diff --git a/HistOffline.lua b/HistOffline.lua
index 8ab0924..3d765a2 100644
--- a/HistOffline.lua
+++ b/HistOffline.lua
@@ -175,27 +175,6 @@ btn_archive = iup.button{title="Archive", FGCOLOR = "#FF0000"}
pub_names = lingua[accounts[acc].lang].pub_names
grp_names = lingua[accounts[acc].lang].grp_names
Ach_Detail = lingua[accounts[acc].lang].Ach_Detail
--- Create SkillQuest Achievements Detail Boxes=======================
--- These are the same for all chars, we just just highlight the contents appropriately
- load_SQ_Detail(accounts[acc].lang)
---[[
---Load all the detail boxes into a zbox
- if SQ_Detail_Zbox[accounts[acc].lang] == nil then
- SQ_Detail_Zbox[accounts[acc].lang] = iup.zbox{}
- -- add in all the SQ_Detail boxes
- for key,box in pairs(SQ_Detail_box[accounts[acc].lang]) do
- -- print (dump(key, box))
- iup.Append(SQ_Detail_Zbox[accounts[acc].lang], box)
- end
- end
---]]
-alabel = iup.label{title="hello"}
-myzbox = iup.zbox{alabel} -- ; alignment="ACENTER"}
-myzbox.value = alabel
--- SQ_Detail_Zbox[accounts[acc].lang] = iup.zbox{alignment="ACENTER"}
-
-
-
-- ==== Accountwide Data
-- Setup Log data
@@ -239,38 +218,38 @@ myzbox.value = alabel
-- Creates boxes, stage from names to allow optional sorting in future.
for _,char in ipairs(accounts[acc].names) do
- accounts[acc].name[char] = {}
- local thischar = History_SV["Default"][acc]["$AccountWide"]["data"][char] -- shorter reference
+ local me = account[acc].name[char] -- shorter reference: our code
+ local thischar = History_SV["Default"][acc]["$AccountWide"]["data"][char] -- shorter reference: History DB
-- Pull in some char data for processing
-- == Gender
if thischar.Gender =="M" then
- accounts[acc].name[char].gender = L.Male
+ me.gender = L.Male
elseif thischar.Gender == "F" then
- accounts[acc].name[char].gender = L.Female
+ me.gender = L.Female
end
-- ==Level
local level = thischar.level
- accounts[acc].name[char].level = level
+ me.level = level
if (level <=50) then
- accounts[acc].name[char].levelstr = tostring(level)
+ me.levelstr = tostring(level)
else
- accounts[acc].name[char].levelstr = "V" .. tostring(level -50)
+ me.levelstr = "V" .. tostring(level -50)
end
-- == Cumulative TimePlayed
- accounts[acc].name[char].timeplayed = math.floor(thischar.levels[level].time/60)
+ me.timeplayed = math.floor(thischar.levels[level].time/60)
-- Generate the leveling box. ============================
local leveling_box = {}
- accounts[acc].name[char].leveling_box = iup.matrix {numcol=6, numcol_visible=6, widthdef=60}
- accounts[acc].name[char].leveling_box:setcell(0,1, L.Level)
- accounts[acc].name[char].leveling_box:setcell(0,2, L.PTime)
- accounts[acc].name[char].leveling_box:setcell(0,3, L.Start)
- accounts[acc].name[char].leveling_box:setcell(0,4, L.Deaths)
- accounts[acc].name[char].leveling_box:setcell(0,5, L.APts)
- accounts[acc].name[char].leveling_box:setcell(0,6, L.Location)
- iup.SetAttribute(accounts[acc].name[char].leveling_box, "WIDTH6", "100")
- iup.SetAttribute(accounts[acc].name[char].leveling_box, "READONLY", "YES")
+ me.leveling_box = iup.matrix {numcol=6, numcol_visible=6, widthdef=60}
+ me.leveling_box:setcell(0,1, L.Level)
+ me.leveling_box:setcell(0,2, L.PTime)
+ me.leveling_box:setcell(0,3, L.Start)
+ me.leveling_box:setcell(0,4, L.Deaths)
+ me.leveling_box:setcell(0,5, L.APts)
+ me.leveling_box:setcell(0,6, L.Location)
+ iup.SetAttribute(me.leveling_box, "WIDTH6", "100")
+ iup.SetAttribute(me.leveling_box, "READONLY", "YES")
-- levels as stored are unsorted, so create a level table which is sorted,
@@ -283,39 +262,39 @@ myzbox.value = alabel
for i,j in ipairs(levels) do -- traverse in sorted order
local timelevel = math.floor(thischar.levels[j].time)
- accounts[acc].name[char].leveling_box.numlin = i
- accounts[acc].name[char].leveling_box:setcell(i,1, j)
- accounts[acc].name[char].leveling_box:setcell(i,2, math.floor(timelevel/60))
- accounts[acc].name[char].leveling_box:setcell(i,3, os.date("%Y-%m-%d",thischar.levels[j].begin))
- accounts[acc].name[char].leveling_box:setcell(i,4, thischar.levels[j].deaths)
- accounts[acc].name[char].leveling_box:setcell(i,5, thischar.levels[j].Ach_Points)
+ me.leveling_box.numlin = i
+ me.leveling_box:setcell(i,1, j)
+ me.leveling_box:setcell(i,2, math.floor(timelevel/60))
+ me.leveling_box:setcell(i,3, os.date("%Y-%m-%d",thischar.levels[j].begin))
+ me.leveling_box:setcell(i,4, thischar.levels[j].deaths)
+ me.leveling_box:setcell(i,5, thischar.levels[j].Ach_Points)
-- Do we have map name for this level?
if thischar.levels[j].map ~= nil then
- accounts[acc].name[char].leveling_box:setcell(i,6, thischar.levels[j].map)
+ me.leveling_box:setcell(i,6, thischar.levels[j].map)
end
end
-- Create Grp Dungeon Achievements Box=========================
- accounts[acc].name[char].Grp_box = {}
- accounts[acc].name[char].Grp_box = iup.matrix {numcol=4, numcol_visible=4, numlin=5, widthdef=90}
+ me.Grp_box = {}
+ me.Grp_box = iup.matrix {numcol=4, numcol_visible=4, numlin=5, widthdef=90}
--Set Column titles
for i=1, 4 do
- accounts[acc].name[char].Grp_box:setcell(0,i, Area_names[i].long)
+ me.Grp_box:setcell(0,i, Area_names[i].long)
end
--set lines
- accounts[acc].name[char].Grp_box:setcell(0,0, L.Level)
- accounts[acc].name[char].Grp_box:setcell(1,0, "10+")
- accounts[acc].name[char].Grp_box:setcell(2,0, "17+")
- accounts[acc].name[char].Grp_box:setcell(3,0, "24+")
- accounts[acc].name[char].Grp_box:setcell(4,0, "31+")
- accounts[acc].name[char].Grp_box:setcell(5,0, "38+")
+ me.Grp_box:setcell(0,0, L.Level)
+ me.Grp_box:setcell(1,0, "10+")
+ me.Grp_box:setcell(2,0, "17+")
+ me.Grp_box:setcell(3,0, "24+")
+ me.Grp_box:setcell(4,0, "31+")
+ me.Grp_box:setcell(5,0, "38+")
- iup.SetAttribute(accounts[acc].name[char].Grp_box, "READONLY", "YES")
+ iup.SetAttribute(me.Grp_box, "READONLY", "YES")
-- set all text to red
- iup.SetAttribute(accounts[acc].name[char].Grp_box, "FGCOLOR*:1", Colour_Not_Complete)
- iup.SetAttribute(accounts[acc].name[char].Grp_box, "FGCOLOR*:2", Colour_Not_Complete)
- iup.SetAttribute(accounts[acc].name[char].Grp_box, "FGCOLOR*:3", Colour_Not_Complete)
- iup.SetAttribute(accounts[acc].name[char].Grp_box, "FGCOLOR*:4", Colour_Not_Complete)
+ iup.SetAttribute(me.Grp_box, "FGCOLOR*:1", Colour_Not_Complete)
+ iup.SetAttribute(me.Grp_box, "FGCOLOR*:2", Colour_Not_Complete)
+ iup.SetAttribute(me.Grp_box, "FGCOLOR*:3", Colour_Not_Complete)
+ iup.SetAttribute(me.Grp_box, "FGCOLOR*:4", Colour_Not_Complete)
-- set text to black if achievement found.
@@ -323,21 +302,21 @@ myzbox.value = alabel
local colour
if thischar.ach[id] ~= nil then
colour = "FGCOLOR" .. grp_dat[id].L .. ":" .. grp_dat[id].C
- iup.SetAttribute(accounts[acc].name[char].Grp_box, colour, Colour_Complete)
+ iup.SetAttribute(me.Grp_box, colour, Colour_Complete)
end
end
--Set background of heading if all done
if thischar.ach[1073] ~= nil then --EP Vanquisher
- iup.SetAttribute(accounts[acc].name[char].Grp_box, "BGCOLOR0:1", Colour_Heading_Complete)
+ iup.SetAttribute(me.Grp_box, "BGCOLOR0:1", Colour_Heading_Complete)
end
if thischar.ach[1074] ~= nil then --DC Vanquisher
- iup.SetAttribute(accounts[acc].name[char].Grp_box, "BGCOLOR0:2", Colour_Heading_Complete)
+ iup.SetAttribute(me.Grp_box, "BGCOLOR0:2", Colour_Heading_Complete)
end
if thischar.ach[1075] ~= nil then --AD Vanquisher
- iup.SetAttribute(accounts[acc].name[char].Grp_box, "BGCOLOR0:3", Colour_Heading_Complete)
+ iup.SetAttribute(me.Grp_box, "BGCOLOR0:3", Colour_Heading_Complete)
end
local key = ""
@@ -351,48 +330,48 @@ myzbox.value = alabel
dname = "key " .. key .." not found"
end
-- print(key .. " " .. dname)
- accounts[acc].name[char].Grp_box:setcell(L, C, dname)
+ me.Grp_box:setcell(L, C, dname)
end
- accounts[acc].name[char].Grp_box.Redraw= "ALL"
+ me.Grp_box.Redraw= "ALL"
-- Create Pub Dungeon Achievements Box==========================
- accounts[acc].name[char].Pub_box = iup.matrix {numcol=4, numcol_visible=4, numlin=5, widthdef=90}
+ me.Pub_box = iup.matrix {numcol=4, numcol_visible=4, numlin=5, widthdef=90}
for i=1, 4 do -- Load text
- accounts[acc].name[char].Pub_box:setcell(0,i, Area_names[i].long)
+ me.Pub_box:setcell(0,i, Area_names[i].long)
end
- accounts[acc].name[char].Pub_box:setcell(0,0, L.Level)
- accounts[acc].name[char].Pub_box:setcell(1,0, "12-15")
- accounts[acc].name[char].Pub_box:setcell(2,0, "20-23")
- accounts[acc].name[char].Pub_box:setcell(3,0, "35-36")
- accounts[acc].name[char].Pub_box:setcell(4,0, "40-43")
- accounts[acc].name[char].Pub_box:setcell(5,0, "47-50")
+ me.Pub_box:setcell(0,0, L.Level)
+ me.Pub_box:setcell(1,0, "12-15")
+ me.Pub_box:setcell(2,0, "20-23")
+ me.Pub_box:setcell(3,0, "35-36")
+ me.Pub_box:setcell(4,0, "40-43")
+ me.Pub_box:setcell(5,0, "47-50")
- iup.SetAttribute(accounts[acc].name[char].Pub_box, "READONLY", "YES")
+ iup.SetAttribute(me.Pub_box, "READONLY", "YES")
- iup.SetAttribute(accounts[acc].name[char].Pub_box, "FGCOLOR*:1", Colour_Not_Complete)
- iup.SetAttribute(accounts[acc].name[char].Pub_box, "FGCOLOR*:2", Colour_Not_Complete)
- iup.SetAttribute(accounts[acc].name[char].Pub_box, "FGCOLOR*:3", Colour_Not_Complete)
- iup.SetAttribute(accounts[acc].name[char].Pub_box, "FGCOLOR*:4", Colour_Not_Complete)
+ iup.SetAttribute(me.Pub_box, "FGCOLOR*:1", Colour_Not_Complete)
+ iup.SetAttribute(me.Pub_box, "FGCOLOR*:2", Colour_Not_Complete)
+ iup.SetAttribute(me.Pub_box, "FGCOLOR*:3", Colour_Not_Complete)
+ iup.SetAttribute(me.Pub_box, "FGCOLOR*:4", Colour_Not_Complete)
for id,_ in pairs (pub_dat) do
if thischar.ach[id] ~= nil then
local colour = "FGCOLOR" .. pub_dat[id].L .. ":" .. pub_dat[id].C
- iup.SetAttribute(accounts[acc].name[char].Pub_box, colour, Colour_Complete)
+ iup.SetAttribute(me.Pub_box, colour, Colour_Complete)
end
end
if thischar.ach[1068] ~= nil then --EP Conqueror
- iup.SetAttribute(accounts[acc].name[char].Pub_box, "BGCOLOR0:1", Colour_Heading_Complete)
+ iup.SetAttribute(me.Pub_box, "BGCOLOR0:1", Colour_Heading_Complete)
end
if thischar.ach[1070] ~= nil then --DC Conqueror
- iup.SetAttribute(accounts[acc].name[char].Pub_box, "BGCOLOR0:2", Colour_Heading_Complete)
+ iup.SetAttribute(me.Pub_box, "BGCOLOR0:2", Colour_Heading_Complete)
end
if thischar.ach[1069] ~= nil then --AD Conqueror
- iup.SetAttribute(accounts[acc].name[char].Pub_box, "BGCOLOR0:3", Colour_Heading_Complete)
+ iup.SetAttribute(me.Pub_box, "BGCOLOR0:3", Colour_Heading_Complete)
end
for id,_ in pairs (pub_dat) do -- Load text
@@ -403,26 +382,26 @@ myzbox.value = alabel
if dname == nil then
dname = "key " .. key .." not found"
end
- accounts[acc].name[char].Pub_box:setcell(L,C,dname)
+ me.Pub_box:setcell(L,C,dname)
end
- accounts[acc].name[char].Pub_box.Redraw= "ALL"
+ me.Pub_box.Redraw= "ALL"
-- Create Vet Dungeon Achievements Box==========================
- accounts[acc].name[char].Vet_box= iup.matrix {numcol=5, numcol_visible=5, numlin=5, widthdef=110}
+ me.Vet_box= iup.matrix {numcol=5, numcol_visible=5, numlin=5, widthdef=110}
for i=1, 5 do -- Load headings
- accounts[acc].name[char].Vet_box:setcell(0,i, Area_names[i].long)
+ me.Vet_box:setcell(0,i, Area_names[i].long)
end
- iup.SetAttribute(accounts[acc].name[char].Vet_box, "READONLY", "YES")
- iup.SetAttribute(accounts[acc].name[char].Vet_box, "WIDTH4", "0") -- Hide Coldharbour, Empty
+ iup.SetAttribute(me.Vet_box, "READONLY", "YES")
+ iup.SetAttribute(me.Vet_box, "WIDTH4", "0") -- Hide Coldharbour, Empty
- iup.SetAttribute(accounts[acc].name[char].Vet_box, "FGCOLOR*:1", Colour_Not_Complete)
- iup.SetAttribute(accounts[acc].name[char].Vet_box, "FGCOLOR*:2", Colour_Not_Complete)
- iup.SetAttribute(accounts[acc].name[char].Vet_box, "FGCOLOR*:3", Colour_Not_Complete)
- iup.SetAttribute(accounts[acc].name[char].Vet_box, "FGCOLOR*:4", Colour_Not_Complete)
- iup.SetAttribute(accounts[acc].name[char].Vet_box, "FGCOLOR*:5", Colour_Not_Complete)
+ iup.SetAttribute(me.Vet_box, "FGCOLOR*:1", Colour_Not_Complete)
+ iup.SetAttribute(me.Vet_box, "FGCOLOR*:2", Colour_Not_Complete)
+ iup.SetAttribute(me.Vet_box, "FGCOLOR*:3", Colour_Not_Complete)
+ iup.SetAttribute(me.Vet_box, "FGCOLOR*:4", Colour_Not_Complete)
+ iup.SetAttribute(me.Vet_box, "FGCOLOR*:5", Colour_Not_Complete)
-- Need to keep track of multiple achievements in Vet dungeons. Index them by dungeon LineColumn.
Vet_Info={}
@@ -435,7 +414,7 @@ myzbox.value = alabel
dname = "key " .. key .." not found"
end
Vet_Info[key] = {count = 0}
- accounts[acc].name[char].Vet_box:setcell(L,C,dname .. " (0)")
+ me.Vet_box:setcell(L,C,dname .. " (0)")
end
@@ -445,7 +424,7 @@ myzbox.value = alabel
local C = vet_dat[id].C
--Set colour of LC
local colour = "FGCOLOR" .. L .. ":" .. C
- iup.SetAttribute(accounts[acc].name[char].Vet_box, colour, Colour_Complete)
+ iup.SetAttribute(me.Vet_box, colour, Colour_Complete)
key = tostring(L) .. tostring(C) -- make name key
dname = grp_names[key] -- Vet Dungeons are grp
@@ -454,37 +433,37 @@ myzbox.value = alabel
end
-- Increment count and display
Vet_Info[key].count = Vet_Info[key].count+1
- accounts[acc].name[char].Vet_box:setcell(L,C,dname .. " (" .. Vet_Info[key].count ..")")
+ me.Vet_box:setcell(L,C,dname .. " (" .. Vet_Info[key].count ..")")
end
end
if thischar.ach[1159] ~= nil then -- Coh All special.
- iup.SetAttribute(accounts[acc].name[char].Vet_box, "FGCOLOR3:3", Colour_Heading_Complete)
+ iup.SetAttribute(me.Vet_box, "FGCOLOR3:3", Colour_Heading_Complete)
end
if thischar.ach[1139] ~= nil then -- Craglorn all special.
- iup.SetAttribute(accounts[acc].name[char].Vet_box, "BGCOLOR0:5", Colour_Heading_Complete)
+ iup.SetAttribute(me.Vet_box, "BGCOLOR0:5", Colour_Heading_Complete)
end
- accounts[acc].name[char].Vet_box.Redraw= "ALL"
+ me.Vet_box.Redraw= "ALL"
-- Create Locations Box==============================================
- accounts[acc].name[char].Map_box= iup.matrix {numcol=6, numcol_visible=6, numlin=0, widthdef=70}
+ me.Map_box= iup.matrix {numcol=6, numcol_visible=6, numlin=0, widthdef=70}
- accounts[acc].name[char].Map_box:setcell(0,0, L.Location)
- accounts[acc].name[char].Map_box:setcell(0,1, L.Visits)
- accounts[acc].name[char].Map_box:setcell(0,2, L.FirstVisited)
- accounts[acc].name[char].Map_box:setcell(0,3, L.FirstLevel)
- accounts[acc].name[char].Map_box:setcell(0,4, L.TimesLeveled)
- accounts[acc].name[char].Map_box:setcell(0,5, L.FirstDeath)
- accounts[acc].name[char].Map_box:setcell(0,6, L.Deaths)
+ me.Map_box:setcell(0,0, L.Location)
+ me.Map_box:setcell(0,1, L.Visits)
+ me.Map_box:setcell(0,2, L.FirstVisited)
+ me.Map_box:setcell(0,3, L.FirstLevel)
+ me.Map_box:setcell(0,4, L.TimesLeveled)
+ me.Map_box:setcell(0,5, L.FirstDeath)
+ me.Map_box:setcell(0,6, L.Deaths)
- iup.SetAttribute(accounts[acc].name[char].Map_box, "READONLY", "YES")
- iup.SetAttribute(accounts[acc].name[char].Map_box, "ALIGNMENT0", "ALEFT")
- iup.SetAttribute(accounts[acc].name[char].Map_box, "WIDTH0", "100")
- iup.SetAttribute(accounts[acc].name[char].Map_box, "WIDTH1", "40")
- iup.SetAttribute(accounts[acc].name[char].Map_box, "WIDTH4", "55")
- iup.SetAttribute(accounts[acc].name[char].Map_box, "WIDTH6", "40")
+ iup.SetAttribute(me.Map_box, "READONLY", "YES")
+ iup.SetAttribute(me.Map_box, "ALIGNMENT0", "ALEFT")
+ iup.SetAttribute(me.Map_box, "WIDTH0", "100")
+ iup.SetAttribute(me.Map_box, "WIDTH1", "40")
+ iup.SetAttribute(me.Map_box, "WIDTH4", "55")
+ iup.SetAttribute(me.Map_box, "WIDTH6", "40")
local map_names = {}
@@ -495,56 +474,56 @@ myzbox.value = alabel
table.sort(map_names)
local Line =1
for _, map in ipairs(map_names) do
- accounts[acc].name[char].Map_box.numlin = Line
+ me.Map_box.numlin = Line
- accounts[acc].name[char].Map_box:setcell( Line,0, map)
+ me.Map_box:setcell( Line,0, map)
if thischar.maps[map].visit ~= nil then
- accounts[acc].name[char].Map_box:setcell( Line,1, thischar.maps[map].visit)
+ me.Map_box:setcell( Line,1, thischar.maps[map].visit)
end
if thischar.maps[map].firstvisitdate ~= nil then
local firstvisit = os.date(dateformat,thischar.maps[map].firstvisitdate)
- accounts[acc].name[char].Map_box:setcell( Line,2, firstvisit)
+ me.Map_box:setcell( Line,2, firstvisit)
end
if thischar.maps[map].firstlevel ~= nil then
- accounts[acc].name[char].Map_box:setcell( Line,3, thischar.maps[map].firstlevel)
+ me.Map_box:setcell( Line,3, thischar.maps[map].firstlevel)
end
if thischar.maps[map].timeslevel ~= nil then
- accounts[acc].name[char].Map_box:setcell( Line,4, thischar.maps[map].timeslevel)
+ me.Map_box:setcell( Line,4, thischar.maps[map].timeslevel)
end
if thischar.maps[map].firstdeathlevel ~= nil then
- accounts[acc].name[char].Map_box:setcell( Line,5, thischar.maps[map].firstdeathlevel)
+ me.Map_box:setcell( Line,5, thischar.maps[map].firstdeathlevel)
end
if thischar.maps[map].deaths ~= nil then
- accounts[acc].name[char].Map_box:setcell( Line,6, thischar.maps[map].deaths )
+ me.Map_box:setcell( Line,6, thischar.maps[map].deaths )
end
Line= Line +1
end
-- Create WorldBoss Achievements Box==========================
- accounts[acc].name[char].WB_box= iup.matrix {numcol=4, numcol_visible=4, numlin=5, widthdef=110}
+ me.WB_box= iup.matrix {numcol=4, numcol_visible=4, numlin=5, widthdef=110}
for i=1, 4 do -- Load headings, not craglorn
- accounts[acc].name[char].WB_box:setcell(0,i, Area_names[i].long)
- end
- accounts[acc].name[char].WB_box:setcell(0,0, L.Zone)
- accounts[acc].name[char].WB_box:setcell(1,0, "1")
- accounts[acc].name[char].WB_box:setcell(2,0, "2")
- accounts[acc].name[char].WB_box:setcell(3,0, "3")
- accounts[acc].name[char].WB_box:setcell(4,0, "4")
- accounts[acc].name[char].WB_box:setcell(5,0, "5")
- iup.SetAttribute(accounts[acc].name[char].WB_box, "READONLY", "YES")
- iup.SetAttribute(accounts[acc].name[char].WB_box, "ALIGNMENT0", "ACENTER")
-
- iup.SetAttribute(accounts[acc].name[char].WB_box, "FGCOLOR*:1", Colour_Not_Complete)
- iup.SetAttribute(accounts[acc].name[char].WB_box, "FGCOLOR*:2", Colour_Not_Complete)
- iup.SetAttribute(accounts[acc].name[char].WB_box, "FGCOLOR*:3", Colour_Not_Complete)
- iup.SetAttribute(accounts[acc].name[char].WB_box, "FGCOLOR*:4", Colour_Not_Complete)
- iup.SetAttribute(accounts[acc].name[char].WB_box, "FGCOLOR*:5", Colour_Not_Complete)
+ me.WB_box:setcell(0,i, Area_names[i].long)
+ end
+ me.WB_box:setcell(0,0, L.Zone)
+ me.WB_box:setcell(1,0, "1")
+ me.WB_box:setcell(2,0, "2")
+ me.WB_box:setcell(3,0, "3")
+ me.WB_box:setcell(4,0, "4")
+ me.WB_box:setcell(5,0, "5")
+ iup.SetAttribute(me.WB_box, "READONLY", "YES")
+ iup.SetAttribute(me.WB_box, "ALIGNMENT0", "ACENTER")
+
+ iup.SetAttribute(me.WB_box, "FGCOLOR*:1", Colour_Not_Complete)
+ iup.SetAttribute(me.WB_box, "FGCOLOR*:2", Colour_Not_Complete)
+ iup.SetAttribute(me.WB_box, "FGCOLOR*:3", Colour_Not_Complete)
+ iup.SetAttribute(me.WB_box, "FGCOLOR*:4", Colour_Not_Complete)
+ iup.SetAttribute(me.WB_box, "FGCOLOR*:5", Colour_Not_Complete)
-- Need to keep track of multiple achievements for WB in Zones. Index them by zone LineColumn.
WB_Info={}
@@ -559,7 +538,7 @@ myzbox.value = alabel
end
WB_Info[key] = {count = 0}
WB_Area[C] =0
- accounts[acc].name[char].WB_box:setcell(L,C,dname .. " (0)")
+ me.WB_box:setcell(L,C,dname .. " (0)")
end
@@ -577,10 +556,10 @@ myzbox.value = alabel
end
-- Increment count and display
WB_Info[key].count = WB_Info[key].count+1
- accounts[acc].name[char].WB_box:setcell(L,C,dname .. " (" .. WB_Info[key].count ..")")
+ me.WB_box:setcell(L,C,dname .. " (" .. WB_Info[key].count ..")")
--Check if done
if WB_Info[key].count >= 6 then
- iup.SetAttribute(accounts[acc].name[char].WB_box, colour_cell , Colour_Complete)
+ iup.SetAttribute(me.WB_box, colour_cell , Colour_Complete)
end
--Add to Area Completion
WB_Area[C] = WB_Area[C] +1
@@ -589,34 +568,34 @@ myzbox.value = alabel
--Set Column Colours if 30 done.
for i,j in pairs (WB_Area) do
if j > 29 then
- iup.SetAttribute(accounts[acc].name[char].WB_box, "BGCOLOR0:".. tostring(i), Colour_Heading_Complete)
+ iup.SetAttribute(me.WB_box, "BGCOLOR0:".. tostring(i), Colour_Heading_Complete)
end
end
-- Create SkillQuest Achievements Box==========================
- accounts[acc].name[char].SQ_box= iup.matrix {numcol=4, numcol_visible=4, numlin=5, widthdef=110}
- accounts[acc].name[char].SQ_Info = {}
+ me.SQ_box= iup.matrix {numcol=4, numcol_visible=4, numlin=5, widthdef=110}
+ me.SQ_Info = {}
for i=1, 4 do -- Load headings, not craglorn
- accounts[acc].name[char].SQ_box:setcell(0,i, Area_names[i].long)
- end
- accounts[acc].name[char].SQ_box:setcell(0,0, L.Zone)
- accounts[acc].name[char].SQ_box:setcell(1,0, "1")
- accounts[acc].name[char].SQ_box:setcell(2,0, "2")
- accounts[acc].name[char].SQ_box:setcell(3,0, "3")
- accounts[acc].name[char].SQ_box:setcell(4,0, "4")
- accounts[acc].name[char].SQ_box:setcell(5,0, "5")
- iup.SetAttribute(accounts[acc].name[char].SQ_box, "READONLY", "YES")
- iup.SetAttribute(accounts[acc].name[char].SQ_box, "ALIGNMENT0", "ACENTER")
-
- iup.SetAttribute(accounts[acc].name[char].SQ_box, "FGCOLOR*:1", Colour_Not_Complete)
- iup.SetAttribute(accounts[acc].name[char].SQ_box, "FGCOLOR*:2", Colour_Not_Complete)
- iup.SetAttribute(accounts[acc].name[char].SQ_box, "FGCOLOR*:3", Colour_Not_Complete)
- iup.SetAttribute(accounts[acc].name[char].SQ_box, "FGCOLOR*:4", Colour_Not_Complete)
- iup.SetAttribute(accounts[acc].name[char].SQ_box, "FGCOLOR*:5", Colour_Not_Complete)
+ me.SQ_box:setcell(0,i, Area_names[i].long)
+ end
+ me.SQ_box:setcell(0,0, L.Zone)
+ me.SQ_box:setcell(1,0, "1")
+ me.SQ_box:setcell(2,0, "2")
+ me.SQ_box:setcell(3,0, "3")
+ me.SQ_box:setcell(4,0, "4")
+ me.SQ_box:setcell(5,0, "5")
+ iup.SetAttribute(me.SQ_box, "READONLY", "YES")
+ iup.SetAttribute(me.SQ_box, "ALIGNMENT0", "ACENTER")
+
+ iup.SetAttribute(me.SQ_box, "FGCOLOR*:1", Colour_Not_Complete)
+ iup.SetAttribute(me.SQ_box, "FGCOLOR*:2", Colour_Not_Complete)
+ iup.SetAttribute(me.SQ_box, "FGCOLOR*:3", Colour_Not_Complete)
+ iup.SetAttribute(me.SQ_box, "FGCOLOR*:4", Colour_Not_Complete)
+ iup.SetAttribute(me.SQ_box, "FGCOLOR*:5", Colour_Not_Complete)
-- Need to keep track of multiple achievements for SQ in Zones. Index them by zone LineColumn.
- thisSQ_Info = accounts[acc].name[char].SQ_Info
+-- thisSQ_Info = me.SQ_Info
SQ_Faction={}
local ccount, count
@@ -638,132 +617,127 @@ myzbox.value = alabel
end
end
ccount = ccount + count -- Track the faction (Column)
- accounts[acc].name[char].SQ_box:setcell(L,C,dname .. " (" .. tostring(count) .. ")")
+ me.SQ_box:setcell(L,C,dname .. " (" .. tostring(count) .. ")")
local colour_cell = "FGCOLOR" .. L .. ":" .. C
if count == #SQ_Info[key].quests then -- Got them all??
- iup.SetAttribute(accounts[acc].name[char].SQ_box, colour_cell , Colour_Complete) -- Yup
- end
+ iup.SetAttribute(me.SQ_box, colour_cell , Colour_Complete) -- Yup
+ end
end -- L
--Set Column Heading Colours
if ccount >= 15 then
- iup.SetAttribute(accounts[acc].name[char].SQ_box, "BGCOLOR0:" .. tostring(C), Colour_Heading_Complete)
+ iup.SetAttribute(me.SQ_box, "BGCOLOR0:" .. tostring(C), Colour_Heading_Complete)
end
- end --
+ end -- C
---
-- Create SkillQuest Achievements Detail Boxes=======================
- accounts[acc].name[char].SQ_Detail_box = {}
- accounts[acc].name[char].SQ_Detail_Zbox = {}
--- accounts[acc].name[char].SQ_Frame = iup.frame{title = "Quest Details"} -- Panel for details
-
- local info, name, link
- for key, info in pairs(SQ_Info) do -- for each zone
- -- print ("LAng: "..lang .. " " ..key, dump(info))
- accounts[acc].name[char].SQ_Detail_box[key]= iup.matrix {numcol=2, numcol_visible=2, numlin=0}
-
- local Line = 1
- accounts[acc].name[char].SQ_Detail_box[key]:setcell(0,0, lingua[lang].L.Ach_ID)
- accounts[acc].name[char].SQ_Detail_box[key]:setcell(0,1, lingua[lang].L.Name)
- accounts[acc].name[char].SQ_Detail_box[key]:setcell(0,2, lingua[lang].L.Link)
- iup.SetAttribute(accounts[acc].name[char].SQ_Detail_box[key], "READONLY", "YES")
- iup.SetAttribute(accounts[acc].name[char].SQ_Detail_box[key], "ALIGNMENT0", "ACENTER")
- iup.SetAttribute(accounts[acc].name[char].SQ_Detail_box[key], "ALIGNMENT1", "ALEFT")
- iup.SetAttribute(accounts[acc].name[char].SQ_Detail_box[key], "ALIGNMENT2", "ALEFT")
- iup.SetAttribute(accounts[acc].name[char].SQ_Detail_box[key],"WIDTH0", "30")
- iup.SetAttribute(accounts[acc].name[char].SQ_Detail_box[key],"WIDTH1", "150")
- iup.SetAttribute(accounts[acc].name[char].SQ_Detail_box[key],"WIDTH2", "250")
- for _, id in ipairs (info.quests) do -- get the quests of the zone
- -- print (dump(id))
- accounts[acc].name[char].SQ_Detail_box[key].numlin = Line
- accounts[acc].name[char].SQ_Detail_box[key]:setcell(Line,0, tostring(id))
-
- if Ach_Detail[id] == nil then
- name = "UNKN"
- else
- name = Ach_Detail[id].name
+ me.SQ_Detail_box = {}
+ me.SQ_Detail_Zbox = {}
+ -- me.SQ_Frame = iup.frame{title = "Quest Details"} -- Panel for details
+
+ local info, name, link
+ for key, info in pairs(SQ_Info) do -- for each zone
+ -- print ("LAng: "..lang .. " " ..key, dump(info))
+ me.SQ_Detail_box[key]= iup.matrix {numcol=2, numcol_visible=2, numlin=0}
+
+ local Line = 1
+ me.SQ_Detail_box[key]:setcell(0,0, L.Ach_ID)
+ me.SQ_Detail_box[key]:setcell(0,1, L.Name)
+ me.SQ_Detail_box[key]:setcell(0,2, L.Link)
+ iup.SetAttribute(me.SQ_Detail_box[key], "READONLY", "YES")
+ iup.SetAttribute(me.SQ_Detail_box[key], "ALIGNMENT0", "ACENTER")
+ iup.SetAttribute(me.SQ_Detail_box[key], "ALIGNMENT1", "ALEFT")
+ iup.SetAttribute(me.SQ_Detail_box[key], "ALIGNMENT2", "ALEFT")
+ iup.SetAttribute(me.SQ_Detail_box[key],"WIDTH0", "30")
+ iup.SetAttribute(me.SQ_Detail_box[key],"WIDTH1", "150")
+ iup.SetAttribute(me.SQ_Detail_box[key],"WIDTH2", "250")
+ for _, id in ipairs (info.quests) do -- get the quests of the zone
+ -- print (dump(id))
+ me.SQ_Detail_box[key].numlin = Line
+ me.SQ_Detail_box[key]:setcell(Line,0, tostring(id))
+
+ if Ach_Detail[id] == nil then
+ name = "UNKN"
+ else
+ name = Ach_Detail[id].name
+ end
+ link = SQ_dat[id].link1
+ me.SQ_Detail_box[key]:setcell(Line,1, name)
+ me.SQ_Detail_box[key]:setcell(Line,2, link)
+ --print(name, link)
+ Line= Line+1
end
- link = SQ_dat[id].link1
- accounts[acc].name[char].SQ_Detail_box[key]:setcell(Line,1, name)
- accounts[acc].name[char].SQ_Detail_box[key]:setcell(Line,2, link)
- --print(name, link)
- Line= Line+1
+ iup.Append(me.SQ_Detail_Zbox,me.SQ_Detail_box[key])
end
- iup.Append(accounts[acc].name[char].SQ_Detail_Zbox,accounts[acc].name[char].SQ_Detail_box[key])
- end
--]]
-- ====================================
-- == Prepare for the user display tabs
- accounts[acc].name[char].tab = iup.vbox{
+ me.tab = iup.vbox{
["tabtitle"] = char, -- This vbox will be a tab and the tab text is this
iup.hbox{ --Top Information bar
Alignment = "ACENTER",
- iup.label{title=accounts[acc].name[char].gender, FONT="Times,BOLD,10"},
+ iup.label{title=me.gender, FONT="Times,BOLD,10"},
iup.label{title=thischar.Race .." / ".. thischar.Class, PADDING="10X0", FONT="Times,BOLD,10"},
iup.label{title=thischar.Alliance, PADDING="10X0"},
- iup.label{title=L.Level .. ": ".. accounts[acc].name[char].levelstr, PADDING="10X0"},
+ iup.label{title=L.Level .. ": ".. me.levelstr, PADDING="10X0"},
iup.label{title=L.Created .. os.date(dateformat,thischar.Created), PADDING="10X0"},
iup.label{title=L.LLog .. os.date(dateformat,thischar.LoginTime), PADDING="10X0"},
- iup.label{title=L.TPlayed .. accounts[acc].name[char].timeplayed .." " .. L.Hrs},
+ iup.label{title=L.TPlayed .. me.timeplayed .." " .. L.Hrs},
iup.fill{}
},
iup.label{SEPARATOR="HORIZONTAL"},
iup.vbox { --Data tabs for Char
iup.tabs { iup.vbox { ["tabtitle"] =L.GrpDungeon,
iup.label{title=L.GrpLab,expand="HORIZONTAL"},
- accounts[acc].name[char].Grp_box,
+ me.Grp_box,
iup.fill{}
},
iup.vbox { ["tabtitle"] =L.PubDungeon,
iup.label{title=L.PubLab,expand="HORIZONTAL"},
- accounts[acc].name[char].Pub_box,
+ me.Pub_box,
iup.fill{}
},
iup.vbox { ["tabtitle"] =L.VetDungeon,
iup.label{title=L.VetLab,expand="HORIZONTAL"},
- accounts[acc].name[char].Vet_box,
+ me.Vet_box,
iup.fill{}
},
iup.vbox { ["tabtitle"] =L.Leveling,
-- iup.label{title="LevLabel",expand="HORIZONTAL"},
- accounts[acc].name[char].leveling_box,
+ me.leveling_box,
iup.fill{}
},
iup.vbox { ["tabtitle"] =L.Locations,
-- iup.label{title="LevLabel",expand="HORIZONTAL"},
- accounts[acc].name[char].Map_box,
+ me.Map_box,
iup.fill{}
},
iup.vbox { ["tabtitle"] =L.WBosses,
iup.label{title=L.WBLab,expand="HORIZONTAL"},
- accounts[acc].name[char].WB_box,
+ me.WB_box,
iup.fill{}
},
iup.vbox { ["tabtitle"] =L.SkillQuests,
iup.label{title=L.SkillLab,expand="HORIZONTAL"},
- accounts[acc].name[char].SQ_box,
- -- accounts[acc].name[char].SQ_Frame,
- -- alabel,
- iup.label{title="hello"},
- -- myzbox,
- -- SQ_Detail_Zbox[accounts[acc].lang],
- --iup.zbox{alabel; alignment = "ACENTER"},
+ me.SQ_box,
+ iup.label{title="Detail"},
+
+ me.SQ_Detail_Zbox
iup.fill{}
},
}, -- end of tabs for dungeons
},
} -- end of tabs for characters vbox
- if SQ_Detail_Zbox[accounts[acc].lang] == nil then
- print ("is Null")
- end
- iup.Append(accounts[acc].tabs,accounts[acc].name[char].tab)
+
+ iup.Append(accounts[acc].tabs,me.tab)
local panel =(#accounts[acc].names * 90)
if panel < 680 then