removed use of playername in parameter of function CRT_Collect_Data(playername)

His Dad [12-20-14 - 05:57]
removed use of playername in parameter of function CRT_Collect_Data(playername)
Filename
lua/CORE.lua
diff --git a/lua/CORE.lua b/lua/CORE.lua
index 77bb9f0..c1311f9 100644
--- a/lua/CORE.lua
+++ b/lua/CORE.lua
@@ -2,20 +2,20 @@
 -- v0.4.11


-function CRT_Collect_Data(playername)
-	CRT.SV.Craft_data[playername].shortest = 99999999 -- for this player find next due.
-	CRT_Info_Research(CRAFTING_TYPE_BLACKSMITHING, 0, playername)
-	CRT_Info_Research(CRAFTING_TYPE_CLOTHIER, 1, playername)
-	CRT_Info_Research(CRAFTING_TYPE_WOODWORKING, 2, playername)
+function CRT_Collect_Data()
+	CRT.SV.Craft_data[CRT.playername].shortest = 99999999 -- for this player find next due.
+	CRT_Info_Research(CRAFTING_TYPE_BLACKSMITHING, 0)
+	CRT_Info_Research(CRAFTING_TYPE_CLOTHIER, 1)
+	CRT_Info_Research(CRAFTING_TYPE_WOODWORKING, 2)
 end


-function CRT_Info_Research(craft_type,id_craft,playername)
+function CRT_Info_Research(craft_type,id_craft)
 	local Simu_craft = 0
 	local MaxResearch = GetMaxSimultaneousSmithingResearch(craft_type)
 	local nbtype = GetNumSmithingResearchLines(craft_type) --Nombre de item craftable pour un craft(ex couture: jambe/robe/ect)

-	CRT.SV.Craft_data[playername][id_craft] = {}
+	CRT.SV.Craft_data[CRT.playername][id_craft] = {}


 	for ResearchLines = 1, nbtype, 1 do
@@ -33,39 +33,38 @@ function CRT_Info_Research(craft_type,id_craft,playername)



-			CRT.SV.Craft_data[playername][id_craft][Simu_craft] = {}
-			CRT.SV.Craft_data[playername][id_craft][Simu_craft]["PlayerName"] = playername
-			CRT.SV.Craft_data[playername][id_craft][Simu_craft]["Alert"] = true
-			CRT.SV.Craft_data[playername][id_craft][Simu_craft]["EndTimeStamp"] = GetTimeStamp() + timeRemaining
-			CRT.SV.Craft_data[playername][id_craft][Simu_craft]["Item_name"] = string.sub(item_name, 1, 18)
-			CRT.SV.Craft_data[playername][id_craft][Simu_craft]["Item_icon"] = item_icon
-			CRT.SV.Craft_data[playername][id_craft][Simu_craft]["Trait_name"] = trait_name
-			CRT.SV.Craft_data[playername][id_craft][Simu_craft]["Trait_icon"] = trait_icon
-			CRT.SV.Craft_data[playername][id_craft][Simu_craft]["Trait_description"] = trait_description
+			CRT.SV.Craft_data[CRT.playername][id_craft][Simu_craft] = {}
+			CRT.SV.Craft_data[CRT.playername][id_craft][Simu_craft]["PlayerName"] = CRT.playername
+			CRT.SV.Craft_data[CRT.playername][id_craft][Simu_craft]["Alert"] = true
+			CRT.SV.Craft_data[CRT.playername][id_craft][Simu_craft]["EndTimeStamp"] = GetTimeStamp() + timeRemaining
+			CRT.SV.Craft_data[CRT.playername][id_craft][Simu_craft]["Item_name"] = string.sub(item_name, 1, 18)
+			CRT.SV.Craft_data[CRT.playername][id_craft][Simu_craft]["Item_icon"] = item_icon
+			CRT.SV.Craft_data[CRT.playername][id_craft][Simu_craft]["Trait_name"] = trait_name
+			CRT.SV.Craft_data[CRT.playername][id_craft][Simu_craft]["Trait_icon"] = trait_icon
+			CRT.SV.Craft_data[CRT.playername][id_craft][Simu_craft]["Trait_description"] = trait_description

-			if CRT.SV.Craft_data[playername].shortest > timeRemaining
-				then CRT.SV.Craft_data[playername].shortest = timeRemaining
+			if CRT.SV.Craft_data[CRT.playername].shortest > timeRemaining
+				then CRT.SV.Craft_data[CRT.playername].shortest = timeRemaining
 			end
 				--	d("Type de craft :"..id_craft.." nom de l'item :"..name.." temps restant :"..temp_timer[Simu_craft])
 			end
 		end
 	end
-	CRT.SV.Craft_data[playername][id_craft]["MaxResearch"] = MaxResearch
-	CRT.SV.Craft_data[playername][id_craft]["Simu_craft"] = Simu_craft
+	CRT.SV.Craft_data[CRT.playername][id_craft]["MaxResearch"] = MaxResearch
+	CRT.SV.Craft_data[CRT.playername][id_craft]["Simu_craft"] = Simu_craft
 end

 function CRT_Research_started()

-		local playername = GetUnitName("player")
 		-- erase all data for this character
-		CRT.SV.Craft_data[playername] = {}
+		CRT.SV.Craft_data[CRT.playername] = {}
 		-- Collect new data
-		CRT_Collect_Data(playername)
+		CRT_Collect_Data()

 		if (CRT_GRID_TLW == nil) then
 			CRT_GRID_Create()
 		end
-		if (CRT_GRID_WD[playername] == nil) then
-			CRT_GRID_Create_Character(playername)
+		if (CRT_GRID_WD[CRT.playername] == nil) then
+			CRT_GRID_Create_Character(CRT.playername)
 		end
 end
\ No newline at end of file