Move files and root runScript

Sasky [04-18-15 - 05:45]
Move files and root runScript

Other changes in util
Filename
cfg.lua
inc/JSON.lua
inc/extract.lua
inc/jsonManual.lua
inc/loadfile.lua
inc/util.lua
runScript.lua
scripts/cfg.lua
scripts/inc/JSON.lua
scripts/inc/extract.lua
scripts/inc/jsonManual.lua
scripts/inc/loadfile.lua
scripts/inc/util.lua
diff --git a/cfg.lua b/cfg.lua
new file mode 100644
index 0000000..3005376
--- /dev/null
+++ b/cfg.lua
@@ -0,0 +1,9 @@
+-- Configuration for account, etc.
+-- Todo: auto-config on first run of a script
+
+local cfg = {}
+-- Account to look for the data
+cfg.account = "@Sasky"
+-- Server folder. [pts, live, liveeu]
+cfg.server = "pts"
+return cfg
\ No newline at end of file
diff --git a/inc/JSON.lua b/inc/JSON.lua
new file mode 100644
index 0000000..5f11425
--- /dev/null
+++ b/inc/JSON.lua
@@ -0,0 +1,1053 @@
+-- -*- coding: utf-8 -*-
+--
+-- Simple JSON encoding and decoding in pure Lua.
+--
+-- Copyright 2010-2014 Jeffrey Friedl
+-- http://regex.info/blog/
+--
+-- Latest version: http://regex.info/blog/lua/json
+--
+-- This code is released under a Creative Commons CC-BY "Attribution" License:
+-- http://creativecommons.org/licenses/by/3.0/deed.en_US
+--
+-- It can be used for any purpose so long as the copyright notice above,
+-- the web-page links above, and the 'AUTHOR_NOTE' string below are
+-- maintained. Enjoy.
+--
+local VERSION = 20141223.14 -- version history at end of file
+local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
+
+--
+-- The 'AUTHOR_NOTE' variable exists so that information about the source
+-- of the package is maintained even in compiled versions. It's also
+-- included in OBJDEF below mostly to quiet warnings about unused variables.
+--
+local OBJDEF = {
+   VERSION      = VERSION,
+   AUTHOR_NOTE  = AUTHOR_NOTE,
+}
+
+
+--
+-- Simple JSON encoding and decoding in pure Lua.
+-- http://www.json.org/
+--
+--
+--   JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
+--
+--   local lua_value = JSON:decode(raw_json_text)
+--
+--   local raw_json_text    = JSON:encode(lua_table_or_value)
+--   local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
+--
+--
+--
+-- DECODING (from a JSON string to a Lua table)
+--
+--
+--   JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
+--
+--   local lua_value = JSON:decode(raw_json_text)
+--
+--   If the JSON text is for an object or an array, e.g.
+--     { "what": "books", "count": 3 }
+--   or
+--     [ "Larry", "Curly", "Moe" ]
+--
+--   the result is a Lua table, e.g.
+--     { what = "books", count = 3 }
+--   or
+--     { "Larry", "Curly", "Moe" }
+--
+--
+--   The encode and decode routines accept an optional second argument,
+--   "etc", which is not used during encoding or decoding, but upon error
+--   is passed along to error handlers. It can be of any type (including nil).
+--
+--
+--
+-- ERROR HANDLING
+--
+--   With most errors during decoding, this code calls
+--
+--      JSON:onDecodeError(message, text, location, etc)
+--
+--   with a message about the error, and if known, the JSON text being
+--   parsed and the byte count where the problem was discovered. You can
+--   replace the default JSON:onDecodeError() with your own function.
+--
+--   The default onDecodeError() merely augments the message with data
+--   about the text and the location if known (and if a second 'etc'
+--   argument had been provided to decode(), its value is tacked onto the
+--   message as well), and then calls JSON.assert(), which itself defaults
+--   to Lua's built-in assert(), and can also be overridden.
+--
+--   For example, in an Adobe Lightroom plugin, you might use something like
+--
+--          function JSON:onDecodeError(message, text, location, etc)
+--             LrErrors.throwUserError("Internal Error: invalid JSON data")
+--          end
+--
+--   or even just
+--
+--          function JSON.assert(message)
+--             LrErrors.throwUserError("Internal Error: " .. message)
+--          end
+--
+--   If JSON:decode() is passed a nil, this is called instead:
+--
+--      JSON:onDecodeOfNilError(message, nil, nil, etc)
+--
+--   and if JSON:decode() is passed HTML instead of JSON, this is called:
+--
+--      JSON:onDecodeOfHTMLError(message, text, nil, etc)
+--
+--   The use of the fourth 'etc' argument allows stronger coordination
+--   between decoding and error reporting, especially when you provide your
+--   own error-handling routines. Continuing with the the Adobe Lightroom
+--   plugin example:
+--
+--          function JSON:onDecodeError(message, text, location, etc)
+--             local note = "Internal Error: invalid JSON data"
+--             if type(etc) = 'table' and etc.photo then
+--                note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
+--             end
+--             LrErrors.throwUserError(note)
+--          end
+--
+--            :
+--            :
+--
+--          for i, photo in ipairs(photosToProcess) do
+--               :
+--               :
+--               local data = JSON:decode(someJsonText, { photo = photo })
+--               :
+--               :
+--          end
+--
+--
+--
+--
+--
+-- DECODING AND STRICT TYPES
+--
+--   Because both JSON objects and JSON arrays are converted to Lua tables,
+--   it's not normally possible to tell which original JSON type a
+--   particular Lua table was derived from, or guarantee decode-encode
+--   round-trip equivalency.
+--
+--   However, if you enable strictTypes, e.g.
+--
+--      JSON = assert(loadfile "JSON.lua")() --load the routines
+--      JSON.strictTypes = true
+--
+--   then the Lua table resulting from the decoding of a JSON object or
+--   JSON array is marked via Lua metatable, so that when re-encoded with
+--   JSON:encode() it ends up as the appropriate JSON type.
+--
+--   (This is not the default because other routines may not work well with
+--   tables that have a metatable set, for example, Lightroom API calls.)
+--
+--
+-- ENCODING (from a lua table to a JSON string)
+--
+--   JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
+--
+--   local raw_json_text    = JSON:encode(lua_table_or_value)
+--   local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
+--   local custom_pretty    = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "|  ", align_keys = false })
+--
+--   On error during encoding, this code calls:
+--
+--     JSON:onEncodeError(message, etc)
+--
+--   which you can override in your local JSON object.
+--
+--   The 'etc' in the error call is the second argument to encode()
+--   and encode_pretty(), or nil if it wasn't provided.
+--
+--
+-- PRETTY-PRINTING
+--
+--   An optional third argument, a table of options, allows a bit of
+--   configuration about how the encoding takes place:
+--
+--     pretty = JSON:encode(val, etc, {
+--                                       pretty = true,      -- if false, no other options matter
+--                                       indent = "   ",     -- this provides for a three-space indent per nesting level
+--                                       align_keys = false, -- see below
+--                                     })
+--
+--   encode() and encode_pretty() are identical except that encode_pretty()
+--   provides a default options table if none given in the call:
+--
+--       { pretty = true, align_keys = false, indent = "  " }
+--
+--   For example, if
+--
+--      JSON:encode(data)
+--
+--   produces:
+--
+--      {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
+--
+--   then
+--
+--      JSON:encode_pretty(data)
+--
+--   produces:
+--
+--      {
+--        "city": "Kyoto",
+--        "climate": {
+--          "avg_temp": 16,
+--          "humidity": "high",
+--          "snowfall": "minimal"
+--        },
+--        "country": "Japan",
+--        "wards": 11
+--      }
+--
+--   The following three lines return identical results:
+--       JSON:encode_pretty(data)
+--       JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = "  " })
+--       JSON:encode       (data, nil, { pretty = true, align_keys = false, indent = "  " })
+--
+--   An example of setting your own indent string:
+--
+--     JSON:encode_pretty(data, nil, { pretty = true, indent = "|    " })
+--
+--   produces:
+--
+--      {
+--      |    "city": "Kyoto",
+--      |    "climate": {
+--      |    |    "avg_temp": 16,
+--      |    |    "humidity": "high",
+--      |    |    "snowfall": "minimal"
+--      |    },
+--      |    "country": "Japan",
+--      |    "wards": 11
+--      }
+--
+--   An example of setting align_keys to true:
+--
+--     JSON:encode_pretty(data, nil, { pretty = true, indent = "  ", align_keys = true })
+--
+--   produces:
+--
+--      {
+--           "city": "Kyoto",
+--        "climate": {
+--                     "avg_temp": 16,
+--                     "humidity": "high",
+--                     "snowfall": "minimal"
+--                   },
+--        "country": "Japan",
+--          "wards": 11
+--      }
+--
+--   which I must admit is kinda ugly, sorry. This was the default for
+--   encode_pretty() prior to version 20141223.14.
+--
+--
+--  AMBIGUOUS SITUATIONS DURING THE ENCODING
+--
+--   During the encode, if a Lua table being encoded contains both string
+--   and numeric keys, it fits neither JSON's idea of an object, nor its
+--   idea of an array. To get around this, when any string key exists (or
+--   when non-positive numeric keys exist), numeric keys are converted to
+--   strings.
+--
+--   For example,
+--     JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
+--   produces the JSON object
+--     {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
+--
+--   To prohibit this conversion and instead make it an error condition, set
+--      JSON.noKeyConversion = true
+--
+
+
+
+
+--
+-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
+--
+--    assert
+--    onDecodeError
+--    onDecodeOfNilError
+--    onDecodeOfHTMLError
+--    onEncodeError
+--
+--  If you want to create a separate Lua JSON object with its own error handlers,
+--  you can reload JSON.lua or use the :new() method.
+--
+---------------------------------------------------------------------------
+
+local default_pretty_indent  = "  "
+local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
+
+local isArray  = { __tostring = function() return "JSON array"  end }    isArray.__index  = isArray
+local isObject = { __tostring = function() return "JSON object" end }    isObject.__index = isObject
+
+
+function OBJDEF:newArray(tbl)
+   return setmetatable(tbl or {}, isArray)
+end
+
+function OBJDEF:newObject(tbl)
+   return setmetatable(tbl or {}, isObject)
+end
+
+local function unicode_codepoint_as_utf8(codepoint)
+   --
+   -- codepoint is a number
+   --
+   if codepoint <= 127 then
+      return string.char(codepoint)
+
+   elseif codepoint <= 2047 then
+      --
+      -- 110yyyxx 10xxxxxx         <-- useful notation from http://en.wikipedia.org/wiki/Utf8
+      --
+      local highpart = math.floor(codepoint / 0x40)
+      local lowpart  = codepoint - (0x40 * highpart)
+      return string.char(0xC0 + highpart,
+                         0x80 + lowpart)
+
+   elseif codepoint <= 65535 then
+      --
+      -- 1110yyyy 10yyyyxx 10xxxxxx
+      --
+      local highpart  = math.floor(codepoint / 0x1000)
+      local remainder = codepoint - 0x1000 * highpart
+      local midpart   = math.floor(remainder / 0x40)
+      local lowpart   = remainder - 0x40 * midpart
+
+      highpart = 0xE0 + highpart
+      midpart  = 0x80 + midpart
+      lowpart  = 0x80 + lowpart
+
+      --
+      -- Check for an invalid character (thanks Andy R. at Adobe).
+      -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
+      --
+      if ( highpart == 0xE0 and midpart < 0xA0 ) or
+         ( highpart == 0xED and midpart > 0x9F ) or
+         ( highpart == 0xF0 and midpart < 0x90 ) or
+         ( highpart == 0xF4 and midpart > 0x8F )
+      then
+         return "?"
+      else
+         return string.char(highpart,
+                            midpart,
+                            lowpart)
+      end
+
+   else
+      --
+      -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
+      --
+      local highpart  = math.floor(codepoint / 0x40000)
+      local remainder = codepoint - 0x40000 * highpart
+      local midA      = math.floor(remainder / 0x1000)
+      remainder       = remainder - 0x1000 * midA
+      local midB      = math.floor(remainder / 0x40)
+      local lowpart   = remainder - 0x40 * midB
+
+      return string.char(0xF0 + highpart,
+                         0x80 + midA,
+                         0x80 + midB,
+                         0x80 + lowpart)
+   end
+end
+
+function OBJDEF:onDecodeError(message, text, location, etc)
+   if text then
+      if location then
+         message = string.format("%s at char %d of: %s", message, location, text)
+      else
+         message = string.format("%s: %s", message, text)
+      end
+   end
+
+   if etc ~= nil then
+      message = message .. " (" .. OBJDEF:encode(etc) .. ")"
+   end
+
+   if self.assert then
+      self.assert(false, message)
+   else
+      assert(false, message)
+   end
+end
+
+OBJDEF.onDecodeOfNilError  = OBJDEF.onDecodeError
+OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
+
+function OBJDEF:onEncodeError(message, etc)
+   if etc ~= nil then
+      message = message .. " (" .. OBJDEF:encode(etc) .. ")"
+   end
+
+   if self.assert then
+      self.assert(false, message)
+   else
+      assert(false, message)
+   end
+end
+
+local function grok_number(self, text, start, etc)
+   --
+   -- Grab the integer part
+   --
+   local integer_part = text:match('^-?[1-9]%d*', start)
+                     or text:match("^-?0",        start)
+
+   if not integer_part then
+      self:onDecodeError("expected number", text, start, etc)
+   end
+
+   local i = start + integer_part:len()
+
+   --
+   -- Grab an optional decimal part
+   --
+   local decimal_part = text:match('^%.%d+', i) or ""
+
+   i = i + decimal_part:len()
+
+   --
+   -- Grab an optional exponential part
+   --
+   local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
+
+   i = i + exponent_part:len()
+
+   local full_number_text = integer_part .. decimal_part .. exponent_part
+   local as_number = tonumber(full_number_text)
+
+   if not as_number then
+      self:onDecodeError("bad number", text, start, etc)
+   end
+
+   return as_number, i
+end
+
+
+local function grok_string(self, text, start, etc)
+
+   if text:sub(start,start) ~= '"' then
+      self:onDecodeError("expected string's opening quote", text, start, etc)
+   end
+
+   local i = start + 1 -- +1 to bypass the initial quote
+   local text_len = text:len()
+   local VALUE = ""
+   while i <= text_len do
+      local c = text:sub(i,i)
+      if c == '"' then
+         return VALUE, i + 1
+      end
+      if c ~= '\\' then
+         VALUE = VALUE .. c
+         i = i + 1
+      elseif text:match('^\\b', i) then
+         VALUE = VALUE .. "\b"
+         i = i + 2
+      elseif text:match('^\\f', i) then
+         VALUE = VALUE .. "\f"
+         i = i + 2
+      elseif text:match('^\\n', i) then
+         VALUE = VALUE .. "\n"
+         i = i + 2
+      elseif text:match('^\\r', i) then
+         VALUE = VALUE .. "\r"
+         i = i + 2
+      elseif text:match('^\\t', i) then
+         VALUE = VALUE .. "\t"
+         i = i + 2
+      else
+         local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
+         if hex then
+            i = i + 6 -- bypass what we just read
+
+            -- We have a Unicode codepoint. It could be standalone, or if in the proper range and
+            -- followed by another in a specific range, it'll be a two-code surrogate pair.
+            local codepoint = tonumber(hex, 16)
+            if codepoint >= 0xD800 and codepoint <= 0xDBFF then
+               -- it's a hi surrogate... see whether we have a following low
+               local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
+               if lo_surrogate then
+                  i = i + 6 -- bypass the low surrogate we just read
+                  codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
+               else
+                  -- not a proper low, so we'll just leave the first codepoint as is and spit it out.
+               end
+            end
+            VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
+
+         else
+
+            -- just pass through what's escaped
+            VALUE = VALUE .. text:match('^\\(.)', i)
+            i = i + 2
+         end
+      end
+   end
+
+   self:onDecodeError("unclosed string", text, start, etc)
+end
+
+local function skip_whitespace(text, start)
+
+   local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
+   if match_end then
+      return match_end + 1
+   else
+      return start
+   end
+end
+
+local grok_one -- assigned later
+
+local function grok_object(self, text, start, etc)
+   if text:sub(start,start) ~= '{' then
+      self:onDecodeError("expected '{'", text, start, etc)
+   end
+
+   local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
+
+   local VALUE = self.strictTypes and self:newObject { } or { }
+
+   if text:sub(i,i) == '}' then
+      return VALUE, i + 1
+   end
+   local text_len = text:len()
+   while i <= text_len do
+      local key, new_i = grok_string(self, text, i, etc)
+
+      i = skip_whitespace(text, new_i)
+
+      if text:sub(i, i) ~= ':' then
+         self:onDecodeError("expected colon", text, i, etc)
+      end
+
+      i = skip_whitespace(text, i + 1)
+
+      local new_val, new_i = grok_one(self, text, i)
+
+      VALUE[key] = new_val
+
+      --
+      -- Expect now either '}' to end things, or a ',' to allow us to continue.
+      --
+      i = skip_whitespace(text, new_i)
+
+      local c = text:sub(i,i)
+
+      if c == '}' then
+         return VALUE, i + 1
+      end
+
+      if text:sub(i, i) ~= ',' then
+         self:onDecodeError("expected comma or '}'", text, i, etc)
+      end
+
+      i = skip_whitespace(text, i + 1)
+   end
+
+   self:onDecodeError("unclosed '{'", text, start, etc)
+end
+
+local function grok_array(self, text, start, etc)
+   if text:sub(start,start) ~= '[' then
+      self:onDecodeError("expected '['", text, start, etc)
+   end
+
+   local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
+   local VALUE = self.strictTypes and self:newArray { } or { }
+   if text:sub(i,i) == ']' then
+      return VALUE, i + 1
+   end
+
+   local VALUE_INDEX = 1
+
+   local text_len = text:len()
+   while i <= text_len do
+      local val, new_i = grok_one(self, text, i)
+
+      -- can't table.insert(VALUE, val) here because it's a no-op if val is nil
+      VALUE[VALUE_INDEX] = val
+      VALUE_INDEX = VALUE_INDEX + 1
+
+      i = skip_whitespace(text, new_i)
+
+      --
+      -- Expect now either ']' to end things, or a ',' to allow us to continue.
+      --
+      local c = text:sub(i,i)
+      if c == ']' then
+         return VALUE, i + 1
+      end
+      if text:sub(i, i) ~= ',' then
+         self:onDecodeError("expected comma or '['", text, i, etc)
+      end
+      i = skip_whitespace(text, i + 1)
+   end
+   self:onDecodeError("unclosed '['", text, start, etc)
+end
+
+
+grok_one = function(self, text, start, etc)
+   -- Skip any whitespace
+   start = skip_whitespace(text, start)
+
+   if start > text:len() then
+      self:onDecodeError("unexpected end of string", text, nil, etc)
+   end
+
+   if text:find('^"', start) then
+      return grok_string(self, text, start, etc)
+
+   elseif text:find('^[-0123456789 ]', start) then
+      return grok_number(self, text, start, etc)
+
+   elseif text:find('^%{', start) then
+      return grok_object(self, text, start, etc)
+
+   elseif text:find('^%[', start) then
+      return grok_array(self, text, start, etc)
+
+   elseif text:find('^true', start) then
+      return true, start + 4
+
+   elseif text:find('^false', start) then
+      return false, start + 5
+
+   elseif text:find('^null', start) then
+      return nil, start + 4
+
+   else
+      self:onDecodeError("can't parse JSON", text, start, etc)
+   end
+end
+
+function OBJDEF:decode(text, etc)
+   if type(self) ~= 'table' or self.__index ~= OBJDEF then
+      OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
+   end
+
+   if text == nil then
+      self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
+   elseif type(text) ~= 'string' then
+      self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
+   end
+
+   if text:match('^%s*$') then
+      return nil
+   end
+
+   if text:match('^%s*<') then
+      -- Can't be JSON... we'll assume it's HTML
+      self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
+   end
+
+   --
+   -- Ensure that it's not UTF-32 or UTF-16.
+   -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
+   -- but this package can't handle them.
+   --
+   if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
+      self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
+   end
+
+   local success, value = pcall(grok_one, self, text, 1, etc)
+
+   if success then
+      return value
+   else
+      -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
+      if self.assert then
+         self.assert(false, value)
+      else
+         assert(false, value)
+      end
+      -- and if we're still here, return a nil and throw the error message on as a second arg
+      return nil, value
+   end
+end
+
+local function backslash_replacement_function(c)
+   if c == "\n" then
+      return "\\n"
+   elseif c == "\r" then
+      return "\\r"
+   elseif c == "\t" then
+      return "\\t"
+   elseif c == "\b" then
+      return "\\b"
+   elseif c == "\f" then
+      return "\\f"
+   elseif c == '"' then
+      return '\\"'
+   elseif c == '\\' then
+      return '\\\\'
+   else
+      return string.format("\\u%04x", c:byte())
+   end
+end
+
+local chars_to_be_escaped_in_JSON_string
+   = '['
+   ..    '"'    -- class sub-pattern to match a double quote
+   ..    '%\\'  -- class sub-pattern to match a backslash
+   ..    '%z'   -- class sub-pattern to match a null
+   ..    '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
+   .. ']'
+
+local function json_string_literal(value)
+   local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
+   return '"' .. newval .. '"'
+end
+
+local function object_or_array(self, T, etc)
+   --
+   -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
+   -- object. If there are only numbers, it's a JSON array.
+   --
+   -- If we'll be converting to a JSON object, we'll want to sort the keys so that the
+   -- end result is deterministic.
+   --
+   local string_keys = { }
+   local number_keys = { }
+   local number_keys_must_be_strings = false
+   local maximum_number_key
+
+   for key in pairs(T) do
+      if type(key) == 'string' then
+         table.insert(string_keys, key)
+      elseif type(key) == 'number' then
+         table.insert(number_keys, key)
+         if key <= 0 or key >= math.huge then
+            number_keys_must_be_strings = true
+         elseif not maximum_number_key or key > maximum_number_key then
+            maximum_number_key = key
+         end
+      else
+         self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
+      end
+   end
+
+   if #string_keys == 0 and not number_keys_must_be_strings then
+      --
+      -- An empty table, or a numeric-only array
+      --
+      if #number_keys > 0 then
+         return nil, maximum_number_key -- an array
+      elseif tostring(T) == "JSON array" then
+         return nil
+      elseif tostring(T) == "JSON object" then
+         return { }
+      else
+         -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
+         return nil
+      end
+   end
+
+   table.sort(string_keys)
+
+   local map
+   if #number_keys > 0 then
+      --
+      -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
+      -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
+      --
+
+      if self.noKeyConversion then
+         self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
+      end
+
+      --
+      -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
+      --
+      map = { }
+      for key, val in pairs(T) do
+         map[key] = val
+      end
+
+      table.sort(number_keys)
+
+      --
+      -- Throw numeric keys in there as strings
+      --
+      for _, number_key in ipairs(number_keys) do
+         local string_key = tostring(number_key)
+         if map[string_key] == nil then
+            table.insert(string_keys , string_key)
+            map[string_key] = T[number_key]
+         else
+            self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
+         end
+      end
+   end
+
+   return string_keys, nil, map
+end
+
+--
+-- Encode
+--
+-- 'options' is nil, or a table with possible keys:
+--    pretty            -- if true, return a pretty-printed version
+--    indent            -- a string (usually of spaces) used to indent each nested level
+--    align_keys        -- if true, align all the keys when formatting a table
+--
+local encode_value -- must predeclare because it calls itself
+function encode_value(self, value, parents, etc, options, indent)
+
+   if value == nil then
+      return 'null'
+
+   elseif type(value) == 'string' then
+      return json_string_literal(value)
+
+   elseif type(value) == 'number' then
+      if value ~= value then
+         --
+         -- NaN (Not a Number).
+         -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
+         --
+         return "null"
+      elseif value >= math.huge then
+         --
+         -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
+         -- really be a package option. Note: at least with some implementations, positive infinity
+         -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
+         -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
+         -- case first.
+         --
+         return "1e+9999"
+      elseif value <= -math.huge then
+         --
+         -- Negative infinity.
+         -- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
+         --
+         return "-1e+9999"
+      else
+         return tostring(value)
+      end
+
+   elseif type(value) == 'boolean' then
+      return tostring(value)
+
+   elseif type(value) ~= 'table' then
+      self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
+
+   else
+      --
+      -- A table to be converted to either a JSON object or array.
+      --
+      local T = value
+
+      if type(options) ~= 'table' then
+         options = {}
+      end
+      if type(indent) ~= 'string' then
+         indent = ""
+      end
+
+      if parents[T] then
+         self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
+      else
+         parents[T] = true
+      end
+
+      local result_value
+
+      local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
+      if maximum_number_key then
+         --
+         -- An array...
+         --
+         local ITEMS = { }
+         for i = 1, maximum_number_key do
+            table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
+         end
+
+         if options.pretty then
+            result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
+         else
+            result_value = "["  .. table.concat(ITEMS, ",")  .. "]"
+         end
+
+      elseif object_keys then
+         --
+         -- An object
+         --
+         local TT = map or T
+
+         if options.pretty then
+
+            local KEYS = { }
+            local max_key_length = 0
+            for _, key in ipairs(object_keys) do
+               local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
+               if options.align_keys then
+                  max_key_length = math.max(max_key_length, #encoded)
+               end
+               table.insert(KEYS, encoded)
+            end
+            local key_indent = indent .. tostring(options.indent or "")
+            local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and "  " or "")
+            local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
+
+            local COMBINED_PARTS = { }
+            for i, key in ipairs(object_keys) do
+               local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
+               table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
+            end
+            result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
+
+         else
+
+            local PARTS = { }
+            for _, key in ipairs(object_keys) do
+               local encoded_val = encode_value(self, TT[key],       parents, etc, options, indent)
+               local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
+               table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
+            end
+            result_value = "{" .. table.concat(PARTS, ",") .. "}"
+
+         end
+      else
+         --
+         -- An empty array/object... we'll treat it as an array, though it should really be an option
+         --
+         result_value = "[]"
+      end
+
+      parents[T] = false
+      return result_value
+   end
+end
+
+
+function OBJDEF:encode(value, etc, options)
+   if type(self) ~= 'table' or self.__index ~= OBJDEF then
+      OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
+   end
+   return encode_value(self, value, {}, etc, options or nil)
+end
+
+function OBJDEF:encode_pretty(value, etc, options)
+   if type(self) ~= 'table' or self.__index ~= OBJDEF then
+      OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
+   end
+   return encode_value(self, value, {}, etc, options or default_pretty_options)
+end
+
+function OBJDEF.__tostring()
+   return "JSON encode/decode package"
+end
+
+OBJDEF.__index = OBJDEF
+
+function OBJDEF:new(args)
+   local new = { }
+
+   if args then
+      for key, val in pairs(args) do
+         new[key] = val
+      end
+   end
+
+   return setmetatable(new, OBJDEF)
+end
+
+return OBJDEF:new()
+
+--
+-- Version history:
+--
+--   20141223.14   The encode_pretty() routine produced fine results for small datasets, but isn't really
+--                 appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
+--                 more flexible, and changed the default encode_pretty() to be more generally useful.
+--
+--                 Added a third 'options' argument to the encode() and encode_pretty() routines, to control
+--                 how the encoding takes place.
+--
+--                 Updated docs to add assert() call to the loadfile() line, just as good practice so that
+--                 if there is a problem loading JSON.lua, the appropriate error message will percolate up.
+--
+--   20140920.13   Put back (in a way that doesn't cause warnings about unused variables) the author string,
+--                 so that the source of the package, and its version number, are visible in compiled copies.
+--
+--   20140911.12   Minor lua cleanup.
+--                 Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
+--                 (Thanks to SmugMug's David Parry for these.)
+--
+--   20140418.11   JSON nulls embedded within an array were being ignored, such that
+--                     ["1",null,null,null,null,null,"seven"],
+--                 would return
+--                     {1,"seven"}
+--                 It's now fixed to properly return
+--                     {1, nil, nil, nil, nil, nil, "seven"}
+--                 Thanks to "haddock" for catching the error.
+--
+--   20140116.10   The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
+--
+--   20131118.9    Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
+--                 and this caused some problems.
+--
+--   20131031.8    Unified the code for encode() and encode_pretty(); they had been stupidly separate,
+--                 and had of course diverged (encode_pretty didn't get the fixes that encode got, so
+--                 sometimes produced incorrect results; thanks to Mattie for the heads up).
+--
+--                 Handle encoding tables with non-positive numeric keys (unlikely, but possible).
+--
+--                 If a table has both numeric and string keys, or its numeric keys are inappropriate
+--                 (such as being non-positive or infinite), the numeric keys are turned into
+--                 string keys appropriate for a JSON object. So, as before,
+--                         JSON:encode({ "one", "two", "three" })
+--                 produces the array
+--                         ["one","two","three"]
+--                 but now something with mixed key types like
+--                         JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
+--                 instead of throwing an error produces an object:
+--                         {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
+--
+--                 To maintain the prior throw-an-error semantics, set
+--                      JSON.noKeyConversion = true
+--
+--   20131004.7    Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
+--
+--   20130120.6    Comment update: added a link to the specific page on my blog where this code can
+--                 be found, so that folks who come across the code outside of my blog can find updates
+--                 more easily.
+--
+--   20111207.5    Added support for the 'etc' arguments, for better error reporting.
+--
+--   20110731.4    More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
+--
+--   20110730.3    Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
+--
+--                   * When encoding lua for JSON, Sparse numeric arrays are now handled by
+--                     spitting out full arrays, such that
+--                        JSON:encode({"one", "two", [10] = "ten"})
+--                     returns
+--                        ["one","two",null,null,null,null,null,null,null,"ten"]
+--
+--                     In 20100810.2 and earlier, only up to the first non-null value would have been retained.
+--
+--                   * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
+--                     Version 20100810.2 and earlier created invalid JSON in both cases.
+--
+--                   * Unicode surrogate pairs are now detected when decoding JSON.
+--
+--   20100810.2    added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
+--
+--   20100731.1    initial public release
+--
diff --git a/inc/extract.lua b/inc/extract.lua
new file mode 100644
index 0000000..b647f50
--- /dev/null
+++ b/inc/extract.lua
@@ -0,0 +1,87 @@
+--Main fit find function
+local R = require "rclient"
+local r = R.connect()
+
+local T = {}
+T.types = { M="Magicka", S="Stamina", U="Ulitmate"}
+function T:getFitData(data)
+
+    --Construct arrays from data
+    local mainstat_array = {}
+    local power_array = {}
+    local value_array = {}
+    local health_array = {}
+    local type = "Unknown"
+    for k,v in pairs(data) do
+        local msu, primary, power, health = k:match("([MSU])([0-9.]+)P([0-9.]+)H?([0-9.]+)?")
+        table.insert(mainstat_array, tonumber(primary))
+        table.insert(power_array, tonumber(power))
+        table.insert(health_array, tonumber(health) or 0)
+        table.insert(value_array, tonumber(v))
+        type = self.types[msu] or "Unknown"
+    end
+
+    --Import data to R
+    r["Mainstat"] = mainstat_array
+    r["Power"] = power_array
+    r["Values"] = value_array
+    r["Health"] = health_array
+
+    --First check if it's actually constant
+    r("valconst <- max(Values) == min(Values)")
+    if r["valconst"][1] then
+        return {
+            main=0,
+            power=0,
+            int=value_array[1],
+            rsq=1,
+            const=true,
+        }
+    else
+        --Get linear fit
+        r("fit <- lm(Values ~ Mainstat + Power + Health)")
+        r("details <- summary(fit)")
+
+        --Export results from R
+        local coef = r["fit$coefficients"]
+        local rsq = r["details$r.squared"]
+
+        --Construct result output
+        return {
+            main=coef.Mainstat,
+            power=coef.Power,
+            health=coef.Health,
+            int=coef["(Intercept)"],
+            rsq=rsq[1],
+            const=false,
+            type=type,
+        }
+    end
+end
+
+function T:replaceNumberInDescription(str, needle, formulaSig)
+    local check,f = str:find(needle)
+    if check==nil then return str end
+    local first = str:sub(1,f)
+    local last = ""
+    if #str > f then
+        last = str:sub(f+1,-1)
+    end
+    return first:gsub(needle, formulaSig) .. last
+end
+
+function T:initSkillData(sv)
+    if self.skillref then return self.skillref end
+    self.skillref = {}
+    local skillfull = sv.getSVEntry("SkillsFullInfo")
+    for type,lines in pairs(skillfull) do
+        for line,skills in pairs(lines) do
+            for skill in pairs(skills) do
+                self.skillref[skill] = { type=type, line=line }
+            end
+        end
+    end
+    return self.skillref
+end
+
+return T
\ No newline at end of file
diff --git a/inc/jsonManual.lua b/inc/jsonManual.lua
new file mode 100644
index 0000000..cd7ff1c
--- /dev/null
+++ b/inc/jsonManual.lua
@@ -0,0 +1,43 @@
+local function line(indent, string)
+    f:write(string.rep("  ",indent))
+    f:write(string)
+    f:write("\n")
+    f:flush()
+end
+
+local function escape(str) return '"' .. str:gsub('"','\"') .. '"' end
+
+line(0,"{")
+line(1, '"bonus": {')
+local last
+for key,t in ipairs(setdata.bonuses) do
+    if t.desc then
+        if last then line(2, last .. ",") end
+        last = key .. ': ' .. escape(t.desc):gsub("|cffffff",""):gsub("|r","")
+    end
+end
+if last then line(2,last) end
+line(1,"},")
+
+line(1, '"set": {')
+local last
+for key,t in ipairs(setdata.sets) do
+    if last then line(2, last .. ",") end
+    line(2, key .. ": {")
+    line(3, '"name": ' .. escape(t.name) .. ",")
+    line(3, '"bonuses": [')
+    if t.bonuses then
+        local lastBonus
+        for _,bonus in pairs(t.bonuses) do
+            if lastBonus then line(4, lastBonus .. ",") end
+            lastBonus = '{ "req": ' .. bonus.n .. ', "id": ' .. bonus.id .. '  }'
+        end
+        line(4,lastBonus)
+    end
+    line(3,"]")
+    last = "}"
+end
+line(2,last)
+line(1, '"}')
+line(0,"}")
+setdata.items = {} --This is way too big to handle at the moment
\ No newline at end of file
diff --git a/inc/loadfile.lua b/inc/loadfile.lua
new file mode 100644
index 0000000..fb49039
--- /dev/null
+++ b/inc/loadfile.lua
@@ -0,0 +1,18 @@
+local M = {}
+function M:loadSavedVariables(account, server)
+    if self.data ~=nil then return end
+    dofile(os.getenv('USERPROFILE') .. "\\Documents\\Elder Scrolls Online\\" .. server .. "\\SavedVariables\\Quant.lua")
+    self.data = QuantData.Default[account]["$AccountWide"].Main
+    return self.data
+end
+
+function M:getSVEntry(entry)
+    return self.data[entry]
+end
+
+function M:loadSVEntry(account, server, entry)
+    self:loadSavedVariables(account, server)
+    return self.data[entry]
+end
+
+return M
\ No newline at end of file
diff --git a/inc/util.lua b/inc/util.lua
new file mode 100644
index 0000000..e24556b
--- /dev/null
+++ b/inc/util.lua
@@ -0,0 +1,39 @@
+local u = {}
+local inspect = require('inspect')
+function u.dump(v) print(inspect(v)) end
+
+function u.nn(v) if v == nil then return "##NIL/UNKNOWN" end return v end
+function u.bl(v) if v then return "TRUE" end return "FALSE" end
+
+function u.sortSet(set)
+    local array = {}
+    for k in pairs(set) do
+        table.insert(array, k)
+    end
+    table.sort(array)
+    return array
+end
+
+function u.getMechanicName(mechanic)
+    if mechanic == 0 then return "Magicka"
+    elseif mechanic == 6 then return "Stamina"
+    elseif mechanic == 10 then return "Ultimate"
+    else return "Unknown: " .. nn(mechanic) end
+end
+
+function u.makeDepth(t, list)
+    if not t then return end
+
+    local ptr = t;
+    for _,v in ipairs(list) do
+        if not ptr[v] then
+            ptr[v] = {}
+        end
+        ptr = ptr[v]
+    end
+end
+
+function u.makeKey(...)
+    return table.join({...},"/")
+end
+return u
\ No newline at end of file
diff --git a/runScript.lua b/runScript.lua
new file mode 100644
index 0000000..acb080c
--- /dev/null
+++ b/runScript.lua
@@ -0,0 +1,31 @@
+--
+-- Created by IntelliJ IDEA.
+-- User: Scott
+-- Date: 4/17/2015
+-- Time: 10:28 PM
+-- To change this template use File | Settings | File Templates.
+--
+
+local scripts = {
+    { file = "scripts/dumpSetsJson.lua", desc = "Set Info -> JSON" },
+    { file = "scripts/DumpForR.lua", desc = "Single Skill Info -> for R" },
+    { file = "scripts/dumpSkillDataJson.lua", desc = "Skill Fit -> JSON" },
+    { file = "scripts/skillDataExtract.lua", desc = "Skill Fit -> DAT (tab-separated)"  },
+    { file = "scripts/SkillFormulaDump.lua", desc = "Skill Formulas only -> CSV" },
+    { file = "scripts/skillNamesByLine.lua", desc = "Skill Names -> console" },
+}
+
+print("Selection function to run:")
+for i,desc in ipairs(scripts) do
+    print("  " .. i .. ") " .. desc.desc)
+end
+io.stdout:write(": ");
+io.stdout:flush()
+
+local option = io.stdin:read("*n")
+if not scripts[option] then
+    print("Invalid option: '" .. option .. "'")
+    os.exit(1)
+end
+
+dofile(scripts[option].file)
\ No newline at end of file
diff --git a/scripts/cfg.lua b/scripts/cfg.lua
deleted file mode 100644
index 3005376..0000000
--- a/scripts/cfg.lua
+++ /dev/null
@@ -1,9 +0,0 @@
--- Configuration for account, etc.
--- Todo: auto-config on first run of a script
-
-local cfg = {}
--- Account to look for the data
-cfg.account = "@Sasky"
--- Server folder. [pts, live, liveeu]
-cfg.server = "pts"
-return cfg
\ No newline at end of file
diff --git a/scripts/inc/JSON.lua b/scripts/inc/JSON.lua
deleted file mode 100644
index 5f11425..0000000
--- a/scripts/inc/JSON.lua
+++ /dev/null
@@ -1,1053 +0,0 @@
--- -*- coding: utf-8 -*-
---
--- Simple JSON encoding and decoding in pure Lua.
---
--- Copyright 2010-2014 Jeffrey Friedl
--- http://regex.info/blog/
---
--- Latest version: http://regex.info/blog/lua/json
---
--- This code is released under a Creative Commons CC-BY "Attribution" License:
--- http://creativecommons.org/licenses/by/3.0/deed.en_US
---
--- It can be used for any purpose so long as the copyright notice above,
--- the web-page links above, and the 'AUTHOR_NOTE' string below are
--- maintained. Enjoy.
---
-local VERSION = 20141223.14 -- version history at end of file
-local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
-
---
--- The 'AUTHOR_NOTE' variable exists so that information about the source
--- of the package is maintained even in compiled versions. It's also
--- included in OBJDEF below mostly to quiet warnings about unused variables.
---
-local OBJDEF = {
-   VERSION      = VERSION,
-   AUTHOR_NOTE  = AUTHOR_NOTE,
-}
-
-
---
--- Simple JSON encoding and decoding in pure Lua.
--- http://www.json.org/
---
---
---   JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
---
---   local lua_value = JSON:decode(raw_json_text)
---
---   local raw_json_text    = JSON:encode(lua_table_or_value)
---   local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
---
---
---
--- DECODING (from a JSON string to a Lua table)
---
---
---   JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
---
---   local lua_value = JSON:decode(raw_json_text)
---
---   If the JSON text is for an object or an array, e.g.
---     { "what": "books", "count": 3 }
---   or
---     [ "Larry", "Curly", "Moe" ]
---
---   the result is a Lua table, e.g.
---     { what = "books", count = 3 }
---   or
---     { "Larry", "Curly", "Moe" }
---
---
---   The encode and decode routines accept an optional second argument,
---   "etc", which is not used during encoding or decoding, but upon error
---   is passed along to error handlers. It can be of any type (including nil).
---
---
---
--- ERROR HANDLING
---
---   With most errors during decoding, this code calls
---
---      JSON:onDecodeError(message, text, location, etc)
---
---   with a message about the error, and if known, the JSON text being
---   parsed and the byte count where the problem was discovered. You can
---   replace the default JSON:onDecodeError() with your own function.
---
---   The default onDecodeError() merely augments the message with data
---   about the text and the location if known (and if a second 'etc'
---   argument had been provided to decode(), its value is tacked onto the
---   message as well), and then calls JSON.assert(), which itself defaults
---   to Lua's built-in assert(), and can also be overridden.
---
---   For example, in an Adobe Lightroom plugin, you might use something like
---
---          function JSON:onDecodeError(message, text, location, etc)
---             LrErrors.throwUserError("Internal Error: invalid JSON data")
---          end
---
---   or even just
---
---          function JSON.assert(message)
---             LrErrors.throwUserError("Internal Error: " .. message)
---          end
---
---   If JSON:decode() is passed a nil, this is called instead:
---
---      JSON:onDecodeOfNilError(message, nil, nil, etc)
---
---   and if JSON:decode() is passed HTML instead of JSON, this is called:
---
---      JSON:onDecodeOfHTMLError(message, text, nil, etc)
---
---   The use of the fourth 'etc' argument allows stronger coordination
---   between decoding and error reporting, especially when you provide your
---   own error-handling routines. Continuing with the the Adobe Lightroom
---   plugin example:
---
---          function JSON:onDecodeError(message, text, location, etc)
---             local note = "Internal Error: invalid JSON data"
---             if type(etc) = 'table' and etc.photo then
---                note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
---             end
---             LrErrors.throwUserError(note)
---          end
---
---            :
---            :
---
---          for i, photo in ipairs(photosToProcess) do
---               :
---               :
---               local data = JSON:decode(someJsonText, { photo = photo })
---               :
---               :
---          end
---
---
---
---
---
--- DECODING AND STRICT TYPES
---
---   Because both JSON objects and JSON arrays are converted to Lua tables,
---   it's not normally possible to tell which original JSON type a
---   particular Lua table was derived from, or guarantee decode-encode
---   round-trip equivalency.
---
---   However, if you enable strictTypes, e.g.
---
---      JSON = assert(loadfile "JSON.lua")() --load the routines
---      JSON.strictTypes = true
---
---   then the Lua table resulting from the decoding of a JSON object or
---   JSON array is marked via Lua metatable, so that when re-encoded with
---   JSON:encode() it ends up as the appropriate JSON type.
---
---   (This is not the default because other routines may not work well with
---   tables that have a metatable set, for example, Lightroom API calls.)
---
---
--- ENCODING (from a lua table to a JSON string)
---
---   JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
---
---   local raw_json_text    = JSON:encode(lua_table_or_value)
---   local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
---   local custom_pretty    = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "|  ", align_keys = false })
---
---   On error during encoding, this code calls:
---
---     JSON:onEncodeError(message, etc)
---
---   which you can override in your local JSON object.
---
---   The 'etc' in the error call is the second argument to encode()
---   and encode_pretty(), or nil if it wasn't provided.
---
---
--- PRETTY-PRINTING
---
---   An optional third argument, a table of options, allows a bit of
---   configuration about how the encoding takes place:
---
---     pretty = JSON:encode(val, etc, {
---                                       pretty = true,      -- if false, no other options matter
---                                       indent = "   ",     -- this provides for a three-space indent per nesting level
---                                       align_keys = false, -- see below
---                                     })
---
---   encode() and encode_pretty() are identical except that encode_pretty()
---   provides a default options table if none given in the call:
---
---       { pretty = true, align_keys = false, indent = "  " }
---
---   For example, if
---
---      JSON:encode(data)
---
---   produces:
---
---      {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
---
---   then
---
---      JSON:encode_pretty(data)
---
---   produces:
---
---      {
---        "city": "Kyoto",
---        "climate": {
---          "avg_temp": 16,
---          "humidity": "high",
---          "snowfall": "minimal"
---        },
---        "country": "Japan",
---        "wards": 11
---      }
---
---   The following three lines return identical results:
---       JSON:encode_pretty(data)
---       JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = "  " })
---       JSON:encode       (data, nil, { pretty = true, align_keys = false, indent = "  " })
---
---   An example of setting your own indent string:
---
---     JSON:encode_pretty(data, nil, { pretty = true, indent = "|    " })
---
---   produces:
---
---      {
---      |    "city": "Kyoto",
---      |    "climate": {
---      |    |    "avg_temp": 16,
---      |    |    "humidity": "high",
---      |    |    "snowfall": "minimal"
---      |    },
---      |    "country": "Japan",
---      |    "wards": 11
---      }
---
---   An example of setting align_keys to true:
---
---     JSON:encode_pretty(data, nil, { pretty = true, indent = "  ", align_keys = true })
---
---   produces:
---
---      {
---           "city": "Kyoto",
---        "climate": {
---                     "avg_temp": 16,
---                     "humidity": "high",
---                     "snowfall": "minimal"
---                   },
---        "country": "Japan",
---          "wards": 11
---      }
---
---   which I must admit is kinda ugly, sorry. This was the default for
---   encode_pretty() prior to version 20141223.14.
---
---
---  AMBIGUOUS SITUATIONS DURING THE ENCODING
---
---   During the encode, if a Lua table being encoded contains both string
---   and numeric keys, it fits neither JSON's idea of an object, nor its
---   idea of an array. To get around this, when any string key exists (or
---   when non-positive numeric keys exist), numeric keys are converted to
---   strings.
---
---   For example,
---     JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
---   produces the JSON object
---     {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
---
---   To prohibit this conversion and instead make it an error condition, set
---      JSON.noKeyConversion = true
---
-
-
-
-
---
--- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
---
---    assert
---    onDecodeError
---    onDecodeOfNilError
---    onDecodeOfHTMLError
---    onEncodeError
---
---  If you want to create a separate Lua JSON object with its own error handlers,
---  you can reload JSON.lua or use the :new() method.
---
----------------------------------------------------------------------------
-
-local default_pretty_indent  = "  "
-local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
-
-local isArray  = { __tostring = function() return "JSON array"  end }    isArray.__index  = isArray
-local isObject = { __tostring = function() return "JSON object" end }    isObject.__index = isObject
-
-
-function OBJDEF:newArray(tbl)
-   return setmetatable(tbl or {}, isArray)
-end
-
-function OBJDEF:newObject(tbl)
-   return setmetatable(tbl or {}, isObject)
-end
-
-local function unicode_codepoint_as_utf8(codepoint)
-   --
-   -- codepoint is a number
-   --
-   if codepoint <= 127 then
-      return string.char(codepoint)
-
-   elseif codepoint <= 2047 then
-      --
-      -- 110yyyxx 10xxxxxx         <-- useful notation from http://en.wikipedia.org/wiki/Utf8
-      --
-      local highpart = math.floor(codepoint / 0x40)
-      local lowpart  = codepoint - (0x40 * highpart)
-      return string.char(0xC0 + highpart,
-                         0x80 + lowpart)
-
-   elseif codepoint <= 65535 then
-      --
-      -- 1110yyyy 10yyyyxx 10xxxxxx
-      --
-      local highpart  = math.floor(codepoint / 0x1000)
-      local remainder = codepoint - 0x1000 * highpart
-      local midpart   = math.floor(remainder / 0x40)
-      local lowpart   = remainder - 0x40 * midpart
-
-      highpart = 0xE0 + highpart
-      midpart  = 0x80 + midpart
-      lowpart  = 0x80 + lowpart
-
-      --
-      -- Check for an invalid character (thanks Andy R. at Adobe).
-      -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
-      --
-      if ( highpart == 0xE0 and midpart < 0xA0 ) or
-         ( highpart == 0xED and midpart > 0x9F ) or
-         ( highpart == 0xF0 and midpart < 0x90 ) or
-         ( highpart == 0xF4 and midpart > 0x8F )
-      then
-         return "?"
-      else
-         return string.char(highpart,
-                            midpart,
-                            lowpart)
-      end
-
-   else
-      --
-      -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
-      --
-      local highpart  = math.floor(codepoint / 0x40000)
-      local remainder = codepoint - 0x40000 * highpart
-      local midA      = math.floor(remainder / 0x1000)
-      remainder       = remainder - 0x1000 * midA
-      local midB      = math.floor(remainder / 0x40)
-      local lowpart   = remainder - 0x40 * midB
-
-      return string.char(0xF0 + highpart,
-                         0x80 + midA,
-                         0x80 + midB,
-                         0x80 + lowpart)
-   end
-end
-
-function OBJDEF:onDecodeError(message, text, location, etc)
-   if text then
-      if location then
-         message = string.format("%s at char %d of: %s", message, location, text)
-      else
-         message = string.format("%s: %s", message, text)
-      end
-   end
-
-   if etc ~= nil then
-      message = message .. " (" .. OBJDEF:encode(etc) .. ")"
-   end
-
-   if self.assert then
-      self.assert(false, message)
-   else
-      assert(false, message)
-   end
-end
-
-OBJDEF.onDecodeOfNilError  = OBJDEF.onDecodeError
-OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
-
-function OBJDEF:onEncodeError(message, etc)
-   if etc ~= nil then
-      message = message .. " (" .. OBJDEF:encode(etc) .. ")"
-   end
-
-   if self.assert then
-      self.assert(false, message)
-   else
-      assert(false, message)
-   end
-end
-
-local function grok_number(self, text, start, etc)
-   --
-   -- Grab the integer part
-   --
-   local integer_part = text:match('^-?[1-9]%d*', start)
-                     or text:match("^-?0",        start)
-
-   if not integer_part then
-      self:onDecodeError("expected number", text, start, etc)
-   end
-
-   local i = start + integer_part:len()
-
-   --
-   -- Grab an optional decimal part
-   --
-   local decimal_part = text:match('^%.%d+', i) or ""
-
-   i = i + decimal_part:len()
-
-   --
-   -- Grab an optional exponential part
-   --
-   local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
-
-   i = i + exponent_part:len()
-
-   local full_number_text = integer_part .. decimal_part .. exponent_part
-   local as_number = tonumber(full_number_text)
-
-   if not as_number then
-      self:onDecodeError("bad number", text, start, etc)
-   end
-
-   return as_number, i
-end
-
-
-local function grok_string(self, text, start, etc)
-
-   if text:sub(start,start) ~= '"' then
-      self:onDecodeError("expected string's opening quote", text, start, etc)
-   end
-
-   local i = start + 1 -- +1 to bypass the initial quote
-   local text_len = text:len()
-   local VALUE = ""
-   while i <= text_len do
-      local c = text:sub(i,i)
-      if c == '"' then
-         return VALUE, i + 1
-      end
-      if c ~= '\\' then
-         VALUE = VALUE .. c
-         i = i + 1
-      elseif text:match('^\\b', i) then
-         VALUE = VALUE .. "\b"
-         i = i + 2
-      elseif text:match('^\\f', i) then
-         VALUE = VALUE .. "\f"
-         i = i + 2
-      elseif text:match('^\\n', i) then
-         VALUE = VALUE .. "\n"
-         i = i + 2
-      elseif text:match('^\\r', i) then
-         VALUE = VALUE .. "\r"
-         i = i + 2
-      elseif text:match('^\\t', i) then
-         VALUE = VALUE .. "\t"
-         i = i + 2
-      else
-         local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
-         if hex then
-            i = i + 6 -- bypass what we just read
-
-            -- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-            -- followed by another in a specific range, it'll be a two-code surrogate pair.
-            local codepoint = tonumber(hex, 16)
-            if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-               -- it's a hi surrogate... see whether we have a following low
-               local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
-               if lo_surrogate then
-                  i = i + 6 -- bypass the low surrogate we just read
-                  codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
-               else
-                  -- not a proper low, so we'll just leave the first codepoint as is and spit it out.
-               end
-            end
-            VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
-
-         else
-
-            -- just pass through what's escaped
-            VALUE = VALUE .. text:match('^\\(.)', i)
-            i = i + 2
-         end
-      end
-   end
-
-   self:onDecodeError("unclosed string", text, start, etc)
-end
-
-local function skip_whitespace(text, start)
-
-   local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
-   if match_end then
-      return match_end + 1
-   else
-      return start
-   end
-end
-
-local grok_one -- assigned later
-
-local function grok_object(self, text, start, etc)
-   if text:sub(start,start) ~= '{' then
-      self:onDecodeError("expected '{'", text, start, etc)
-   end
-
-   local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
-
-   local VALUE = self.strictTypes and self:newObject { } or { }
-
-   if text:sub(i,i) == '}' then
-      return VALUE, i + 1
-   end
-   local text_len = text:len()
-   while i <= text_len do
-      local key, new_i = grok_string(self, text, i, etc)
-
-      i = skip_whitespace(text, new_i)
-
-      if text:sub(i, i) ~= ':' then
-         self:onDecodeError("expected colon", text, i, etc)
-      end
-
-      i = skip_whitespace(text, i + 1)
-
-      local new_val, new_i = grok_one(self, text, i)
-
-      VALUE[key] = new_val
-
-      --
-      -- Expect now either '}' to end things, or a ',' to allow us to continue.
-      --
-      i = skip_whitespace(text, new_i)
-
-      local c = text:sub(i,i)
-
-      if c == '}' then
-         return VALUE, i + 1
-      end
-
-      if text:sub(i, i) ~= ',' then
-         self:onDecodeError("expected comma or '}'", text, i, etc)
-      end
-
-      i = skip_whitespace(text, i + 1)
-   end
-
-   self:onDecodeError("unclosed '{'", text, start, etc)
-end
-
-local function grok_array(self, text, start, etc)
-   if text:sub(start,start) ~= '[' then
-      self:onDecodeError("expected '['", text, start, etc)
-   end
-
-   local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
-   local VALUE = self.strictTypes and self:newArray { } or { }
-   if text:sub(i,i) == ']' then
-      return VALUE, i + 1
-   end
-
-   local VALUE_INDEX = 1
-
-   local text_len = text:len()
-   while i <= text_len do
-      local val, new_i = grok_one(self, text, i)
-
-      -- can't table.insert(VALUE, val) here because it's a no-op if val is nil
-      VALUE[VALUE_INDEX] = val
-      VALUE_INDEX = VALUE_INDEX + 1
-
-      i = skip_whitespace(text, new_i)
-
-      --
-      -- Expect now either ']' to end things, or a ',' to allow us to continue.
-      --
-      local c = text:sub(i,i)
-      if c == ']' then
-         return VALUE, i + 1
-      end
-      if text:sub(i, i) ~= ',' then
-         self:onDecodeError("expected comma or '['", text, i, etc)
-      end
-      i = skip_whitespace(text, i + 1)
-   end
-   self:onDecodeError("unclosed '['", text, start, etc)
-end
-
-
-grok_one = function(self, text, start, etc)
-   -- Skip any whitespace
-   start = skip_whitespace(text, start)
-
-   if start > text:len() then
-      self:onDecodeError("unexpected end of string", text, nil, etc)
-   end
-
-   if text:find('^"', start) then
-      return grok_string(self, text, start, etc)
-
-   elseif text:find('^[-0123456789 ]', start) then
-      return grok_number(self, text, start, etc)
-
-   elseif text:find('^%{', start) then
-      return grok_object(self, text, start, etc)
-
-   elseif text:find('^%[', start) then
-      return grok_array(self, text, start, etc)
-
-   elseif text:find('^true', start) then
-      return true, start + 4
-
-   elseif text:find('^false', start) then
-      return false, start + 5
-
-   elseif text:find('^null', start) then
-      return nil, start + 4
-
-   else
-      self:onDecodeError("can't parse JSON", text, start, etc)
-   end
-end
-
-function OBJDEF:decode(text, etc)
-   if type(self) ~= 'table' or self.__index ~= OBJDEF then
-      OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
-   end
-
-   if text == nil then
-      self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
-   elseif type(text) ~= 'string' then
-      self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
-   end
-
-   if text:match('^%s*$') then
-      return nil
-   end
-
-   if text:match('^%s*<') then
-      -- Can't be JSON... we'll assume it's HTML
-      self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
-   end
-
-   --
-   -- Ensure that it's not UTF-32 or UTF-16.
-   -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-   -- but this package can't handle them.
-   --
-   if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
-      self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
-   end
-
-   local success, value = pcall(grok_one, self, text, 1, etc)
-
-   if success then
-      return value
-   else
-      -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
-      if self.assert then
-         self.assert(false, value)
-      else
-         assert(false, value)
-      end
-      -- and if we're still here, return a nil and throw the error message on as a second arg
-      return nil, value
-   end
-end
-
-local function backslash_replacement_function(c)
-   if c == "\n" then
-      return "\\n"
-   elseif c == "\r" then
-      return "\\r"
-   elseif c == "\t" then
-      return "\\t"
-   elseif c == "\b" then
-      return "\\b"
-   elseif c == "\f" then
-      return "\\f"
-   elseif c == '"' then
-      return '\\"'
-   elseif c == '\\' then
-      return '\\\\'
-   else
-      return string.format("\\u%04x", c:byte())
-   end
-end
-
-local chars_to_be_escaped_in_JSON_string
-   = '['
-   ..    '"'    -- class sub-pattern to match a double quote
-   ..    '%\\'  -- class sub-pattern to match a backslash
-   ..    '%z'   -- class sub-pattern to match a null
-   ..    '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
-   .. ']'
-
-local function json_string_literal(value)
-   local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
-   return '"' .. newval .. '"'
-end
-
-local function object_or_array(self, T, etc)
-   --
-   -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-   -- object. If there are only numbers, it's a JSON array.
-   --
-   -- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-   -- end result is deterministic.
-   --
-   local string_keys = { }
-   local number_keys = { }
-   local number_keys_must_be_strings = false
-   local maximum_number_key
-
-   for key in pairs(T) do
-      if type(key) == 'string' then
-         table.insert(string_keys, key)
-      elseif type(key) == 'number' then
-         table.insert(number_keys, key)
-         if key <= 0 or key >= math.huge then
-            number_keys_must_be_strings = true
-         elseif not maximum_number_key or key > maximum_number_key then
-            maximum_number_key = key
-         end
-      else
-         self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
-      end
-   end
-
-   if #string_keys == 0 and not number_keys_must_be_strings then
-      --
-      -- An empty table, or a numeric-only array
-      --
-      if #number_keys > 0 then
-         return nil, maximum_number_key -- an array
-      elseif tostring(T) == "JSON array" then
-         return nil
-      elseif tostring(T) == "JSON object" then
-         return { }
-      else
-         -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
-         return nil
-      end
-   end
-
-   table.sort(string_keys)
-
-   local map
-   if #number_keys > 0 then
-      --
-      -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
-      -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
-      --
-
-      if self.noKeyConversion then
-         self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
-      end
-
-      --
-      -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
-      --
-      map = { }
-      for key, val in pairs(T) do
-         map[key] = val
-      end
-
-      table.sort(number_keys)
-
-      --
-      -- Throw numeric keys in there as strings
-      --
-      for _, number_key in ipairs(number_keys) do
-         local string_key = tostring(number_key)
-         if map[string_key] == nil then
-            table.insert(string_keys , string_key)
-            map[string_key] = T[number_key]
-         else
-            self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
-         end
-      end
-   end
-
-   return string_keys, nil, map
-end
-
---
--- Encode
---
--- 'options' is nil, or a table with possible keys:
---    pretty            -- if true, return a pretty-printed version
---    indent            -- a string (usually of spaces) used to indent each nested level
---    align_keys        -- if true, align all the keys when formatting a table
---
-local encode_value -- must predeclare because it calls itself
-function encode_value(self, value, parents, etc, options, indent)
-
-   if value == nil then
-      return 'null'
-
-   elseif type(value) == 'string' then
-      return json_string_literal(value)
-
-   elseif type(value) == 'number' then
-      if value ~= value then
-         --
-         -- NaN (Not a Number).
-         -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
-         --
-         return "null"
-      elseif value >= math.huge then
-         --
-         -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-         -- really be a package option. Note: at least with some implementations, positive infinity
-         -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-         -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-         -- case first.
-         --
-         return "1e+9999"
-      elseif value <= -math.huge then
-         --
-         -- Negative infinity.
-         -- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
-         --
-         return "-1e+9999"
-      else
-         return tostring(value)
-      end
-
-   elseif type(value) == 'boolean' then
-      return tostring(value)
-
-   elseif type(value) ~= 'table' then
-      self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
-
-   else
-      --
-      -- A table to be converted to either a JSON object or array.
-      --
-      local T = value
-
-      if type(options) ~= 'table' then
-         options = {}
-      end
-      if type(indent) ~= 'string' then
-         indent = ""
-      end
-
-      if parents[T] then
-         self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
-      else
-         parents[T] = true
-      end
-
-      local result_value
-
-      local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
-      if maximum_number_key then
-         --
-         -- An array...
-         --
-         local ITEMS = { }
-         for i = 1, maximum_number_key do
-            table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
-         end
-
-         if options.pretty then
-            result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
-         else
-            result_value = "["  .. table.concat(ITEMS, ",")  .. "]"
-         end
-
-      elseif object_keys then
-         --
-         -- An object
-         --
-         local TT = map or T
-
-         if options.pretty then
-
-            local KEYS = { }
-            local max_key_length = 0
-            for _, key in ipairs(object_keys) do
-               local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
-               if options.align_keys then
-                  max_key_length = math.max(max_key_length, #encoded)
-               end
-               table.insert(KEYS, encoded)
-            end
-            local key_indent = indent .. tostring(options.indent or "")
-            local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and "  " or "")
-            local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
-
-            local COMBINED_PARTS = { }
-            for i, key in ipairs(object_keys) do
-               local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
-               table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
-            end
-            result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
-
-         else
-
-            local PARTS = { }
-            for _, key in ipairs(object_keys) do
-               local encoded_val = encode_value(self, TT[key],       parents, etc, options, indent)
-               local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
-               table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
-            end
-            result_value = "{" .. table.concat(PARTS, ",") .. "}"
-
-         end
-      else
-         --
-         -- An empty array/object... we'll treat it as an array, though it should really be an option
-         --
-         result_value = "[]"
-      end
-
-      parents[T] = false
-      return result_value
-   end
-end
-
-
-function OBJDEF:encode(value, etc, options)
-   if type(self) ~= 'table' or self.__index ~= OBJDEF then
-      OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
-   end
-   return encode_value(self, value, {}, etc, options or nil)
-end
-
-function OBJDEF:encode_pretty(value, etc, options)
-   if type(self) ~= 'table' or self.__index ~= OBJDEF then
-      OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
-   end
-   return encode_value(self, value, {}, etc, options or default_pretty_options)
-end
-
-function OBJDEF.__tostring()
-   return "JSON encode/decode package"
-end
-
-OBJDEF.__index = OBJDEF
-
-function OBJDEF:new(args)
-   local new = { }
-
-   if args then
-      for key, val in pairs(args) do
-         new[key] = val
-      end
-   end
-
-   return setmetatable(new, OBJDEF)
-end
-
-return OBJDEF:new()
-
---
--- Version history:
---
---   20141223.14   The encode_pretty() routine produced fine results for small datasets, but isn't really
---                 appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
---                 more flexible, and changed the default encode_pretty() to be more generally useful.
---
---                 Added a third 'options' argument to the encode() and encode_pretty() routines, to control
---                 how the encoding takes place.
---
---                 Updated docs to add assert() call to the loadfile() line, just as good practice so that
---                 if there is a problem loading JSON.lua, the appropriate error message will percolate up.
---
---   20140920.13   Put back (in a way that doesn't cause warnings about unused variables) the author string,
---                 so that the source of the package, and its version number, are visible in compiled copies.
---
---   20140911.12   Minor lua cleanup.
---                 Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
---                 (Thanks to SmugMug's David Parry for these.)
---
---   20140418.11   JSON nulls embedded within an array were being ignored, such that
---                     ["1",null,null,null,null,null,"seven"],
---                 would return
---                     {1,"seven"}
---                 It's now fixed to properly return
---                     {1, nil, nil, nil, nil, nil, "seven"}
---                 Thanks to "haddock" for catching the error.
---
---   20140116.10   The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
---
---   20131118.9    Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
---                 and this caused some problems.
---
---   20131031.8    Unified the code for encode() and encode_pretty(); they had been stupidly separate,
---                 and had of course diverged (encode_pretty didn't get the fixes that encode got, so
---                 sometimes produced incorrect results; thanks to Mattie for the heads up).
---
---                 Handle encoding tables with non-positive numeric keys (unlikely, but possible).
---
---                 If a table has both numeric and string keys, or its numeric keys are inappropriate
---                 (such as being non-positive or infinite), the numeric keys are turned into
---                 string keys appropriate for a JSON object. So, as before,
---                         JSON:encode({ "one", "two", "three" })
---                 produces the array
---                         ["one","two","three"]
---                 but now something with mixed key types like
---                         JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
---                 instead of throwing an error produces an object:
---                         {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
---
---                 To maintain the prior throw-an-error semantics, set
---                      JSON.noKeyConversion = true
---
---   20131004.7    Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
---
---   20130120.6    Comment update: added a link to the specific page on my blog where this code can
---                 be found, so that folks who come across the code outside of my blog can find updates
---                 more easily.
---
---   20111207.5    Added support for the 'etc' arguments, for better error reporting.
---
---   20110731.4    More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
---
---   20110730.3    Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
---
---                   * When encoding lua for JSON, Sparse numeric arrays are now handled by
---                     spitting out full arrays, such that
---                        JSON:encode({"one", "two", [10] = "ten"})
---                     returns
---                        ["one","two",null,null,null,null,null,null,null,"ten"]
---
---                     In 20100810.2 and earlier, only up to the first non-null value would have been retained.
---
---                   * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
---                     Version 20100810.2 and earlier created invalid JSON in both cases.
---
---                   * Unicode surrogate pairs are now detected when decoding JSON.
---
---   20100810.2    added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
---
---   20100731.1    initial public release
---
diff --git a/scripts/inc/extract.lua b/scripts/inc/extract.lua
deleted file mode 100644
index eb3bb56..0000000
--- a/scripts/inc/extract.lua
+++ /dev/null
@@ -1,81 +0,0 @@
---Main fit find function
-R = require "rclient"
-r = R.connect()
-
-require "loadfile"
-
-types = { M="Magicka", S="Stamina", U="Ulitmate"}
-function getFitData(data)
-    --Construct arrays from data
-    local mainstat_array = {}
-    local power_array = {}
-    local value_array = {}
-    local health_array = {}
-    local type = "Unknown"
-    for k,v in pairs(data) do
-        local msu, primary, power, health = k:match("([MSU])([0-9.]+)P([0-9.]+)H([0-9.]+)")
-        table.insert(mainstat_array, tonumber(primary))
-        table.insert(power_array, tonumber(power))
-        table.insert(health_array, tonumber(health))
-        table.insert(value_array, tonumber(v))
-        type = types[msu] or "Unknown"
-    end
-
-    --Import data to R
-    r["Mainstat"] = mainstat_array
-    r["Power"] = power_array
-    r["Values"] = value_array
-    r["Health"] = health_array
-
-    --First check if it's actually constant
-    r("valconst <- max(Values) == min(Values)")
-    if r["valconst"][1] then
-        return {
-            main=0,
-            power=0,
-            int=value_array[1],
-            rsq=1,
-            const=true
-        }
-    else
-        --Get linear fit
-        r("fit <- lm(Values ~ Mainstat + Power + Health)")
-        r("details <- summary(fit)")
-
-        --Export results from R
-        local coef = r["fit$coefficients"]
-        local rsq = r["details$r.squared"]
-
-        --Construct result output
-        return {
-            main=coef.Mainstat,
-            power=coef.Power,
-            health=coef.Health,
-            int=coef["(Intercept)"],
-            rsq=rsq[1],
-            const=false
-        }
-    end
-end
-
-function replaceNumberInDescription(str, needle, formulaSig)
-    local check,f = str:find(needle)
-    if check==nil then return str end
-    local first = str:sub(1,f)
-    local last = ""
-    if #str > f then
-        last = str:sub(f+1,-1)
-    end
-    return first:gsub(needle, formulaSig) .. last
-end
-
-skillref = {}
-local sv = require("inc.loadfile")
-local skillfull = sv.getSVEntry("SkillsFullInfo")
-for type,lines in pairs(skillfull) do
-    for line,skills in pairs(lines) do
-        for skill in pairs(skills) do
-            skillref[skill] = { type=type, line=line }
-        end
-    end
-end
\ No newline at end of file
diff --git a/scripts/inc/jsonManual.lua b/scripts/inc/jsonManual.lua
deleted file mode 100644
index cd7ff1c..0000000
--- a/scripts/inc/jsonManual.lua
+++ /dev/null
@@ -1,43 +0,0 @@
-local function line(indent, string)
-    f:write(string.rep("  ",indent))
-    f:write(string)
-    f:write("\n")
-    f:flush()
-end
-
-local function escape(str) return '"' .. str:gsub('"','\"') .. '"' end
-
-line(0,"{")
-line(1, '"bonus": {')
-local last
-for key,t in ipairs(setdata.bonuses) do
-    if t.desc then
-        if last then line(2, last .. ",") end
-        last = key .. ': ' .. escape(t.desc):gsub("|cffffff",""):gsub("|r","")
-    end
-end
-if last then line(2,last) end
-line(1,"},")
-
-line(1, '"set": {')
-local last
-for key,t in ipairs(setdata.sets) do
-    if last then line(2, last .. ",") end
-    line(2, key .. ": {")
-    line(3, '"name": ' .. escape(t.name) .. ",")
-    line(3, '"bonuses": [')
-    if t.bonuses then
-        local lastBonus
-        for _,bonus in pairs(t.bonuses) do
-            if lastBonus then line(4, lastBonus .. ",") end
-            lastBonus = '{ "req": ' .. bonus.n .. ', "id": ' .. bonus.id .. '  }'
-        end
-        line(4,lastBonus)
-    end
-    line(3,"]")
-    last = "}"
-end
-line(2,last)
-line(1, '"}')
-line(0,"}")
-setdata.items = {} --This is way too big to handle at the moment
\ No newline at end of file
diff --git a/scripts/inc/loadfile.lua b/scripts/inc/loadfile.lua
deleted file mode 100644
index fb49039..0000000
--- a/scripts/inc/loadfile.lua
+++ /dev/null
@@ -1,18 +0,0 @@
-local M = {}
-function M:loadSavedVariables(account, server)
-    if self.data ~=nil then return end
-    dofile(os.getenv('USERPROFILE') .. "\\Documents\\Elder Scrolls Online\\" .. server .. "\\SavedVariables\\Quant.lua")
-    self.data = QuantData.Default[account]["$AccountWide"].Main
-    return self.data
-end
-
-function M:getSVEntry(entry)
-    return self.data[entry]
-end
-
-function M:loadSVEntry(account, server, entry)
-    self:loadSavedVariables(account, server)
-    return self.data[entry]
-end
-
-return M
\ No newline at end of file
diff --git a/scripts/inc/util.lua b/scripts/inc/util.lua
deleted file mode 100644
index 6d32054..0000000
--- a/scripts/inc/util.lua
+++ /dev/null
@@ -1,23 +0,0 @@
-local u = {}
-local inspect = require('inspect')
-function u.dump(v) print(inspect(v)) end
-
-function u.nn(v) if v == nil then return "##NIL/UNKNOWN" end return v end
-function u.bl(v) if v then return "TRUE" end return "FALSE" end
-
-function u.sortSet(set)
-    local array = {}
-    for k in pairs(set) do
-        table.insert(array, k)
-    end
-    table.sort(array)
-    return array
-end
-
-function u.getMechanicName(mechanic)
-    if mechanic == 0 then return "Magicka"
-    elseif mechanic == 6 then return "Stamina"
-    elseif mechanic == 10 then return "Ultimate"
-    else return "Unknown: " .. nn(mechanic) end
-end
-return u
\ No newline at end of file