item/slot counts, right click on filter bar will reset to 'all' for that bar, misc task removals to minimize background task occuring while user actively mousing

AssemblerManiac [03-05-18 - 15:23]
item/slot counts, right click on filter bar will reset to 'all' for that bar, misc task removals to minimize background task occuring while user actively mousing
Filename
IIfA/IIfA.lua
IIfA/IIfA.txt
IIfA/IIfA.xml
IIfA/IIfABackpack.lua
IIfA/IIfADataCollection.lua
IIfA/IIfAMenu.lua
IIfA/IIfASettingsAdapter.lua
IIfA/IIfA_xml_adapter.lua
diff --git a/IIfA/IIfA.lua b/IIfA/IIfA.lua
index f36aed7..a558227 100644
--- a/IIfA/IIfA.lua
+++ b/IIfA/IIfA.lua
@@ -21,7 +21,7 @@ if IIfA == nil then IIfA = {} end
 --local IIfA = IIfA

 IIfA.name 				= "Inventory Insight"
-IIfA.version 			= "3.12"
+IIfA.version 			= "3.13"
 IIfA.author 			= "AssemblerManiac & manavortex"
 IIfA.defaultAlertSound 	= nil
 IIfA.colorHandler 		= nil
@@ -179,6 +179,7 @@ function IIfA_onLoad(eventCode, addOnName)
 		bDebug 					= false,
 		in2TextColors 			= IIFA_COLORDEF_DEFAULT:ToHex(),
 		showItemCountOnRight 	= true,
+		showItemStats			= false,
 		b_collectHouses			= false,
 		collectHouseData		= {},
 		ignoredCharEquipment	= {},
@@ -210,7 +211,8 @@ function IIfA_onLoad(eventCode, addOnName)
 	-- initializing default values
 	local default = {
 		in2TextColors = IIFA_COLORDEF_DEFAULT:ToHex(),
-		showItemCountOnRight = true,
+		showItemCountOnRight	= true,
+		showItemStats			= false,

 		frameSettings =
 			{
@@ -379,7 +381,6 @@ function IIfA_onLoad(eventCode, addOnName)
 		IIfA.bFilterOnSetName = false
 		ObjSettings.bFilterOnSetName = false
 	end
-	-- IIFA_GUI_SetNameOnly_Checked:SetHidden(not IIfA.bFilterOnSetName)

 	IIFA_GUI_Header_Filter_Button0:SetState(BSTATE_PRESSED)
 	IIfA.LastFilterControl = IIFA_GUI_Header_Filter_Button0
@@ -395,6 +396,8 @@ function IIfA_onLoad(eventCode, addOnName)
 	SLASH_COMMANDS["/ii"] = IIfA_SlashCommands
 	IIfA:CreateSettingsWindow(IIfA.settings, default)

+	IIFA_GUI_ListHolder_Counts:SetHidden(not IIfA:GetSettings().showItemStats)
+
 	IIfA.CharCurrencyFrame:Initialize(IIfA.data)
 	IIfA.CharBagFrame:Initialize(IIfA.data)

diff --git a/IIfA/IIfA.txt b/IIfA/IIfA.txt
index dd86abd..da53532 100644
--- a/IIfA/IIfA.txt
+++ b/IIfA/IIfA.txt
@@ -1,6 +1,6 @@
 ## Title: Inventory Insight
 ## Author: manavortex, AssemblerManiac
-## Version: 3.12
+## Version: 3.13
 ## APIVersion: 100022
 ## SavedVariables: IIfA_Settings IIfA_Data
 ## OptionalDependsOn: libFilters pChat
diff --git a/IIfA/IIfA.xml b/IIfA/IIfA.xml
index 02f45a1..00b4091 100644
--- a/IIfA/IIfA.xml
+++ b/IIfA/IIfA.xml
@@ -157,12 +157,12 @@
 								<Button name="$(parent)_Button0">
 									<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="0" offsetY="0"/>
 									<Dimensions x="40" y="40" />
-									<OnInitialized>IIfA_SetButtonFilterText(self)</OnInitialized>
+<!--									<OnInitialized>IIfA_SetButtonFilterText(self)</OnInitialized>	-->
 									<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "All Items")</OnMouseEnter>
 									<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
 									<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "All", nil)</OnMouseUp>
 									<Textures normal="EsoUI/art/inventory/inventory_tabicon_all_up.dds"
-												pressed="EsoUI/art/inventory/inventory_tabicon_all_down.dds"
+												pressed="EsoUI/art/inventory/inventory_tabicon_all_down.duntds"
 												mouseOver="EsoUI/art/inventory/inventory_tabicon_all_over.dds"
 									/>

@@ -170,7 +170,7 @@
 								<Button name="$(parent)_Button1">
 									<Anchor point="TOPRIGHT" relativeTo="$(parent)_Button0" relativePoint="TOPRIGHT" offsetX="50" offsetY="0"/>
 									<Dimensions x="40" y="40" />
-									<OnInitialized>IIfA_SetButtonFilterText(self)</OnInitialized>
+<!--									<OnInitialized>IIfA_SetButtonFilterText(self)</OnInitialized> -->
 									<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Weapons")</OnMouseEnter>
 									<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
 									<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Weapons", nil)</OnMouseUp>
@@ -182,7 +182,7 @@
 								<Button name="$(parent)_Button2">
 									<Anchor point="TOPRIGHT" relativeTo="$(parent)_Button1" relativePoint="TOPRIGHT" offsetX="50" offsetY="0"/>
 									<Dimensions x="40" y="40" />
-									<OnInitialized>IIfA_SetButtonFilterText(self)</OnInitialized>
+<!--									<OnInitialized>IIfA_SetButtonFilterText(self)</OnInitialized> -->
 									<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Armor")</OnMouseEnter>
 									<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
 									<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Body", nil)</OnMouseUp>
@@ -194,7 +194,7 @@
 								<Button name="$(parent)_Button3">
 									<Anchor point="TOPRIGHT" relativeTo="$(parent)_Button2" relativePoint="TOPRIGHT" offsetX="50" offsetY="0"/>
 									<Dimensions x="40" y="40" />
-									<OnInitialized>IIfA_SetButtonFilterText(self)</OnInitialized>
+<!--									<OnInitialized>IIfA_SetButtonFilterText(self)</OnInitialized> -->
 									<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Consumables")</OnMouseEnter>
 									<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
 									<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Consumable", {ITEMTYPE_CONTAINER, ITEMTYPE_FOOD, ITEMTYPE_DRINK, ITEMTYPE_POTION, ITEMTYPE_POISON, ITEMTYPE_RECIPE, ITEMTYPE_RACIAL_STYLE_MOTIF, ITEMTYPE_AVA_REPAIR, ITEMTYPE_TOOL, ITEMTYPE_CROWN_REPAIR})</OnMouseUp>
@@ -206,7 +206,7 @@
 								<Button name="$(parent)_Button4">
 									<Anchor point="TOPRIGHT" relativeTo="$(parent)_Button3" relativePoint="TOPRIGHT" offsetX="50" offsetY="0"/>
 									<Dimensions x="40" y="40" />
-									<OnInitialized>IIfA_SetButtonFilterText(self)</OnInitialized>
+<!--									<OnInitialized>IIfA_SetButtonFilterText(self)</OnInitialized> -->
 									<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Crafting Materials")</OnMouseEnter>
 									<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
 									<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Materials", {ITEMTYPE_ARMOR_TRAIT, ITEMTYPE_BLACKSMITHING_MATERIAL, ITEMTYPE_BLACKSMITHING_RAW_MATERIAL, ITEMTYPE_BLACKSMITHING_BOOSTER, ITEMTYPE_CLOTHIER_MATERIAL, ITEMTYPE_CLOTHIER_RAW_MATERIAL, ITEMTYPE_CLOTHIER_BOOSTER, ITEMTYPE_ENCHANTING_RUNE_ASPECT, ITEMTYPE_ENCHANTING_RUNE_ESSENCE, ITEMTYPE_RUNE_POTENCY, ITEMTYPE_FISH, ITEMTYPE_FLAVORING, ITEMTYPE_INGREDIENT, ITEMTYPE_POISON_BASE, ITEMTYPE_POTION_BASE, ITEMTYPE_REAGENT, ITEMTYPE_RAW_MATERIAL, ITEMTYPE_WEAPON_TRAIT, ITEMTYPE_SPICE, ITEMTYPE_WOODWORKING_MATERIAL, ITEMTYPE_WOODWORKING_RAW_MATERIAL, ITEMTYPE_WOODWORKING_BOOSTER, ITEMTYPE_STYLE_MATERIAL})</OnMouseUp>
@@ -219,7 +219,7 @@
 								<Button name="$(parent)_Button5">
 									<Anchor point="TOPRIGHT" relativeTo="$(parent)_Button4" relativePoint="TOPRIGHT" offsetX="50" offsetY="0"/>
 									<Dimensions x="40" y="40" />
-									<OnInitialized>IIfA_SetButtonFilterText(self)</OnInitialized>
+<!--									<OnInitialized>IIfA_SetButtonFilterText(self)</OnInitialized> -->
 									<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Furniture")</OnMouseEnter>
 									<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
 									<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Specialized", {ITEMTYPE_FURNISHING, SPECIALIZED_ITEMTYPE_FURNISHING_CRAFTING_STATION, SPECIALIZED_ITEMTYPE_FURNISHING_LIGHT, SPECIALIZED_ITEMTYPE_FURNISHING_ORNAMENTAL, SPECIALIZED_ITEMTYPE_FURNISHING_SEATING, SPECIALIZED_ITEMTYPE_FURNISHING_TARGET_DUMMY})</OnMouseUp>
@@ -234,7 +234,7 @@
 								<Button name="$(parent)_Button6">
 									<Anchor point="TOPRIGHT" relativeTo="$(parent)_Button5" relativePoint="TOPRIGHT" offsetX="50" offsetY="0"/>
 									<Dimensions x="40" y="40" />
-									<OnInitialized>IIfA_SetButtonFilterText(self)</OnInitialized>
+<!--									<OnInitialized>IIfA_SetButtonFilterText(self)</OnInitialized> -->
 									<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Miscellaneous")</OnMouseEnter>
 									<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
 									<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Misc", {ITEMTYPE_GLYPH_ARMOR, ITEMTYPE_GLYPH_JEWELRY, ITEMTYPE_GLYPH_WEAPON, ITEMTYPE_SOUL_GEM, ITEMTYPE_SIEGE, ITEMTYPE_LURE, ITEMTYPE_TOOL, ITEMTYPE_REPAIR, ITEMTYPE_TRASH, ITEMTYPE_TROPHY, ITEMTYPE_COLLECTIBLE, ITEMTYPE_FISH, ITEMTYPE_TREASURE})</OnMouseUp>
@@ -898,6 +898,22 @@
 							<OnValueChanged>IIfA:GuiOnSliderUpdate(self, value)</OnValueChanged>
 						</Slider>

+						<Control name="$(parent)_Counts" verticalAlignment="LEFT">
+							<Anchor point="BOTTOMLEFT" relativeTo="$(parent)" relativePoint="BOTTOMLEFT" offsetY="3" />
+							<Anchor point="BOTTOMRIGHT" relativeTo="$(parent)" relativePoint="BOTTOMRIGHT" offsetY="3" />
+							<Dimensions y="26" />
+							<Controls>
+								<Label name="$(parent)_Items" mouseEnabled="false" font="ZoFontGameSmall" text="Items" >
+									<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="0" offsetY="0"/>
+									<Anchor point="BOTTOMRIGHT" relativeTo="$(parent)" relativePoint="BOTTOM" offsetX="0" offsetY="0"/>
+								</Label>
+								<Label name="$(parent)_Slots" mouseEnabled="false" font="ZoFontGameSmall" text="Slots" >
+									<Anchor point="TOPRIGHT" relativeTo="$(parent)" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
+									<Anchor point="BOTTOMLEFT" relativeTo="$(parent)" relativePoint="BOTTOM" offsetX="0" offsetY="0"/>
+								</Label>
+							</Controls>
+						</Control>
+
 					</Controls>

 				</Control>
diff --git a/IIfA/IIfABackpack.lua b/IIfA/IIfABackpack.lua
index 6102ee7..a5b43cf 100644
--- a/IIfA/IIfABackpack.lua
+++ b/IIfA/IIfABackpack.lua
@@ -356,10 +356,12 @@ function IIfA:UpdateScrollDataLinesData()
 	local dataLines = {}
 	local DBv3 = IIfA.database
 	local itemLink, itemKey, iconFile, itemQuality, tempDataLine = nil
-	local itemTypeFilter, itemCount = 0
+	local itemTypeFilter
+	local itemCount
 	local match = false
 	local bWorn = false
 	local dbItem
+	local totItems = 0

 	if(DBv3)then
 		for itemKey, dbItem in pairs(DBv3) do
@@ -381,6 +383,7 @@ function IIfA:UpdateScrollDataLinesData()
 				local itemIcon = GetItemLinkIcon(itemLink)

 				local locationName, locData
+				local itemCount = 0
 				for locationName, locData in pairs(dbItem.locations) do
 					itemCount = itemCount + itemSum(locData)
 					if DoesInventoryMatchList(locationName, locData) then
@@ -405,6 +408,7 @@ function IIfA:UpdateScrollDataLinesData()

 				if(itemCount > 0) and matchFilter(dbItem.itemName, itemLink) and matchQuality(dbItem.itemQuality) and match then
 					table.insert(dataLines, tempDataLine)
+					totItems = totItems + (itemCount or 0)
 				end
 				match = false
 			end
@@ -415,6 +419,10 @@ function IIfA:UpdateScrollDataLinesData()
 	sort(IIFA_GUI_ListHolder.dataLines)
 	IIFA_GUI_ListHolder.dataOffset = 0

+	-- even if the counts aren't visible, update them so they show properly if user turns them on
+	IIFA_GUI_ListHolder_Counts_Items:SetText("Item Count: " .. totItems)
+	IIFA_GUI_ListHolder_Counts_Slots:SetText("Appx. Slots Used: " .. #dataLines)
+
 end


@@ -942,7 +950,6 @@ function IIfA:FilterByItemName(control)
 	itemName = GetItemLinkName(control.itemLink)

 	IIfA.searchFilter = itemName
-	-- IIFA_GUI_SetNameOnly_Checked:SetHidden(true)
 	IIFA_GUI_SearchBox:SetText(itemName)
 	IIFA_GUI_SearchBoxText:SetHidden(true)
 	IIfA.bFilterOnSetName = false
@@ -968,7 +975,6 @@ function IIfA:FilterByItemSet(control)
 	end

 	IIfA.searchFilter = setName
-	-- IIFA_GUI_SetNameOnly_Checked:SetHidden(false)
 	IIFA_GUI_SearchBox:SetText(setName)
 	IIFA_GUI_SearchBoxText:SetHidden(true)
 	IIfA.bFilterOnSetName = true
diff --git a/IIfA/IIfADataCollection.lua b/IIfA/IIfADataCollection.lua
index 6929eb5..11c437b 100644
--- a/IIfA/IIfADataCollection.lua
+++ b/IIfA/IIfADataCollection.lua
@@ -90,7 +90,7 @@ function IIfA:CollectGuildBank()
 	IIfA.BagSlotInfo[curGuild] = nil
 	-- call with libAsync to avoid lag
 	task:Call(function()
-		if not IIfA then return end
+		if not IIfA then return end
 		IIfA.BagSlotInfo = IIfA.BagSlotInfo or {}
 		p("Collect guild bank - <<1>>", curGuild)
 		local guildData = IIfA.data.guildBanks[curGuild]
@@ -151,12 +151,12 @@ local function tryScanHouseBank()
 		if IsCollectibleUnlocked(collectibleId) then
 			p(zo_strformat("tryScanHouseBank(<<1>>)", collectibleId))
 			-- call with libAsync to avoid lag
-			task:Call(function()
-				local collectibleId = GetCollectibleForHouseBankBag(bagId)		-- required code - MUST stay here, or collectibleId is 0
+--			task:Call(function()
+--				local collectibleId = GetCollectibleForHouseBankBag(bagId)		-- required code - MUST stay here if using task, or collectibleId is 0
 				IIfA:ClearLocationData(collectibleId)
-			end):Then(function()
+--			end):Then(function()
 				grabBagContent(bagId, true)
-			end)
+--			end)
 		end
 	end
 end
@@ -165,9 +165,9 @@ function IIfA:ScanBank()
 	-- call with libAsync to avoid lag
 	task:Call(function()
 		IIfA:ClearLocationData(GetString(IIFA_BAG_BANK))
-	end):Then(function()
+--	end):Then(function()
 		grabBagContent(BAG_BANK)
-	end):Then(function()
+--	end):Then(function()
 		grabBagContent(BAG_SUBSCRIBER_BANK)
 	end):Then(function()
 		IIfA:ClearLocationData(GetString(IIFA_BAG_CRAFTBAG))
@@ -197,7 +197,7 @@ function IIfA:CheckForAgedGuildBankData( days )
 	local results = false
 	local days = days or 5
 	if IIfA.data.bCollectGuildBankData then
-		IIfA:CleanEmptyGuildBug()
+		IIfA:UpdateGuildBankData()
 		for guildName, guildData in pairs(IIfA.data.guildBanks)do
 			local today = GetDate()
 			local lastCollected = guildData.lastCollected:match('(........)')
@@ -230,9 +230,7 @@ function IIfA:UpdateGuildBankData()
 			end
 		end
 	end
-end

-function IIfA:CleanEmptyGuildBug()
 	local emptyGuild = IIfA.data.guildBanks[IIfA.EMPTY_STRING]
 	if(emptyGuild)then
 		IIfA.data.guildBanks[IIfA.EMPTY_STRING] = nil
@@ -240,14 +238,12 @@ function IIfA:CleanEmptyGuildBug()
 end

 function IIfA:GuildBankReady()
-	-- call with libAsync to avoid lags
+	-- call with libAsync to avoid lag
 	task:Call(function()
 		p("GuildBankReady...")
 		IIfA.isGuildBankReady = false
 		IIfA:UpdateGuildBankData()
 	end):Then(function()
-		IIfA:CleanEmptyGuildBug()
-	end):Then(function()
 		IIfA:CollectGuildBank()
 	end)
 end
@@ -265,11 +261,12 @@ end

 function IIfA:GuildBankAddRemove(eventID, slotId)
 	p("Guild Bank Add or Remove...")
+
+	if not IIfA.data.bCollectGuildBankData then return end
+
 	-- call with libAsync to avoid lag
 	task:Call(function()
 		IIfA:UpdateGuildBankData()
-		IIfA:CleanEmptyGuildBug()
-	end):Then(function()
 	--IIfA:CollectGuildBank()
 		local dbItem, itemKey
 		local guildName = GetGuildName(GetSelectedGuildBankId())
@@ -329,11 +326,11 @@ function IIfA:RescanHouse(houseCollectibleId)
 		end
 	end

-	-- call with libAsync to avoid lags
+	-- call with libAsync to avoid lag
 	task:Call(function()
 		-- clear and re-create, faster than conditionally updating
 		IIfA:ClearLocationData(houseCollectibleId)
-	end):Then(function()
+--	end):Then(function()
 		for itemLink, itemCount in pairs(getAllPlacedFurniture()) do
 			-- (bagId, slotId, fromXfer, itemCount, itemLink, itemName, locationID)
 			p("furniture item <<1>> x<<2>>", itemLink, itemCount)
@@ -589,7 +586,7 @@ function IIfA:CollectAll(bagId, tracked)		-- the args aren't used, but by making

 	for bagId, tracked in pairs(BagList) do		-- do NOT use ipairs, it's non-linear list (holes in the # sequence)
 		if bagId <= BAG_MAX_VALUE and bagId ~= BAG_SUBSCRIBER_BANK then -- ignore subscriber bank, it's handled along with the regular bank
-			-- call with libAsync to avoid lags
+			-- call with libAsync to avoid lag
 			task:Call(function()
 				bagItems = GetBagSize(bagId)
 				if bagId == BAG_WORN then
@@ -630,6 +627,7 @@ function IIfA:CollectAll(bagId, tracked)		-- the args aren't used, but by making

 	-- 6-3-17 AM - need to clear unowned items when deleting char/guildbank too
 	IIfA:ClearUnowned()
+
 	zo_callLater(function()
 		IIfA:MakeBSI()
 	end, 1000)
diff --git a/IIfA/IIfAMenu.lua b/IIfA/IIfAMenu.lua
index d00d681..13f188f 100644
--- a/IIfA/IIfAMenu.lua
+++ b/IIfA/IIfAMenu.lua
@@ -4,7 +4,7 @@ IIfA = IIfA
 local LAM = LibStub("LibAddonMenu-2.0")
 local LMP = LibStub("LibMediaProvider-1.0")

-local id, guildName, deleteHouse, restoreHouse, name
+local id, guildName, deleteHouse, restoreHouse, name

 local function getCharacterInventories()

@@ -405,6 +405,18 @@ function IIfA:CreateOptionsMenu()
 			end,
 		},

+		{	-- checkbox: show item count/slot count stats
+			type = "checkbox",
+			tooltip = "Show Item Stats below list",
+			name = "Show Item Stats",
+			getFunc = function() return IIfA:GetSettings().showItemStats end,
+			setFunc = function(value)
+					IIfA:StatusAlert("[IIfA]:ItemStats[" .. tostring(value) .. "]")
+					IIfA:GetSettings().showItemStats = value
+					IIFA_GUI_ListHolder_Counts:SetHidden(not value)
+			end,
+		},
+
 		{
 			type = "dropdown",
 			name =  "Default Inventory Frame View",
@@ -447,7 +459,6 @@ function IIfA:CreateOptionsMenu()
 			setFunc = function(value)
 				IIfA:GetSettings().bFilterOnSetName = value
 				IIfA.bFilterOnSetName = value
-				-- IIFA_GUI_SetNameOnly_Checked:SetHidden(not value)
 			end,
 		}, -- checkbox end

diff --git a/IIfA/IIfASettingsAdapter.lua b/IIfA/IIfASettingsAdapter.lua
index bdd59e9..70ac997 100644
--- a/IIfA/IIfASettingsAdapter.lua
+++ b/IIfA/IIfASettingsAdapter.lua
@@ -12,15 +12,12 @@ function IIfA:IgnoreCharacterInventory(value)
 	IIfA.data.ignoredCharInventories[IIfA.currentCharacterId] = value

 	IIfA.trackedBags[BAG_BACKPACK] = not value
-	task:Call(function()
-		if value then
-			IIfA:ClearLocationData(IIfA.currentCharacterId, BAG_BACKPACK)
-		else
-			IIfA:ScanCurrentCharacter()
-		end
-	end):Then(function()
-		IIfA:RefreshInventoryScroll()
-	end)
+	if value then
+		IIfA:ClearLocationData(IIfA.currentCharacterId, BAG_BACKPACK)
+	else
+		IIfA:ScanCurrentCharacter()
+	end
+	IIfA:RefreshInventoryScroll()
 end

 function IIfA:IsCharacterEquipIgnored()
@@ -31,16 +28,14 @@ function IIfA:IgnoreCharacterEquip(value)
 	IIfA.data.ignoredCharEquipment[IIfA.currentCharacterId] = value

 	IIfA.trackedBags[BAG_WORN] = not value
-	task:Call(function()
-		if value then
-			IIfA:ClearLocationData(IIfA.currentCharacterId, BAG_WORN)
-		else
-			IIfA:ScanCurrentCharacter()
-		end
-	end):Then(function()
-		IIfA:RefreshInventoryScroll()
-	end)
+	if value then
+		IIfA:ClearLocationData(IIfA.currentCharacterId, BAG_WORN)
+	else
+		IIfA:ScanCurrentCharacter()
+	end
+	IIfA:RefreshInventoryScroll()
 end
+
 function IIfA:GetCharacterList()
 	return IIfA.data.accountCharacters
 end
@@ -62,7 +57,7 @@ end

 function IIfA:SetSetNameFilterOnly(value)
 	IIfA.bFilterOnSetName = not IIfA.bFilterOnSetName
-	IIFA_GUI_SetNameOnly:SetState((IIfA.bFilterOnSetName and BSTATE_PRESSED) or BSTATE_NORMAL)
+	IIFA_GUI_Search_SetNameOnly:SetState((IIfA.bFilterOnSetName and BSTATE_PRESSED) or BSTATE_NORMAL)
     IIfA:RefreshInventoryScroll()
 end

diff --git a/IIfA/IIfA_xml_adapter.lua b/IIfA/IIfA_xml_adapter.lua
index 59f25ce..1df3b92 100644
--- a/IIfA/IIfA_xml_adapter.lua
+++ b/IIfA/IIfA_xml_adapter.lua
@@ -498,7 +498,6 @@ function IIfA:RePositionFrame(settings)
 	IIFA_GUI_Header_GoldButton:SetHidden(bMinimize)
 	IIFA_GUI_Header_BagButton:SetHidden(bMinimize)
 	IIFA_GUI_Header_SortBar:SetHidden(bMinimize)
-	IIFA_GUI_SetNameOnly:SetHidden(bMinimize)

 	IIFA_GUI:ClearAnchors()
 	if bMinimize then