Character Mode Trials Example
me.Trials[trials_order]
			me.Trials[i] = {}						-- Dungeon data storage
			me.Trials[i].vet = Trials_Dat[i].vet
			me.Trials[i].box = iup.matrix {numcol=1, numcol_visible=1, numlin=_size(Trials_Dat[i].id), widthdef=110}

			me.Trials[i].box.ach = thischar.ach		-- Put the Achievements here so the mouseover can get the users details
			me.Trials[i].box.dat = Trials_Dat[i]		-- for mouseover
			me.Trials[i].box.mousemove_cb = box_mousemove_cb2
			me.Trials[i].box.leavewindow_cb = box_leavewindow_cb

Trials_Dat["N"].id = {
["1:1"] = {L=1, C=1, Ach=991},	-- "Hel Ra Citadel Completed",  "Defeat the Celestial Warrior, freeing him from the Serpent's control."

Trials_Names2["N"] = {
	["1:1"] = "Craglorn: Hel Ra Citadel Completed",


Dungeon Mode

Line is Achievement Name
Column is Player ID
Data is Y/N

dung.Trials[i]= {}
dung.Trials[i].name = L.Trial_TabName[i]
dung.Trials[i].keys ={}   -- key lookup By playe ID
dung.Trials[i].keys[key][PlayerID]= boolean   key is "L:C"




dung.Trials[i].box = iup.matrix {numcol=#accounts[acc].playerIDs,  numlin=_size(Trials_Dat[i].id), widthdef=100}
iup.SetAttribute(dung.Trials[i].box, "READONLY", "YES")

dung.Trials[i].tab = iup.vbox {
					["tabtitle"] =L.Trial_TabName[i],
					dung.Trials[i].box,
					iup.fill{},
				}
dung.Trials[i].box.dat = Trials_Dat[i]
--	dung.Trials[i].box.mousemove_cb = box_mousemove_cb2
dung.Trials[i].box.leavewindow_cb = box_leavewindow_cb