fixed hardmode calculation for DSA

René Welbers [01-10-16 - 11:37]
fixed hardmode calculation for DSA
Filename
RaidTimer.lua
diff --git a/RaidTimer.lua b/RaidTimer.lua
index c5430f3..cc9cdcd 100644
--- a/RaidTimer.lua
+++ b/RaidTimer.lua
@@ -297,7 +297,7 @@ function RaidTimer.TimerUpdate()

             -- hardmode only on the first three raids
             local currentPoints = self.score
-            if self.raidId > 0 and self.raidId <= 4 and self.savedVariables.hardMode then
+            if self.raidId > 0 and self.raidId <= 3 and self.savedVariables.hardMode then
                 maxPoints = maxPoints + self.variables.hardModePoints
                 currentPoints = self.score + self.variables.hardModePoints
             end
@@ -342,7 +342,7 @@ function RaidTimer.ScoreUpdate(event, scoreType, scoreAmount, totalScore)

         -- hardmode only on the first three raids
         local currentPoints = totalScore
-        if self.raidId > 0 and self.raidId <= 4 and self.savedVariables.hardMode then
+        if self.raidId > 0 and self.raidId <= 3 and self.savedVariables.hardMode then
             maxPoints = maxPoints + self.variables.hardModePoints
             currentPoints = totalScore + self.variables.hardModePoints
         end