renamed lua files and fixed array management

René Welbers [01-26-16 - 21:58]
renamed lua files and fixed array management
Filename
PM_CA.lua
PM_CA.txt
PanicModeCombatAnalyzer.lua
PanicModeCombatAnalyzer.txt
diff --git a/PM_CA.lua b/PM_CA.lua
deleted file mode 100644
index 0fb3c54..0000000
--- a/PM_CA.lua
+++ /dev/null
@@ -1,107 +0,0 @@
-
-PanicModeCombatAnalyzer = PanicModeCombatAnalyzer or {}
-
-PanicModeCombatAnalyzer.name		  = 'PanicModeCombatAnalyzer'
-PanicModeCombatAnalyzer.version	      = '1.0.1'
-PanicModeCombatAnalyzer.versionDB	  = 1
-PanicModeCombatAnalyzer.loaded	      = false
-PanicModeCombatAnalyzer.author        = 'silentgecko, deevilius'
-PanicModeCombatAnalyzer.savedVarsName = 'PMCAVars'
-
-PanicModeCombatAnalyzer.variables = {
-    fights = {}
-}
-PanicModeCombatAnalyzer.tempVars = {
-    lastSave = 0,
-    inFight = false,
-    lastDps = 0,
-    lastDpsCount = 0,
-}
-
--- grab ftc from global
-FTC = _G['FTC']
-
----------Passing saved variables to the labels at initialize-------
-function PanicModeCombatAnalyzer.Initialize(event, addonName)
-    local self = PanicModeCombatAnalyzer
-
-    if addonName ~= self.name then return end
-
-    EVENT_MANAGER:UnregisterForEvent(self.name, EVENT_ADD_ON_LOADED)
-
-    self.savedVariables = ZO_SavedVars:New(self.savedVarsName, self.versionDB, nil, self.variables)
-
-    EVENT_MANAGER:RegisterForEvent(self.name, EVENT_PLAYER_COMBAT_STATE, self.OnPlayerCombatState)
-end
-
-function PanicModeCombatAnalyzer.OnPlayerCombatState(event, inCombat)
-    PanicModeCombatAnalyzer.tempVars.inFight = inCombat
-end
-
---[[
- * Overwrite from origin FTC
- * Update the mini DPS meter
- * --------------------------------
- * Called by FTC.Stats:Initialize()
- * --------------------------------
- ]]--
-function FTC.Stats:Update()
-    local self = PanicModeCombatAnalyzer
-
-    -- Bail out if there is no damage to report
-    if ( FTC.Stats.damage == 0 and FTC.Stats.healing == 0 ) then return end
-
-    -- Retrieve data
-    local mini	= _G["FTC_MiniMeter"]
-
-    -- Compute the fight time
-    local time  = ( FTC.Stats.endTime - FTC.Stats.startTime ) / 1000
-
-    -- Determine the correct time label
-    local dtime	= (( not IsUnitInCombat('player') ) or ((( GetGameTimeMilliseconds() - FTC.Stats.endTime ) / 1000 ) >= FTC.Vars.DamageTimeout )) and time or ( GetGameTimeMilliseconds() - FTC.Stats.startTime )  / 1000
-    local secs	= ZO_FormatTime( dtime , SI_TIME_FORMAT_TIMESTAMP)
-
-    -- Compute player statistics
-    local dps 	= FTC.DisplayNumber( FTC.Stats.damage  / math.max(time,1) )
-    local hps 	= FTC.DisplayNumber( FTC.Stats.healing / math.max(time,1) )
-
-    -- added saving vars
-    local lastSave     = self.tempVars.lastSave
-    local currentTime  = GetGameTimeMilliseconds()
-    local timeStamp    = GetTimeStamp()
-    local lastSaveDiff = currentTime - lastSave
-    local currenTarget = GetUnitName('reticleover')
-    local dpsForSaving = (FTC.Stats.damage / math.max(time,1))
-
-    if self.tempVars.lastDps == dpsForSaving then
-        self.tempVars.lastDpsCount = self.tempVars.lastDpsCount+1
-    else
-        self.tempVars.lastDpsCount = 0
-    end
-    self.tempVars.lastDps  = dpsForSaving
-
-    -- only save if we don't get three times the same amount of dps, and lastSavediff is more than one second ago and we're in fight
-    if self.tempVars.lastDpsCount <= 2 and lastSaveDiff >= 1000 and self.tempVars.inFight then
-        self.tempVars.lastSave = currentTime
-        self.savedVariables.fights[currenTarget] = {
-            time = timeStamp,
-            dps  = dpsForSaving
-        }
-        self.debug('saved dps', dps)
-    end
-
-
-    -- Update the labels
-    mini.damage.label:SetText( dps )
-    mini.healing.label:SetText( hps )
-    mini.time.label:SetText( secs )
-end
-
--- debug func
-function PanicModeCombatAnalyzer.debug(message, data)
-    d('PM CA Debug:')
-    d(message, data)
-end
-
----------Events-------
-EVENT_MANAGER:RegisterForEvent(PanicModeCombatAnalyzer.name, EVENT_ADD_ON_LOADED, PanicModeCombatAnalyzer.Initialize)
diff --git a/PM_CA.txt b/PM_CA.txt
deleted file mode 100644
index a749f2a..0000000
--- a/PM_CA.txt
+++ /dev/null
@@ -1,9 +0,0 @@
-## Title: |cEFEBBEPanic Mode Combat Analyzer|r
-## Description: Saves your dps during fight, based on FTC DPS Meter.
-## Author: |c009ad6silentgecko|r, deevilius
-## Version: 1.0.1
-## APIVersion: 100013
-## SavedVariables: PMCAVars
-## OptionalDependsOn: FoundryTacticalCombat
-
-PM_CA.lua
\ No newline at end of file
diff --git a/PanicModeCombatAnalyzer.lua b/PanicModeCombatAnalyzer.lua
new file mode 100644
index 0000000..70ed3f6
--- /dev/null
+++ b/PanicModeCombatAnalyzer.lua
@@ -0,0 +1,105 @@
+
+PanicModeCombatAnalyzer = PanicModeCombatAnalyzer or {}
+
+PanicModeCombatAnalyzer.name		  = 'PanicModeCombatAnalyzer'
+PanicModeCombatAnalyzer.version	      = '1.0.1'
+PanicModeCombatAnalyzer.versionDB	  = 1
+PanicModeCombatAnalyzer.loaded	      = false
+PanicModeCombatAnalyzer.author        = 'silentgecko, deevilius'
+PanicModeCombatAnalyzer.savedVarsName = 'PMCAVars'
+
+PanicModeCombatAnalyzer.variables = {
+    fights = {}
+}
+PanicModeCombatAnalyzer.tempVars = {
+    lastSave = 0,
+    inFight = false,
+    lastDps = 0,
+    lastDpsCount = 0,
+}
+
+-- grab ftc from global
+FTC = _G['FTC']
+
+---------Passing saved variables to the labels at initialize-------
+function PanicModeCombatAnalyzer.Initialize(event, addonName)
+    local self = PanicModeCombatAnalyzer
+
+    if addonName ~= self.name then return end
+
+    EVENT_MANAGER:UnregisterForEvent(self.name, EVENT_ADD_ON_LOADED)
+
+    self.savedVariables = ZO_SavedVars:New(self.savedVarsName, self.versionDB, nil, self.variables)
+
+    EVENT_MANAGER:RegisterForEvent(self.name, EVENT_PLAYER_COMBAT_STATE, self.OnPlayerCombatState)
+end
+
+function PanicModeCombatAnalyzer.OnPlayerCombatState(event, inCombat)
+    PanicModeCombatAnalyzer.tempVars.inFight = inCombat
+end
+
+--[[
+ * Overwrite from origin FTC
+ * Update the mini DPS meter
+ * --------------------------------
+ * Called by FTC.Stats:Initialize()
+ * --------------------------------
+ ]]--
+function FTC.Stats:Update()
+    local self = PanicModeCombatAnalyzer
+
+    -- Bail out if there is no damage to report
+    if ( FTC.Stats.damage == 0 and FTC.Stats.healing == 0 ) then return end
+
+    -- Retrieve data
+    local mini	= _G["FTC_MiniMeter"]
+
+    -- Compute the fight time
+    local time  = ( FTC.Stats.endTime - FTC.Stats.startTime ) / 1000
+
+    -- Determine the correct time label
+    local dtime	= (( not IsUnitInCombat('player') ) or ((( GetGameTimeMilliseconds() - FTC.Stats.endTime ) / 1000 ) >= FTC.Vars.DamageTimeout )) and time or ( GetGameTimeMilliseconds() - FTC.Stats.startTime )  / 1000
+    local secs	= ZO_FormatTime( dtime , SI_TIME_FORMAT_TIMESTAMP)
+
+    -- Compute player statistics
+    local dps 	= FTC.DisplayNumber( FTC.Stats.damage  / math.max(time,1) )
+    local hps 	= FTC.DisplayNumber( FTC.Stats.healing / math.max(time,1) )
+
+    -- added saving vars
+    local lastSave     = self.tempVars.lastSave
+    local currentTime  = GetGameTimeMilliseconds()
+    local timeStamp    = GetTimeStamp()
+    local lastSaveDiff = currentTime - lastSave
+    local currenTarget = GetUnitName('reticleover')
+    local dpsForSaving = (FTC.Stats.damage / math.max(time,1))
+
+    if self.tempVars.lastDps == dpsForSaving then
+        self.tempVars.lastDpsCount = self.tempVars.lastDpsCount+1
+    else
+        self.tempVars.lastDpsCount = 0
+    end
+    self.tempVars.lastDps  = dpsForSaving
+
+    -- only save if we don't get three times the same amount of dps, and lastSavediff is more than one second ago and we're in fight
+    if self.tempVars.lastDpsCount <= 2 and lastSaveDiff >= 1000 and self.tempVars.inFight then
+        self.tempVars.lastSave = currentTime
+        self.savedVariables.fights[currenTarget] = self.savedVariables.fights[currenTarget] or {}
+        self.savedVariables.fights[currenTarget][timeStamp] = dpsForSaving
+        self.debug('saved dps', dps)
+    end
+
+
+    -- Update the labels
+    mini.damage.label:SetText( dps )
+    mini.healing.label:SetText( hps )
+    mini.time.label:SetText( secs )
+end
+
+-- debug func
+function PanicModeCombatAnalyzer.debug(message, data)
+    d('PM CA Debug:')
+    d(message, data)
+end
+
+---------Events-------
+EVENT_MANAGER:RegisterForEvent(PanicModeCombatAnalyzer.name, EVENT_ADD_ON_LOADED, PanicModeCombatAnalyzer.Initialize)
diff --git a/PanicModeCombatAnalyzer.txt b/PanicModeCombatAnalyzer.txt
new file mode 100644
index 0000000..f56b96d
--- /dev/null
+++ b/PanicModeCombatAnalyzer.txt
@@ -0,0 +1,9 @@
+## Title: |cEFEBBEPanic Mode Combat Analyzer|r
+## Description: Saves your dps during fight, based on FTC DPS Meter.
+## Author: |c009ad6silentgecko|r, deevilius
+## Version: 1.0.1
+## APIVersion: 100013
+## SavedVariables: PMCAVars
+## OptionalDependsOn: FoundryTacticalCombat
+
+PanicModeCombatAnalyzer.lua
\ No newline at end of file