hist = { name = "History", version = "1", initialised = false, SV={}, L={}, me = {}, player = "", last="", tz_offset =0, debug = false } local function log(text) local nowstring = GetTimeString() table.insert(hist.SV.log,nowstring .. ": " .. text) end local function Achievement(_, name, points, id, link) local description local category_id = GetCategoryInfoFromAchievementId(id) local category_name =GetAchievementCategoryInfo(category_id) _,description,_,_,_,_,_= GetAchievementInfo(i) hist.me.ach[id]={ ["Category_ID"] = category_id, ["Category"] = category_name, ["time"] = GetTimeStamp(), ["points"] = points, ["name"] = name, ["description"] = description, ["link"] = link } if hist.debug then d("Achievement Awarded:.. ") d(hist.me.ach[id]) end end local function log_clear() hist.SV.log = {} log("Cleared") end function load_history() -- load up historic Achievements for Category 7 (Dungeons) log("Request to load historic Dungeon Achievements") local name,points,description,completed,adate,atime for i = 1,1400 do name,description,points,_,completed,adate,atime= GetAchievementInfo(i) if completed then cat,_,_ =GetCategoryInfoFromAchievementId(i) if cat == 7 then if hist.me.ach[i] == nil then log("Added historic achievement " ..i .. " " .. name) local category_id = GetCategoryInfoFromAchievementId(id) local category_name =GetAchievementCategoryInfo(category_id) hist.me.ach[i]={ ["Category_ID"] = category_id, ["Category"] = category_name, ["time"] = (luatz_esodate(adate .. " " .. atime)+ hist.tz_offset), ["points"] = points, ["name"] = name, ["description"] = description, ["link"] = GetAchievementLink(i) } end end end end end local function fix() -- fix links etc for any old data local description hist.me.ach_updates = nil log("Request to fix Achievement data") for i,_ in pairs(hist.me.ach) do _, description,_,_,_,_,_= GetAchievementInfo(i) local category_id = GetCategoryInfoFromAchievementId(i) local category_name =GetAchievementCategoryInfo(category_id) hist.me.ach[i]["Category_ID"] = category_id hist.me.ach[i]["Category"] = category_name hist.me.ach[i]["description"] = description hist.me.ach[i]["link"] = GetAchievementLink(i) end end local function Activated() hist.me.levels[hist.me.level].time = math.floor(GetSecondsPlayed() /60) end local function levelup(eventCode, unitTag,_) if unitTag == "player" then local oldlevel = hist.me.level hist.me.level = GetUnitLevel("player") + GetUnitVeteranRank("player") log("Levelled up. Was " .. oldlevel .. " now " .. hist.me.level) hist.me.levels[hist.me.level] = { begin = GetTimeStamp(), time = 0, -- Accumulated time in Minutes Ach_Points = GetEarnedAchievementPoints(), deaths = 0 } if hist.debug then d("Hist: Leveled:.. ") d(hist.me.level) end else -- not "player" if hist.debug then d("Hist: Got Levelup Event, but not for me") d(unitTag) end end end local function gendertext() if (GetUnitGender("player") == GENDER_MALE) then return "M" end if (GetUnitGender("player") == GENDER_FEMALE) then return "F" end return "U" end local function setup_char() log("Set up: " .. hist.player ) hist.SV.data[hist.player] = {} -- initialise data for current char hist.me = hist.SV.data[hist.player] hist.me.Recorded = GetTimeStamp() hist.me.Class = GetUnitClass("player") hist.me.Race = GetUnitRace("player") hist.me.Gender = gendertext() hist.me.level = GetUnitLevel("player") + GetUnitVeteranRank("player") hist.me.Alliance = GetAllianceName(GetUnitAlliance("player")) hist.me.ach={} hist.me.levels = {} hist.me.levels[hist.me.level] = { begin = GetTimeStamp(), time = 0, -- Accumulated time in Minutes Ach_Points = GetEarnedAchievementPoints(), deaths = 0 } -- end of defaults load_history() end local function Dead() hist.me.levels[hist.me.level].deaths = hist.me.levels[hist.me.level].deaths +1 end function hist.Initialise(_, addOnName) if (hist.name ~= addOnName) then return end -- find comupted time differnce. local now = GetTimeStamp() hist.datestr = GetDateStringFromTimestamp(now) hist.timestr = GetTimeString() hist.luatz_ts = luatz_esodate(hist.datestr .." " .. hist.timestr) hist.tz_offset = now - hist.luatz_ts hist.player = GetUnitName("player") local level = GetUnitLevel("player") + GetUnitVeteranRank("player") -- Load the saved variables hist.SV = ZO_SavedVars:NewAccountWide("History_SV", 1, nil, nil) if hist.SV.log == nil then hist.SV.log = {} end if (hist.SV.data == nil ) then hist.SV.data = {} log("hist.SV.data created") end if (hist.SV.old == nil ) then hist.SV.old = {} log("hist.SV.old created") end if hist.SV.data[hist.player] == nil then setup_char() else -- data already there -- but is it for the same char? hist.me = hist.SV.data[hist.player] if hist.me.level == nil then -- fix if doesn't exist hist.me.level = level end if hist.me.ach_updates ~= nil then hist.me.ach_updates = nil end if hist.debug then log("Begin Duplicate tests, Saved -- Calculated" ) log("Alliance test: " .. hist.me.Alliance .. " -- " .. GetAllianceName(GetUnitAlliance("player"))) log("Race test: " .. hist.me.Race .. " -- " .. GetUnitRace("player")) log("Class test: " .. hist.me.Class .. " -- " .. GetUnitClass("player")) log("Gender test: " .. hist.me.Gender .. " -- " .. gendertext()) log("Level Lower: " .. hist.me.level .. " -- " .. level) end if hist.me.Alliance ~= GetAllianceName(GetUnitAlliance("player")) or hist.me.Race ~= GetUnitRace("player") or hist.me.Class ~= GetUnitClass("player") or hist.me["Gender"] ~= gendertext() or hist.me.level > level then -- must be different with same name local now = GetTimeStamp() log("Duplicate Detected, moving to old") hist.SV.old[now] = {} -- save old with timestamp hist.SV.old[now][hist.player] = {} hist.SV.old[now][hist.player] = hist.SV.data[hist.player] -- Saved hist.SV.data[hist.player] = nil -- Poof, gone setup_char() -- setup defaults hist.SV.data[hist.player].OverWrite = true end end hist.me["LoginTime"] = GetTimeStamp() EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_ACHIEVEMENT_AWARDED, Achievement) EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_LEVEL_UPDATE, levelup) EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_VETERAN_RANK_UPDATE, levelup) EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_PLAYER_ACTIVATED, Activated) EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_PLAYER_DEACTIVATED, Activated) EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_PLAYER_DEAD, Dead) hist.initialised = true end SLASH_COMMANDS["/histload"] = load_history SLASH_COMMANDS["/histfix"] = fix SLASH_COMMANDS["/histclear"] = log_clear EVENT_MANAGER:RegisterForEvent(hist.name, EVENT_ADD_ON_LOADED, hist.Initialise)