LeoAltholicSkills2List = ZO_SortFilterList:Subclass() function LeoAltholicSkills2List:New(control) ZO_SortFilterList.InitializeSortFilterList(self, control) local sorterKeys = { ["name"] = {}, } self.masterList = {} self.currentSortKey = "name" self.currentSortOrder = ZO_SORT_ORDER_UP ZO_ScrollList_AddDataType(self.list, 1, "LeoAltholicSkills2ListTemplate", 32, function(control, data) self:SetupEntry(control, data) end) self.sortFunction = function(listEntry1, listEntry2) return ZO_TableOrderingFunction(listEntry1.data, listEntry2.data, self.currentSortKey, sorterKeys, self.currentSortOrder) end return self end function LeoAltholicSkills2List:SetupEntry(control, data) control.data = data control.name = GetControl(control, "Name") control.name:SetText(data.name) control.world = {} for i = 1, 4 do control.world[i] = GetControl(control, "World"..i) if data.skills.world[i] then control.world[i]:SetText(data.skills.world[i].rank) control.world[i].number = tonumber(data.skills.world[i].rank) control.world[i].tooltip = { name = data.skills.world[i].name, rank = data.skills.world[i].rank, id = data.skills.world[i].id, list = {} } for k, skill in ipairs(data.skills.world[i].list) do if data.skills.world[i].list[k].level == nil or data.skills.world[i].list[k].level > 0 then table.insert(control.world[i].tooltip.list, ZO_CachedStrFormat(SI_ABILITY_NAME, data.skills.world[i].list[k].name)) end end else control.world[i]:SetText("-") control.world[i].number = tonumber(0) end if i == 1 then control.world[i].max = tonumber(20) elseif i == 2 then control.world[i].max = tonumber(6) else control.world[i].max = tonumber(10) end end control.guild = {} for i = 1, 6 do control.guild[i] = GetControl(control, "Guild"..i) if data.skills.guild[i] then control.guild[i]:SetText(data.skills.guild[i].rank) control.guild[i].number = tonumber(data.skills.guild[i].rank) control.guild[i].tooltip = { name = data.skills.guild[i].name, rank = data.skills.guild[i].rank, id = data.skills.guild[i].id, list = {} } for k, skill in ipairs(data.skills.guild[i].list) do if data.skills.guild[i].list[k].level == nil or data.skills.guild[i].list[k].level > 0 then table.insert(control.guild[i].tooltip.list, ZO_CachedStrFormat(SI_ABILITY_NAME, data.skills.guild[i].list[k].name)) end end else control.guild[i]:SetText("-") control.guild[i].number = tonumber(0) end control.guild[i].max = tonumber(10) end control.ava = {} for i = 1, 3 do control.ava[i] = GetControl(control, "AvA"..i) if data.skills.ava[i] then control.ava[i]:SetText(data.skills.ava[i].rank) control.ava[i].number = tonumber(data.skills.ava[i].rank) control.ava[i].tooltip = { name = data.skills.ava[i].name, rank = data.skills.ava[i].rank, id = data.skills.ava[i].id, list = {} } for k, skill in ipairs(data.skills.ava[i].list) do if data.skills.ava[i].list[k].level == nil or data.skills.ava[i].list[k].level > 0 then table.insert(control.ava[i].tooltip.list, ZO_CachedStrFormat(SI_ABILITY_NAME, data.skills.ava[i].list[k].name)) end end else control.ava[i]:SetText("-") control.ava[i].number = tonumber(0) end control.ava[i].max = tonumber(50) end ZO_SortFilterList.SetupRow(self, control, data) end function LeoAltholicSkills2List:ColorRow(control, data, mouseIsOver) local color = ZO_SECOND_CONTRAST_TEXT local r, g, b = GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, ITEM_QUALITY_MAGIC) for i = 1, control:GetNumChildren() do local child = control:GetChild(i) if child then if child:GetType() == CT_LABEL and string.find(child:GetName(), 'Name$') then if data.name == LeoAltholic.CharName then child:SetColor(r, g, b) else child:SetColor(color:UnpackRGBA()) end end if not child.nonRecolorable and child.number ~= nil then if child.number == child.max then child:SetColor(0, 1, 0, 1) elseif child.number > child.max * 0.8 then child:SetColor(1, 1, 0, 1) elseif child.number > child.max * 0.1 then child:SetColor(color:UnpackRGBA()) else child:SetColor(1, 0, 0, 1) end end end end end function LeoAltholicSkills2List:BuildMasterList() self.masterList = {} local list = LeoAltholic.ExportCharacters(true) for k, v in ipairs(list) do local data = { name = v.bio.name, skills = v.skills } data.queueIndex = k table.insert(self.masterList, data) end end function LeoAltholicSkills2List:SortScrollList() local scrollData = ZO_ScrollList_GetDataList(self.list) table.sort(scrollData, self.sortFunction) end function LeoAltholicSkills2List:FilterScrollList() local scrollData = ZO_ScrollList_GetDataList(self.list) ZO_ClearNumericallyIndexedTable(scrollData) for i = 1, #self.masterList do local data = self.masterList[i] table.insert(scrollData, ZO_ScrollList_CreateDataEntry(1, data)) end end