		d("Achievement Awarded:.. ")
+		d(hist.me.ach[id])
+		end
 	end
 end

 local function  log_clear()
-	hist.SV.log = {}
-	log("Cleared")
+hist.SV.log = {}
+log("Cleared")
 end
 function load_history()
 -- load up historic Achievements.
@@ -110,10 +110,10 @@ function load_history()
 	local flag = 0
 	for i = 1,2000 do
 		name,description,points,_,completed,adate,atime= GetAchievementInfo(i)
-		if completed then
-			local category_id = GetCategoryInfoFromAchievementId(i)	-- nill if bad
-			if Keep_Achievement(category_id) then
-				if hist.me.ach[i] == nil then
+			if completed then
+				local category_id = GetCategoryInfoFromAchievementId(i)	-- nil if bad
+				if Keep_Achievement(category_id) then
+					if hist.me.ach[i] == nil then
 						hist.me.ach[i] = {}
 						hist.me.ach[i].Category_ID = category_id
 						hist.me.ach[i].Category = GetAchievementCategoryInfo(category_id)
@@ -123,21 +123,21 @@ function load_history()
 						hist.me.ach[i].description = zo_strformat(description)
 						hist.me.ach[i].link = GetAchievementLink(i)
 						count = count + 1
+					end
+				else
+					reject = reject +1
 				end
-			else
-				reject = reject +1
 			end
 		end
-	end
-	log("Added " .. tostring(count) .. " historic achievements.")
-	if hist.debug then
+		log("Added " .. tostring(count) .. " historic achievements.")
+		if hist.debug then
 		d("Added " .. count .. " achievements.")
 		d("Rejected " .. reject .. " achievements.")
 	end
 end

 local function fix()  -- fix links etc for any old data
-local description
+	local description
 	hist.me.ach_updates = nil
 	log("Request to fix Achievement data")
 	local obsolete = 0
@@ -164,7 +164,7 @@ local description
 end

 local function new_map()
-    local map = zo_strformat("<<C:1>>",GetMapName())
+local map = zo_strformat("<<C:1>>",GetMapName())
 	if hist.me.maps[map] == nil then
 		hist.me.maps[map] = {}
 		hist.me.maps[map].firstvisitdate = GetTimeStamp()
@@ -204,13 +204,13 @@ local function levelup(_, unitTag,_)
 	hist.me.base_level = GetUnitLevel("player")
 	hist.me.veteran_level =  GetUnitVeteranRank("player")

-		-- Duplication of info, but easier to work with
+	-- Duplication of info, but easier to work with
 	local map = new_map()
 	if hist.me.maps[map].timeslevel == nil then
 		hist.me.maps[map].timeslevel = 1
 		hist.me.maps[map].firstlevel = hist.me.level
 	else
-		hist.me.maps[map].timeslevel = hist.me.maps[map].timeslevel + 1
+	hist.me	.maps[map].timeslevel = hist.me.maps[map].timeslevel + 1
 	end


@@ -219,12 +219,12 @@ local function levelup(_, unitTag,_)
 	hist.me.level = hist.me.base_level + hist.me.veteran_level

 	log("Level up to " .. hist.me.level)
-    hist.me.levels[hist.me.level] = {
-        begin = GetTimeStamp(),
-        time  = 0,		-- Accumulated time in Minutes
-        Ach_Points = GetEarnedAchievementPoints(),
-        deaths = 0
-    }
+	hist.me.levels[hist.me.level] = {
+		begin = GetTimeStamp(),
+		time  = 0,		-- Accumulated time in Minutes
+		Ach_Points = GetEarnedAchievementPoints(),
+		deaths = 0
+		}

 	--Update Level data with map
 	if hist.me.levels[hist.me.level].map == nil then
@@ -268,54 +268,51 @@ end

 local function gendertext()
 	if (GetUnitGender("player") == GENDER_MALE)
-	then return "M"
+		then return "M"
 	end

 	if (GetUnitGender("player") == GENDER_FEMALE)
-	then return "F"
+		then return "F"
 	end
-
 	return "U"
 end
+
 local function setup_char()
-		log("Set up: " .. hist.playerName )
-		hist.SV.data[hist.playerID] = {}		-- initialise data for current char, using unique GUID
-		hist.me = hist.SV.data[hist.playerID]
-		hist.me.name=hist.playerName
-
-		hist.me.Class = zo_strformat("<<C:1>>",GetUnitClass("player"))
-		hist.me.Race = zo_strformat("<<C:1>>",GetUnitRace("player"))
-		hist.me.Gender = gendertext()
-		hist.me.base_level = GetUnitLevel("player")
-		hist.me.veteran_level =  GetUnitVeteranRank("player")
-		hist.me.level = hist.me.base_level + hist.me.veteran_level
-		hist.me.world = GetWorldName()
-		hist.me.Alliance = zo_strformat("<<C:1>>",GetAllianceName(GetUnitAlliance("player")))
-		hist.me.ach={}
-		hist.me.maps={}
-		hist.me.log={}
-
-		hist.me.levels = {}
-		hist.me.levels[hist.me.level] = {
-			begin = GetTimeStamp(),
-			time  = 0,		-- Accumulated time in Minutes
-			Ach_Points = GetEarnedAchievementPoints(),
-			deaths = 0
+	log("Set up: " .. hist.playerName )
+	hist.SV.data[hist.playerID] = {}		-- initialise data for current char, using unique GUID
+	hist.me = hist.SV.data[hist.playerID]
+	hist.me.name=hist.playerName

+	hist.me.Class = zo_strformat("<<C:1>>",GetUnitClass("player"))
+	hist.me.Race = zo_strformat("<<C:1>>",GetUnitRace("player"))
+	hist.me.Gender = gendertext()
+	hist.me.base_level = GetUnitLevel("player")
+	hist.me.veteran_level =  GetUnitVeteranRank("player")
+	hist.me.level = hist.me.base_level + hist.me.veteran_level
+	hist.me.world = GetWorldName()
+	hist.me.Alliance = zo_strformat("<<C:1>>",GetAllianceName(GetUnitAlliance("player")))
+	hist.me.ach={}
+	hist.me.maps={}
+	hist.me.log={}
+
+	hist.me.levels = {}
+	hist.me.levels[hist.me.level] = {
+		begin = GetTimeStamp(),
+		time  = 0,		-- Accumulated time in Minutes
+		Ach_Points = GetEarnedAchievementPoints(),
+		deaths = 0
 		}  -- end of defaults
-		hist.me["LoadTime"] = GetTimeStamp()
-		load_history()
-		get_start()
-		log_me("Started")
+	hist.me["LoadTime"] = GetTimeStamp()
+	load_history()
+	get_start()
+	log_me("Started")
 end

 local function Dead()
 	-- Per Level
-	if hist.me.levels[hist.me.level] == nil then
-		log("err: dead at " .. hist.me.level)
-		return
+	if hist.me.levels[hist.me.level] ~= nil then
+		hist.me.levels[hist.me.base_level].deaths = hist.me.levels[hist.me.base_level].deaths +1	-- low level deaths
 	end
-	hist.me.levels[hist.me.base_level].deaths = hist.me.levels[hist.me.base_level].deaths +1
 	-- Per Map

 	local map = new_map()
@@ -326,9 +323,9 @@ local function Dead()
 		hist.me.maps[map].firstdeathlevel = hist.me.level
 		local msg = "First Death in map " .. map
 		log (msg)
-		if hist.debug then
-		d("First Death in map " ..map)
-		end
+			if hist.debug then
+				d("First Death in map " ..map)
+			end
 	end
 	hist.me.maps[map].deaths = hist.me.maps[map].deaths +1

@@ -336,19 +333,21 @@ local function Dead()
 		hist.me.maps[map].firstdeathdate  = GetTimeStamp()
 	end

-	if hist.world.CP_Level == 0 then  return
+	if hist.world.CP_Level == 0 then
+		d("Death: world CP level == 0,aborting processing of CP" )
+	return
 	end
-
-
-
+
+
+
 	if hist.world.CP[hist.world.CP_Level] ~= nil then
 		hist.world.CP[hist.world.CP_Level].deaths = hist.world.CP[hist.world.CP_Level].deaths +1
 	else
-	   local msg = "Died but CP entry for " .. tostring(hist.world.CP_Level) .. " was nil."
-	   log (msg)
-	   if hist.debug then
-		d(msg)
-	   end
+		local msg = "Died but CP entry for " .. tostring(hist.world.CP_Level) .. " was nil."
+		log (msg)
+		if hist.debug then
+			d(msg)
+		end
 	end

 end
@@ -359,8 +358,8 @@ del_old_categories = function()
 		log("Deleting old categories for " .. player.name)
 		for ID, ach in pairs  (player.ach) do
 			if  not (Keep_Achievement (ach["Category_ID"])) then
-				player.ach[ID] = nil
-				count = count +1
+			player.ach[ID] = nil
+			count = count +1
 			end
 		end
 	end
@@ -370,7 +369,7 @@ end

 del_old_levels = function ()
 	for playerID, player in pairs (hist.SV.data)  do
-	--  remove levels without maps- these are probably CP and dud anyway.
+		--  remove levels without maps- these are probably CP and dud anyway.
 		log("Deleting old levels for " .. player.name)
 		local dud = 0
 		for key,L in pairs (player.levels) do
@@ -380,7 +379,7 @@ del_old_levels = function ()
 			else

 				if key > 66 then	-- is CP move to accountwide if not already there
-					local cpkey = key-50	-- max level now set to 50, so everything beyon
+				local cpkey = key-50	-- max level now set to 50, so everything beyon
 					if hist.world.CP[cpkey] == nil then
 						hist.world.CP[cpkey] = {}
 						hist.world.CP[cpkey].begin = L.begin
@@ -400,7 +399,7 @@ del_old_levels = function ()
 end

 function hist.Initialise(_, addOnName)
-	if (hist.name ~= addOnName) then return end
+if (hist.name ~= addOnName) then return end

 	-- find computed time difference.
 	local now = GetTimeStamp()
@@ -412,53 +411,59 @@ function hist.Initialise(_, addOnName)
 	hist.playerName = GetUnitName("player")
 	hist.playerID = GetCurrentCharacterId()

-    -- Load the saved variables
-    hist.SV = ZO_SavedVars:NewAccountWide("History_SV", 1, nil, nil)
+	-- Load the saved variables
+	hist.SV = ZO_SavedVars:NewAccountWide("History_SV", 1, nil, nil)


 	if hist.SV.log == nil then
-		hist.SV.log = {}
-		log("hist.SV.log created")
+	hist.SV.log = {}
+	log("hist.SV.log created")
 	end

 	if hist.SV.worlds == nil then
-		hist.SV.worlds = {}
+	hist.SV.worlds = {}
 	end

 	if hist.SV.worlds[GetWorldName()] == nil then
-		hist.SV.worlds[GetWorldName()] = {}
+	hist.SV.worlds[GetWorldName()] = {}
 	end
-
+
 	hist.world = hist.SV.worlds[GetWorldName()]

 	if hist.world.CP == nil then
-		hist.world.CP = {}
+	hist.world.CP = {}
 	end
-
-
---	if hist.SV.CP == nil then
---		hist.SV.CP = {}
---	end

 	hist.world.CP_Level = GetPlayerChampionPointsEarned()

 	if (hist.SV.data == nil ) then
-		hist.SV.data = {}
-		log("hist.SV.data  created")
+	hist.SV.data = {}
+	log("hist.SV.data  created")
 	end
 	if (hist.SV.old ~= nil) then -- Delete legacy data that we never used anyway
-		hist.SV.old = nil
+	hist.SV.old = nil
 	end

 	hist.SV.CP_Level = nil
-
+
 	-- once only move of CP data to new location.
 	if hist.SV.CP ~= nil then
-		hist.world.CP = hist.SV.CP
-		hist.SV.CP = nil
+	hist.world.CP = hist.SV.CP
+	hist.SV.CP = nil
 	end
-
-
+
+
+	-- CP leveling screwed, after all of this .. at least make current
+
+	if hist.world.CP[hist.world.CP_Level] == nil then
+		hist.world.CP[hist.world.CP_Level] = {}
+		hist.world.CP[hist.world.CP_Level].begin= GetTimeStamp()
+		hist.world.CP[hist.world.CP_Level].playerID = hist.playerID
+		hist.world.CP[hist.world.CP_Level].map = "BORKY"
+		hist.world.CP[hist.world.CP_Level].deaths =0
+		hist.world.CP[hist.world.CP_Level].time=0
+		hist.world.CP[hist.world.CP_Level].borked = true
+		end
 	--remove old achievement categories

 	if hist.SV.cleaned1 == nil then
@@ -466,32 +471,32 @@ function hist.Initialise(_, addOnName)
 		del_old_levels()
 		hist.SV.cleaned1 = 1
 	end
-
+
 	if (hist.SV.start_version  == nil ) then
-		hist.SV.start_version = hist.version
+	hist.SV.start_version = hist.version
 	end

 	hist.SV.this_version = hist.version

- --- hist.SV.version    -- Used by ZOS System, dont touch
+	--- hist.SV.version    -- Used by ZOS System, dont touch

 	if hist.SV.data[hist.playerID] == nil then
 		if debug then
-			log("No data found for PlayerID")
+		log("No data found for PlayerID")
 		end
 	-- Ok playerID may be nil, but we might still have data under player name
 	-- In which case we rename it, otherwise it is a new char.

 		if hist.SV.data[hist.playerName] == nil then
-			--No name, no ID, must be new.
-			setup_char()
+		--No name, no ID, must be new.
+		setup_char()
 		else
-			-- Ok old name data, fix it.
-			log("New data format, saving " .. hist.playerName .. " as " ..  hist.playerID)
-			hist.SV.data[hist.playerID] = hist.SV.data[hist.playerName]
-			hist.SV.data[hist.playerID].name = hist.playerName
+		-- Ok old name data, fix it.
+		log("New data format, saving " .. hist.playerName .. " as " ..  hist.playerID)
+		hist.SV.data[hist.playerID] = hist.SV.data[hist.playerName]
+		hist.SV.data[hist.playerID].name = hist.playerName

-			hist.SV.data[hist.playerName] = nil		-- and on the eighth day God invented Lua
+		hist.SV.data[hist.playerName] = nil		-- and on the eighth day God invented Lua
 		end
 	end

@@ -509,68 +514,68 @@ function hist.Initialise(_, addOnName)


 	if 	hist.me.levels == nil then
-		hist.me.levels = {}
+	hist.me.levels = {}
 	end

 	if hist.me.maps == nil then
-		hist.me.maps = {}
+	hist.me.maps = {}
 	end

 	if hist.me.log == nil then	-- special events we want to keep, like name changes
-		hist.me.log = {}
+	hist.me.log = {}
 	end


 	if hist.debug then
-		log_truncate(500)
+	log_truncate(500)
 	else
-		log_truncate(20)
+	log_truncate(20)
 	end

 	hist.SV.lang=GetCVar("language.2")	-- For offline use

 	if hist.me.logins == nil then
-		hist.me.logins = 0
+	hist.me.logins = 0
 	end
 	hist.me.logins = hist.me.logins +1		-- count them.

 	hist.me["LoginTime"] = GetTimeStamp()

 	if hist.me["ReloadTime"] == nil then
-		hist.me["ReloadTime"] = GetTimeStamp()
+	hist.me["ReloadTime"] = GetTimeStamp()
 	end

 	if  hist.me["ReloadTime"] + 80080 <= GetTimeStamp() then	 --  23 hours or more have past
-		load_history()		-- pickup anything that might be missed
-		hist.me["ReloadTime"] = GetTimeStamp()
-		log ("Startup: Timed check on missed achievements.")
+	load_history()		-- pickup anything that might be missed
+	hist.me["ReloadTime"] = GetTimeStamp()
+	log ("Startup: Timed check on missed achievements.")
 	end

 	if hist.me.name ~= hist.playerName then
-		log("Changed Name, Was " ..  hist.me.name)
-		log_me("Changed Name, Was " ..  hist.me.name)
-		hist.me.name = hist.playerName
+	log("Changed Name, Was " ..  hist.me.name)
+	log_me("Changed Name, Was " ..  hist.me.name)
+	hist.me.name = hist.playerName
 	end

 	if 	hist.me.Race ~= zo_strformat("<<C:1>>",GetUnitRace("player")) then
-		log("Changed Race, Was " .. hist.me.Race)
-		log_me("Changed Race, Was " .. hist.me.Race)
-		hist.me.Race = zo_strformat("<<C:1>>",GetUnitRace("player"))
+	log("Changed Race, Was " .. hist.me.Race)
+	log_me("Changed Race, Was " .. hist.me.Race)
+	hist.me.Race = zo_strformat("<<C:1>>",GetUnitRace("player"))
 	end

 	if 	hist.me.Gender ~= gendertext() then
-		log("Changed Gender, Was " .. hist.me.Gender)
-		log_me("Changed Gender, Was " .. hist.me.Gender)
-		hist.me.Gender = gendertext()
+	log("Changed Gender, Was " .. hist.me.Gender)
+	log_me("Changed Gender, Was " .. hist.me.Gender)
+	hist.me.Gender = gendertext()
 	end

 	EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_ACHIEVEMENT_AWARDED, Achievement)
 	EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_LEVEL_UPDATE, levelup)
 	EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_CHAMPION_POINT_UPDATE, CP_Levelup)
 	EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_CHAMPION_LEVEL_ACHIEVED , CP_Achieved)
---	EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_VETERAN_RANK_UPDATE, levelup)
+	--	EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_VETERAN_RANK_UPDATE, levelup)
 	EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_PLAYER_ACTIVATED, Activated)
---	EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_PLAYER_DEACTIVATED, Activated)
+	--	EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_PLAYER_DEACTIVATED, Activated)
 	EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_PLAYER_DEAD, Dead)
 	EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_ZONE_CHANGED, new_map)
 	hist.initialised = true