--[[ Author: Jarth Filename: CBs_Fragment.lua ]] -- ------------------------------------------------------------------------------------------------- -- VARIABLES -- ------------------------------------------------------------------------------------------------- local base = CollectionBars ------------------------------------------------------------------------------------------------- -- PRIVATE FUNCTIONS -- ------------------------------------------------------------------------------------------------- function base.UpdateFragments(fragmentType) for _, _type in pairs(base.Type) do if _type.Saved.Enabled then base.UpdateFragment(_type, fragmentType) end end base.UpdateFragment(base.Global.Combine, fragmentType) end function base.UpdateFragment(_type, fragmentType) local currentScene = SCENE_MANAGER:GetCurrentScene() local isHidden = currentScene == SCENE_MANAGER:GetScene("gameMenuInGame") and not base.Saved.ShowBarInMenu if _type.Fragment == nil then _type.Fragment = ZO_HUDFadeSceneFragment:New(_type.Frame) end for key, scene in pairs(base.Global.ScenePairs) do if not fragmentType or key == fragmentType then if scene ~= nil then if base.Saved[key] then if scene == currentScene then isHidden = false end if not scene:HasFragment(_type.Fragment) then scene:AddFragment(_type.Fragment) end else scene:RemoveFragment(_type.Fragment) end end end end _type.Frame:SetHidden(isHidden) end