DAS.shareables = DAS.shareables or {} DAS.bingo = DAS.bingo or {} DAS.questFinisher = DAS.questFinisher or {} DAS.questStarter = DAS.questStarter or {} local zoneId = 1086 local tbl = {} local tbl2 = {} --[[ set up the tables. Order of quests in the UI depends on the order you add them here. Important: You have to use GetString(YOUR_QUEST_NAME_CONSTANT) here, or localization won't work. Localization strings are defined in ../locale/<lang>.lua --]] -- Nisuzi table.insert(tbl, GetString(DAS_KITTY_WILY)) table.insert(tbl2, {[1] = "wily", [2] = "trade", [3] = "trader"}) table.insert(tbl, GetString(DAS_KITTY_WIND)) -- Ri'hirr table.insert(tbl, GetString(DAS_KITTY_HUNGRY)) table.insert(tbl2, {[1] = "hungry", [2] = "food"}) table.insert(tbl, GetString(DAS_KITTY_DEATH)) table.insert(tbl2, {[1] = "death", [2] = "day"}) -- rinse and repeat, until all your corresponding quest names / bingo strings are in your tables -- ... -- now set the table with the quest names for the zone DAS.shareables[zoneId] = tbl -- call the func to make the bingo table. DAS.makeBingoTable(zoneId, tbl2) DAS.questStarter[zoneId] = { ["Ri'hirr"] = true, ["Nisuzi"] = true, } DAS.questFinisher[zoneId] = { ["Ri'hirr"] = true, ["Nisuzi"] = true, } DAS.questIds[zoneId] = { -- single -- [5518] = true, -- "Meat for the Masses", -- [5519] = true, -- "Scholarly Salvage", -- [5520] = true, -- "Flames of Forge and Fallen", -- [5521] = true, -- "Nature's Bounty", -- [5522] = true, -- "Heresy of Ignorance", -- [5523] = true, -- "Snow and Steam", -- [5524] = true, -- "Reeking of Foul Play", -- Group -- [5507] = true, -- "Breakfast of the Bizarre", -- [5515] = true, -- "Free Spirits", -- [5514] = true, -- "Getting a Bellyful", -- [5509] = true, -- "Parts of the Whole", -- [5504] = true, -- "The Skin Trade", -- [5505] = true, -- "Fire in the Hold", }