<GuiXml>
	<Controls>
		<TopLevelControl name="IIFA_GUI" clampedToScreen="true" mouseEnabled="true" moveable="true" hidden="true" resizeHandleSize="10">
			<DimensionConstraints minX="410" minY="300" maxY="1400"/>
			<Anchor point="TOPRIGHT" relativeTo="GUI_ROOT" relativePoint="TOPRIGHT" offsetX="-25" offsetY="40" />

			<OnMoveStop>IIfA:SaveFrameInfo("onMoveStop")</OnMoveStop>
			<OnResizeStop>IIfA:onResizeStop()</OnResizeStop>

			<Controls>
				<Backdrop name="$(parent)_BG" inherits="ZO_DefaultBackdrop" ></Backdrop>

				<Control name="$(parent)_Header" hidden="false" resizeToFitDescendents="false" >
					<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT"/>
					<Anchor point="TOPRIGHT" relativeTo="$(parent)" relativePoint="TOPRIGHT" offsetX="-10" />

					<Controls>
<!-- Lock/Unlock buttons -->
						<Button name="$(parent)_Locked" hidden="true">
							<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="5" offsetY="5"/>
							<OnMouseEnter>IIfA:GuiShowTooltip(self, "Allow window movement")</OnMouseEnter>
							<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
							<OnMouseUp>IIfA:GUILock(false)</OnMouseUp>
							<Dimensions x="24" y="24" />
							<Textures normal="EsoUI/art/miscellaneous/locked_up.dds"
										pressed="EsoUI/art/miscellaneous/locked_down.dds"
									 mouseOver="EsoUI/art/miscellaneous/locked_over.dds"
							/>
						</Button>

						<Button name="$(parent)_Unlocked" >
							<Anchor point="TOPLEFT" relativeTo="$(parent)_Locked" relativePoint="TOPLEFT" offsetX="0" offsetY="0"/>
							<OnMouseEnter>IIfA:GuiShowTooltip(self, "Lock window in place")</OnMouseEnter>
							<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
							<OnMouseUp>IIfA:GUILock(true)</OnMouseUp>
							<Dimensions x="24" y="24" />
							<Textures normal="EsoUI/art/miscellaneous/unlocked_up.dds"
										pressed="EsoUI/art/miscellaneous/unlocked_down.dds"
									 mouseOver="EsoUI/art/miscellaneous/unlocked_over.dds"
							/>
						</Button>
<!-- end of Lock/Unlock buttons -->

<!-- Dock/Undock buttons -->
						<Button name="$(parent)_Docked" hidden="true">
							<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="35"  offsetY="5"/>
							<OnMouseEnter>IIfA:GuiShowTooltip(self, "Un-dock window")</OnMouseEnter>
							<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
							<OnMouseUp>IIfA:GuiDock(false)</OnMouseUp>
							<Dimensions x="24" y="24" />
							<Textures normal="IIfA/assets/icons/docked_up.dds"
										pressed="IIfA/assets/icons/docked_down.dds"
									 mouseOver="IIfA/assets/icons/docked_over.dds"
							/>
						</Button>

						<Button name="$(parent)_Undocked" >
							<Anchor point="TOPLEFT" relativeTo="$(parent)_Docked" relativePoint="TOPLEFT" offsetX="0" offsetY="0"/>
							<OnMouseEnter>IIfA:GuiShowTooltip(self, "Dock window")</OnMouseEnter>
							<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
							<OnMouseUp>IIfA:GuiDock(true)</OnMouseUp>
							<Dimensions x="24" y="24" />
							<Textures normal="IIfA/assets/icons/undocked_up.dds"
										pressed="IIfA/assets/icons/undocked_down.dds"
									 mouseOver="IIfA/assets/icons/undocked_over.dds"
							/>
						</Button>
<!-- end of Dock/Undock buttons -->

						<Label name="$(parent)_Label" mouseEnabled="false" font="ZoFontBookPaper" text="-Inventory Insight-" >
							<Anchor point="TOP" relativeTo="$(parent)" relativePoint="TOP" offsetX="0" offsetY="0"/>
						</Label>

						<Button name="$(parent)_Hide">
							<Anchor point="TOPRIGHT" relativeTo="IIFA_GUI" relativePoint="TOPRIGHT" offsetX="0" offsetY="3"/>
							<OnMouseEnter>IIfA:GuiShowTooltip(self, "Hide window")</OnMouseEnter>
							<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
							<OnMouseUp>IIfA:GUIButtonHideOnMouseUp()</OnMouseUp>
							<Dimensions x="25" y="25" />
							<Textures normal="EsoUI/art/buttons/decline_up.dds"
										pressed="EsoUI/art/buttons/decline_down.dds"
									 mouseOver="EsoUI/art/buttons/decline_over.dds"
							/>
						</Button>

						<Button name="$(parent)_Minimize" >
							<Anchor point="TOPRIGHT" relativeTo="$(parent)_Hide" relativePoint="TOPLEFT" offsetX="-5" offsetY="2"/>
							<OnMouseEnter>IIfA:GuiShowTooltip(self, "Minimize window")	</OnMouseEnter>
							<OnMouseExit>IIfA:GuiHideTooltip(self)	</OnMouseExit>
							<Dimensions x="20" y="20" />
							<OnMouseUp>IIfA:GUIMinimize(true)</OnMouseUp>
							<Textures normal="EsoUI/art/buttons/minimize_normal.dds"
										pressed="EsoUI/art/buttons/minimize_mousedown.dds"
									 mouseOver="EsoUI/art/buttons/minimize_mousedown.dds"
							/>
						</Button>

						<Button name="$(parent)_Maximize" hidden="true">
							<Anchor point="TOPLEFT" relativeTo="$(parent)_Minimize" relativePoint="TOPLEFT" />
							<OnMouseEnter>IIfA:GuiShowTooltip(self, "Restore window")	</OnMouseEnter>
							<OnMouseExit> IIfA:GuiHideTooltip(self)</OnMouseExit>
							<Dimensions x="20" y="20" />
							<OnMouseUp>IIfA:GUIMinimize(false)</OnMouseUp>
							<Textures normal="EsoUI/art/buttons/maximize_normal.dds"
										pressed="EsoUI/art/buttons/maximize_down.dds"
									 mouseOver="EsoUI/art/buttons/maximize_down.dds"
							/>
						</Button>


						<Button name="$(parent)_GoldButton" mouseOverBlendMode="ADD" inherits="ZO_RadioButton">
							<Dimensions x="32" y="32" />
							<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="0" offsetY="45"/>
							<OnMouseEnter>IIfA.CharCurrencyFrame:Show(self)</OnMouseEnter>
							<OnMouseExit>IIfA.CharCurrencyFrame:Hide(self)</OnMouseExit>
							<Textures normal="EsoUI/Art/Bank/bank_tabIcon_gold_up.dds"
										pressed="EsoUI/Art/Bank/bank_tabIcon_gold_up.dds"
									 mouseOver="EsoUI/Art/Bank/bank_tabIcon_gold_up.dds" />
						</Button>

						<Button name="$(parent)_BagButton" mouseOverBlendMode="ADD" inherits="ZO_RadioButton">
							<Dimensions x="24" y="24" />
							<Anchor point="TOPLEFT" relativeTo="$(parent)_GoldButton" relativePoint="TOPRIGHT" offsetX="4" offsetY="0"/>
							<OnMouseEnter>IIfA.CharBagFrame:Show(self)</OnMouseEnter>
							<OnMouseExit>IIfA.CharBagFrame:Hide(self)</OnMouseExit>
							<Textures normal="EsoUI/Art/Tooltips/icon_bag.dds"
										pressed="EsoUI/Art/Tooltips/icon_bag.dds"
 									 mouseOver="EsoUI/Art/Tooltips/icon_bag.dds" />
 <!--							<TextureCoords left="0" right="1.25" top="0" bottom="1.25" /> -->
						</Button>


<!-- 						<Control name="$(parent)_Dropdown" inherits="ZO_ComboBox" mouseEnabled="true"> -->
						<Control name="$(parent)_Dropdown" inherits="ZO_ScrollableComboBox" mouseEnabled="true" tier="HIGH">
							<Dimensions y="29" />
							<Anchor point="TOPLEFT" relativeTo="$(parent)_BagButton" relativePoint="TOPRIGHT" offsetX="10" />
							<Anchor point="BOTTOMRIGHT" relativeTo="$(parent)_BagButton" relativePoint="BOTTOMRIGHT" offsetX="250" offsetY="5" />

							<OnShow>IIfA:GuiSetupDropdown(self)</OnShow>
							<OnMouseEnter>IIfA:GuiShowTooltip(self, "Select inventory to view")</OnMouseEnter>
							<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
						</Control>

						<Control name="$(parent)_Dropdown_Quality" inherits="ZO_ComboBox" mouseEnabled="true" >
							<Dimensions y="29" />
							<Anchor point="TOPLEFT" relativeTo="$(parent)_Dropdown" relativePoint="TOPRIGHT" offsetX="10" />
							<Anchor point="TOPRIGHT" relativeTo="$(parent)" relativePoint="TOPRIGHT" offsetX="0" offsetY= "45"/>
							<OnShow>IIfA:GuiSetupQualityDropdown(self)</OnShow>
							<OnMouseEnter>IIfA:GuiShowTooltip(self, "Select quality")</OnMouseEnter>
							<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
						</Control>
<!-- Filter Group -->
						<Control name="$(parent)_Filter" mouseEnabled="true">
							<Dimensions x="300" y="30" />
							<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="30" offsetY="80"/>
							<Anchor point="BOTTOMRIGHT" relativeTo="$(parent)" relativePoint="TOPRIGHT" offsetX="-10" offsetY="110"/>
							<Controls>
								<Button name="$(parent)_Button0">
									<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="0" offsetY="0"/>
									<Dimensions x="40" y="40" />
									<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "All Items")</OnMouseEnter>
									<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
									<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "All", nil)</OnMouseUp>
									<Textures normal="EsoUI/art/inventory/inventory_tabicon_all_up.dds"
												pressed="EsoUI/art/inventory/inventory_tabicon_all_down.dds"
												mouseOver="EsoUI/art/inventory/inventory_tabicon_all_over.dds"
									/>

								</Button>
								<Button name="$(parent)_Button1">
									<Anchor point="TOPRIGHT" relativeTo="$(parent)_Button0" relativePoint="TOPRIGHT" offsetX="50" offsetY="0"/>
									<Dimensions x="40" y="40" />
									<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Weapons")</OnMouseEnter>
									<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
									<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Weapons", nil)</OnMouseUp>
									<Textures normal="EsoUI/art/inventory/inventory_tabicon_weapons_up.dds"
												pressed="EsoUI/art/inventory/inventory_tabicon_weapons_down.dds"
												mouseOver="EsoUI/art/inventory/inventory_tabicon_weapons_over.dds"
									/>
								</Button>
								<Button name="$(parent)_Button2">
									<Anchor point="TOPRIGHT" relativeTo="$(parent)_Button1" relativePoint="TOPRIGHT" offsetX="50" offsetY="0"/>
									<Dimensions x="40" y="40" />
									<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Armor")</OnMouseEnter>
									<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
									<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Body", nil)</OnMouseUp>
									<Textures normal="EsoUI/art/inventory/inventory_tabicon_armor_up.dds"
												pressed="EsoUI/art/inventory/inventory_tabicon_armor_down.dds"
												mouseOver="EsoUI/art/inventory/inventory_tabicon_armor_over.dds"
									/>
								</Button>
								<Button name="$(parent)_Button3">
									<Anchor point="TOPRIGHT" relativeTo="$(parent)_Button2" relativePoint="TOPRIGHT" offsetX="50" offsetY="0"/>
									<Dimensions x="40" y="40" />
									<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Consumables")</OnMouseEnter>
									<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
									<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Consumable", {ITEMTYPE_CONTAINER, ITEMTYPE_FOOD, ITEMTYPE_DRINK, ITEMTYPE_POTION, ITEMTYPE_POISON, ITEMTYPE_RECIPE, ITEMTYPE_RACIAL_STYLE_MOTIF, ITEMTYPE_AVA_REPAIR, ITEMTYPE_TOOL, ITEMTYPE_CROWN_REPAIR, ITEMTYPE_TROPHY, ITEMTYPE_CROWN_ITEM})</OnMouseUp>
									<Textures normal="EsoUI/art/inventory/inventory_tabicon_consumables_up.dds"
												pressed="EsoUI/art/inventory/inventory_tabicon_consumables_down.dds"
												mouseOver="EsoUI/art/inventory/inventory_tabicon_consumables_over.dds"
									/>
								</Button>
								<Button name="$(parent)_Button4">
									<Anchor point="TOPRIGHT" relativeTo="$(parent)_Button3" relativePoint="TOPRIGHT" offsetX="50" offsetY="0"/>
									<Dimensions x="40" y="40" />
									<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Crafting Materials")</OnMouseEnter>
									<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
									<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Materials", {ITEMTYPE_ARMOR_TRAIT, ITEMTYPE_BLACKSMITHING_MATERIAL, ITEMTYPE_BLACKSMITHING_RAW_MATERIAL, ITEMTYPE_BLACKSMITHING_BOOSTER, ITEMTYPE_CLOTHIER_MATERIAL, ITEMTYPE_CLOTHIER_RAW_MATERIAL, ITEMTYPE_CLOTHIER_BOOSTER, ITEMTYPE_ENCHANTING_RUNE_ASPECT, ITEMTYPE_ENCHANTING_RUNE_ESSENCE, ITEMTYPE_RUNE_POTENCY, ITEMTYPE_FISH, ITEMTYPE_FLAVORING, ITEMTYPE_INGREDIENT, ITEMTYPE_POISON_BASE, ITEMTYPE_POTION_BASE, ITEMTYPE_REAGENT, ITEMTYPE_RAW_MATERIAL, ITEMTYPE_WEAPON_TRAIT, ITEMTYPE_SPICE, ITEMTYPE_WOODWORKING_MATERIAL, ITEMTYPE_WOODWORKING_RAW_MATERIAL, ITEMTYPE_WOODWORKING_BOOSTER, ITEMTYPE_STYLE_MATERIAL})</OnMouseUp>
									<Textures normal="EsoUI/art/inventory/inventory_tabicon_crafting_up.dds"
												pressed="EsoUI/art/inventory/inventory_tabicon_crafting_down.dds"
												mouseOver="EsoUI/art/inventory/inventory_tabicon_crafting_over.dds"
									/>
								</Button>

								<Button name="$(parent)_Button5">
									<Anchor point="TOPRIGHT" relativeTo="$(parent)_Button4" relativePoint="TOPRIGHT" offsetX="50" offsetY="0"/>
									<Dimensions x="40" y="40" />
									<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Furniture")</OnMouseEnter>
									<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
									<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Specialized", {ITEMTYPE_FURNISHING, SPECIALIZED_ITEMTYPE_FURNISHING_CRAFTING_STATION, SPECIALIZED_ITEMTYPE_FURNISHING_LIGHT, SPECIALIZED_ITEMTYPE_FURNISHING_ORNAMENTAL, SPECIALIZED_ITEMTYPE_FURNISHING_SEATING, SPECIALIZED_ITEMTYPE_FURNISHING_TARGET_DUMMY})</OnMouseUp>
									<Textures normal="EsoUI/art/treeicons/collection_indexicon_furnishings_up.dds"
												pressed="esoui/art/treeicons/collection_indexicon_furnishings_down.dds"
												mouseOver="EsoUI/art/treeicons/collection_indexicon_furnishings_over.dds"
									/>


								</Button>

								<Button name="$(parent)_Button6">
									<Anchor point="TOPRIGHT" relativeTo="$(parent)_Button5" relativePoint="TOPRIGHT" offsetX="50" offsetY="0"/>
									<Dimensions x="40" y="40" />
									<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Miscellaneous")</OnMouseEnter>
									<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
									<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Misc", {ITEMTYPE_GLYPH_ARMOR, ITEMTYPE_GLYPH_JEWELRY, ITEMTYPE_GLYPH_WEAPON, ITEMTYPE_SOUL_GEM, ITEMTYPE_SIEGE, ITEMTYPE_LURE, ITEMTYPE_TOOL, ITEMTYPE_REPAIR, ITEMTYPE_TRASH, ITEMTYPE_TROPHY, ITEMTYPE_COLLECTIBLE, ITEMTYPE_FISH, ITEMTYPE_TREASURE})</OnMouseUp>
									<Textures normal="EsoUI/art/inventory/inventory_tabicon_misc_up.dds"
												pressed="EsoUI/art/inventory/inventory_tabicon_misc_down.dds"
												mouseOver="EsoUI/art/inventory/inventory_tabicon_misc_over.dds"
									/>
								</Button>
							</Controls>
						</Control>

<!-- SubFilter Groups -->
						<Control name="$(parent)_Subfilter" mouseEnabled="true" hidden="true">
							<Anchor point="TOPLEFT" relativeTo="$(parent)_Filter" relativePoint="BOTTOMLEFT" offsetX="0" offsetY="4"/>
							<Anchor point="TOPRIGHT" relativeTo="$(parent)_Filter" relativePoint="BOTTOMRIGHT" offsetX="0" offsetY="4"/>
							<DimensionConstraints minY="10"/>
							<Controls>
<!-- SubFilter Group 1 - Weapons -->
								<Control name="$(parent)_1" mouseEnabled="true" hidden="true">
									<Dimensions y="0" />
									<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="0" offsetY="0"/>
									<Controls>
										<Button name="$(parent)_Button0">
											<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "All Weapons")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Weapons", nil)</OnMouseUp>
											<Textures	normal="EsoUI/art/inventory/inventory_tabicon_all_up.dds"
															pressed="EsoUI/art/inventory/inventory_tabicon_all_down.dds"
															mouseOver="EsoUI/art/inventory/inventory_tabicon_all_over.dds" />
										</Button>
										<Button name="$(parent)_Button1">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button0" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "One Handed")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Weapons", {WEAPONTYPE_AXE, WEAPONTYPE_HAMMER, WEAPONTYPE_SWORD, WEAPONTYPE_DAGGER}, {"Axe", "Hammer", "Sword", "Dagger"})</OnMouseUp>
											<Textures	normal = "esoui/art/icons/progression_tabicon_dualwield_up.dds"
														pressed = "esoui/art/icons/progression_tabicon_dualwield_down.dds"
														mouseOver = "esoui/art/icons/progression_tabicon_dualwield_over.dds" />
										</Button>
										<Button name="$(parent)_Button2">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button1" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Two Handed")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Weapons", {WEAPONTYPE_TWO_HANDED_AXE, WEAPONTYPE_TWO_HANDED_HAMMER, WEAPONTYPE_TWO_HANDED_SWORD}, {"Axe 2H", "Hammer 2H", "Sword 2H"})</OnMouseUp>
											<Textures	normal="esoui/art/icons/progression_tabicon_2handed_up.dds"
														pressed="esoui/art/icons/progression_tabicon_2handed_down.dds"
														mouseOver="esoui/art/icons/progression_tabicon_2handed_over.dds" />
										</Button>
										<Button name="$(parent)_Button3">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button2" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Bows")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Weapons", {WEAPONTYPE_BOW})</OnMouseUp>
											<Textures	normal="esoui/art/icons/progression_tabicon_bow_inactive.dds"
														pressed="esoui/art/icons/progression_tabicon_bow_down.dds"
														mouseOver="esoui/art/icons/progression_tabicon_bow_over.dds" />
										</Button>
										<Button name="$(parent)_Button4">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button3" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Destruction Staves")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Weapons", {WEAPONTYPE_FIRE_STAFF, WEAPONTYPE_FROST_STAFF, WEAPONTYPE_LIGHTNING_STAFF}, {"Flame", "Frost", "Lightning"})</OnMouseUp>
											<Textures	normal="esoui/art/icons/progression_tabicon_damagestaff_up.dds"
														pressed="esoui/art/icons/progression_tabicon_damagestaff_down.dds"
														mouseOver="esoui/art/icons/progression_tabicon_damagestaff_over.dds" />
										</Button>
										<Button name="$(parent)_Button5">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button4" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Healing Staves")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Weapons", {WEAPONTYPE_HEALING_STAFF})</OnMouseUp>
											<Textures	normal="esoui/art/icons/progression_tabicon_healstaff_up.dds"
														pressed="esoui/art/icons/progression_tabicon_healstaff_down.dds"
														mouseOver="esoui/art/icons/progression_tabicon_healstaff_over.dds" />
										</Button>
									</Controls>
								</Control>
<!-- End SubFilter Group 1 - Weapons -->

<!-- SubFilter Group 2 - Armor/Clothing -->
								<Control name="$(parent)_2" mouseEnabled="true" hidden="true">
									<Dimensions x="300" y="0" />
									<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="0" offsetY="0"/>
									<Controls>
										<Button name="$(parent)_Button0">
											<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "All Armor")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Body", nil)</OnMouseUp>
											<Textures	normal="EsoUI/art/inventory/inventory_tabicon_all_up.dds"
														pressed="EsoUI/art/inventory/inventory_tabicon_all_down.dds"
														mouseOver="EsoUI/art/inventory/inventory_tabicon_all_over.dds" />
										</Button>
										<Button name="$(parent)_Button1">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button0" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Heavy")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Body", {ARMORTYPE_HEAVY, EQUIP_TYPE_HEAD, EQUIP_TYPE_SHOULDERS, EQUIP_TYPE_CHEST, EQUIP_TYPE_HAND, EQUIP_TYPE_LEGS, EQUIP_TYPE_FEET, EQUIP_TYPE_WAIST}, {"Placeholder", "Head", "Shoulders", "Chest", "Hands", "Legs", "Feet", "Waist"})</OnMouseUp>
											<Textures	normal="EsoUI/art/icons/progression_tabicon_armorheavy_up.dds"
														pressed="EsoUI/art/icons/progression_tabicon_armorheavy_down.dds"
														mouseOver="EsoUI/art/icons/progression_tabicon_armorheavy_over.dds" />
										</Button>
										<Button name="$(parent)_Button2">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button1" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Medium")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Body", {ARMORTYPE_MEDIUM, EQUIP_TYPE_HEAD, EQUIP_TYPE_SHOULDERS, EQUIP_TYPE_CHEST, EQUIP_TYPE_HAND, EQUIP_TYPE_LEGS, EQUIP_TYPE_FEET, EQUIP_TYPE_WAIST}, {"Placeholder", "Head", "Shoulders", "Chest", "Hands", "Legs", "Feet", "Waist"})</OnMouseUp>
											<Textures	normal="EsoUI/art/icons/progression_tabicon_armormedium_up.dds"
															pressed="EsoUI/art/icons/progression_tabicon_armormedium_down.dds"
															mouseOver="EsoUI/art/icons/progression_tabicon_armormedium_over.dds" />
										</Button>
										<Button name="$(parent)_Button3">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button2" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Light")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Body", {ARMORTYPE_LIGHT, EQUIP_TYPE_HEAD, EQUIP_TYPE_SHOULDERS, EQUIP_TYPE_CHEST, EQUIP_TYPE_HAND, EQUIP_TYPE_LEGS, EQUIP_TYPE_FEET, EQUIP_TYPE_WAIST}, {"Placeholder", "Head", "Shoulders", "Chest", "Hands", "Legs", "Feet", "Waist"})</OnMouseUp>
											<Textures	normal="EsoUI/art/icons/progression_tabicon_armorlight_up.dds"
															pressed="EsoUI/art/icons/progression_tabicon_armorlight_down.dds"
															mouseOver="EsoUI/art/icons/progression_tabicon_armorlight_over.dds" />
										</Button>
										<Button name="$(parent)_Button4">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button3" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Clothing")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Body", {ARMORTYPE_NONE, EQUIP_TYPE_HEAD, EQUIP_TYPE_SHOULDERS, EQUIP_TYPE_CHEST, EQUIP_TYPE_HAND, EQUIP_TYPE_LEGS, EQUIP_TYPE_FEET, EQUIP_TYPE_WAIST}, {"Placeholder", "Head", "Shoulders", "Chest", "Hands", "Legs", "Feet", "Waist"})</OnMouseUp>
											<Textures	normal="IIfA/assets/apparel/clothing_up.dds"
															pressed="IIfA/assets/apparel/clothing_down.dds"
															mouseOver="IIfA/assets/apparel/clothing_over.dds" />
										</Button>
										<Button name="$(parent)_Button5">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button4" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Shields")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Weapons", {WEAPONTYPE_SHIELD}, nil)</OnMouseUp>
											<Textures	normal="IIfA/assets/apparel/shield_up.dds"
															pressed="IIfA/assets/apparel/shield_down.dds"
															mouseOver="IIfA/assets/apparel/shield_over.dds" />
										</Button>
										<Button name="$(parent)_Button6">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button5" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Jewelry")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Body", {ARMORTYPE_NONE, EQUIP_TYPE_RING, EQUIP_TYPE_NECK}, {"Placeholder", "Ring", "Necklace"})</OnMouseUp>
											<Textures	normal="IIfA/assets/apparel/jewelry_up.dds"
															pressed="IIfA/assets/apparel/jewelry_down.dds"
															mouseOver="IIfA/assets/apparel/jewelry_over.dds" />
										</Button>
									</Controls>
								</Control>
<!-- End SubFilter Group 2 - Armor/Clothing -->

<!-- SubFilter Group 3 - Consumables -->
								<Control name="$(parent)_3" mouseEnabled="true" hidden="true">
									<Dimensions x="300" y="0" />
									<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="-25" offsetY="0"/>
									<Controls>
										<Button name="$(parent)_Button0">
											<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="-1" offsetY="0"/>
											<Dimensions x="34" y="34"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "All Consumables")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Consumable", {ITEMTYPE_CONTAINER, ITEMTYPE_FOOD, ITEMTYPE_DRINK, ITEMTYPE_POTION, ITEMTYPE_POISON, ITEMTYPE_RECIPE, ITEMTYPE_RACIAL_STYLE_MOTIF, ITEMTYPE_MASTER_WRIT, ITEMTYPE_AVA_REPAIR, ITEMTYPE_TOOL, ITEMTYPE_CROWN_REPAIR, ITEMTYPE_TROPHY, ITEMTYPE_CROWN_ITEM })</OnMouseUp>
											<Textures	normal="EsoUI/art/inventory/inventory_tabicon_all_up.dds"
															pressed="EsoUI/art/inventory/inventory_tabicon_all_down.dds"
															mouseOver="EsoUI/art/inventory/inventory_tabicon_all_over.dds" />
										</Button>
										<Button name="$(parent)_Button1">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button0" relativePoint="TOPRIGHT" offsetX="-1" offsetY="0"/>
											<Dimensions x="34" y="34"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Food")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Consumable", {ITEMTYPE_FOOD})</OnMouseUp>
											<Textures
												normal = "IIfA/assets/consumables/food/food_up.dds"
												pressed = "IIfA/assets/consumables/food/food_down.dds"
												mouseOver = "IIfA/assets/consumables/food/food_over.dds" />
										</Button>
										<Button name="$(parent)_Button2">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button1" relativePoint="TOPRIGHT" offsetX="-1" offsetY="0"/>
											<Dimensions x="34" y="34"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Drink")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Consumable", {ITEMTYPE_DRINK})</OnMouseUp>
											<Textures
												normal = "IIfA/assets/consumables/drinks/drink_up.dds"
												pressed = "IIfA/assets/consumables/drinks/drink_down.dds"
												mouseOver = "IIfA/assets/consumables/drinks/drink_over.dds" />
										</Button>
										<Button name="$(parent)_Button3">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button2" relativePoint="TOPRIGHT" offsetX="-1" offsetY="0"/>
											<Dimensions x="34" y="34"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Recipes")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Specialized", {ITEMTYPE_RECIPE, SPECIALIZED_ITEMTYPE_RECIPE_BLACKSMITHING_DIAGRAM_FURNISHING, SPECIALIZED_ITEMTYPE_RECIPE_CLOTHIER_PATTERN_FURNISHING, SPECIALIZED_ITEMTYPE_RECIPE_WOODWORKING_BLUEPRINT_FURNISHING, SPECIALIZED_ITEMTYPE_RECIPE_ENCHANTING_SCHEMATIC_FURNISHING, SPECIALIZED_ITEMTYPE_RECIPE_ALCHEMY_FORMULA_FURNISHING, SPECIALIZED_ITEMTYPE_RECIPE_PROVISIONING_DESIGN_FURNISHING, SPECIALIZED_ITEMTYPE_RECIPE_PROVISIONING_STANDARD_FOOD}, {"Placeholder", "Diagrams", "Patterns", "Blueprints", "Schematics", "Formulae", "Faux Food/Candles", "Food/Drink"})</OnMouseUp>
											<Textures
												normal = "IIfA/assets/consumables/recipes/recipe_up.dds"
												pressed = "IIfA/assets/consumables/recipes/recipe_down.dds"
												mouseOver = "IIfA/assets/consumables/recipes/recipe_over.dds" />
										</Button>
										<Button name="$(parent)_Button4">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button3" relativePoint="TOPRIGHT" offsetX="-1" offsetY="0"/>
											<Dimensions x="34" y="34"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Potions")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Consumable", {ITEMTYPE_POTION})</OnMouseUp>
											<Textures
												normal = "IIfA/assets/consumables/potion/potion_up.dds"
												pressed = "IIfA/assets/consumables/potion/potion_down.dds"
												mouseOver = "IIfA/assets/consumables/potion/potion_over.dds" />
										</Button>
										<Button name="$(parent)_Button5">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button4" relativePoint="TOPRIGHT" offsetX="-1" offsetY="0"/>
											<Dimensions x="34" y="34"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Poisons")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Consumable", {ITEMTYPE_POISON})</OnMouseUp>
											<Textures
												normal = "IIfA/assets/consumables/poison/poison_up.dds"
												pressed = "IIfA/assets/consumables/poison/poison_down.dds"
												mouseOver = "IIfA/assets/consumables/poison/poison_over.dds" />
										</Button>
										<Button name="$(parent)_Button6">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button5" relativePoint="TOPRIGHT" offsetX="-1" offsetY="0"/>
											<Dimensions x="34" y="34"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Motifs")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Consumable", {ITEMTYPE_RACIAL_STYLE_MOTIF})</OnMouseUp>
											<Textures
												normal = "IIfA/assets/consumables/motifs/motif_up.dds"
												pressed = "IIfA/assets/consumables/motifs/motif_down.dds"
												mouseOver = "IIfA/assets/consumables/motifs/motif_over.dds" />
										</Button>
										<Button name="$(parent)_Button7">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button6" relativePoint="TOPRIGHT" offsetX="-1" offsetY="0"/>
											<Dimensions x="34" y="34"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Master Writs")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Consumable", {ITEMTYPE_MASTER_WRIT})</OnMouseUp>
											<Textures
												normal = "esoui/art/crafting/formulae_tabicon_up.dds"
												pressed = "esoui/art/crafting/formulae_tabicon_down.dds"
												mouseOver = "esoui/art/crafting/formulae_tabicon_over.dds" />
										</Button>
										<Button name="$(parent)_Button8">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button7" relativePoint="TOPRIGHT" offsetX="-1" offsetY="0"/>
											<Dimensions x="34" y="34"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Containers")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Consumable", {ITEMTYPE_CONTAINER})</OnMouseUp>
											<Textures
												normal = "IIfA/assets/consumables/containers/container_up.dds"
												pressed = "IIfA/assets/consumables/containers/container_down.dds"
												mouseOver = "IIfA/assets/consumables/containers/container_over.dds" />
										</Button>
										<Button name="$(parent)_Button9">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button8" relativePoint="TOPRIGHT" offsetX="-1" offsetY="0"/>
											<Dimensions x="34" y="34"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Repair")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Consumable", {ITEMTYPE_TOOL, ITEMTYPE_AVA_REPAIR, ITEMTYPE_CROWN_REPAIR})</OnMouseUp>
											<Textures
												normal = "IIfA/assets/consumables/repair/repair_up.dds"
												pressed = "IIfA/assets/consumables/repair/repair_down.dds"
												mouseOver = "IIfA/assets/consumables/repair/repair_over.dds" />
										</Button>
										<Button name="$(parent)_Button10">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button9" relativePoint="TOPRIGHT" offsetX="-1" offsetY="0"/>
											<Dimensions x="34" y="34"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Trophy")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Consumable", {ITEMTYPE_TROPHY})</OnMouseUp>
											<Textures
												normal = "esoui/art/campaign/campaign_tabicon_leaderboard_up.dds"
												pressed = "esoui/art/campaign/campaign_tabicon_leaderboard_down.dds"
												mouseOver = "esoui/art/campaign/campaign_tabicon_leaderboard_over.dds"
											 />
										</Button>
										<Button name="$(parent)_Button11">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button10" relativePoint="TOPRIGHT" offsetX="-1" offsetY="0"/>
											<Dimensions x="34" y="34"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Crown")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Consumable", {ITEMTYPE_CROWN_ITEM})</OnMouseUp>
											<Textures
												normal = "esoui/art/housing/keyboard/furniture_tabicon_crownfurnishings_up.dds"
												pressed = "esoui/art/housing/keyboard/furniture_tabicon_crownfurnishings_down.dds"
												mouseOver = "esoui/art/housing/keyboard/furniture_tabicon_crownfurnishings_over.dds"
											 />
										</Button>
									</Controls>
								</Control>
<!-- End SubFilter Group 3 - Consumables -->

<!-- SubFilter Group 4 - Crafting Materials -->
								<Control name="$(parent)_4" mouseEnabled="true" hidden="true">
									<Dimensions x="300" y="0" />
									<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="-25" offsetY="0"/>
									<Controls>
										<Button name="$(parent)_Button0">
											<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="0" offsetY="0"/>
											<Dimensions x="36" y="36"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "All Materials")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Materials", {ITEMTYPE_ARMOR_TRAIT, ITEMTYPE_BLACKSMITHING_MATERIAL, ITEMTYPE_BLACKSMITHING_RAW_MATERIAL, ITEMTYPE_BLACKSMITHING_BOOSTER, ITEMTYPE_CLOTHIER_MATERIAL, ITEMTYPE_CLOTHIER_RAW_MATERIAL, ITEMTYPE_CLOTHIER_BOOSTER, ITEMTYPE_ENCHANTING_RUNE_ASPECT, ITEMTYPE_ENCHANTING_RUNE_ESSENCE, ITEMTYPE_RUNE_POTENCY, ITEMTYPE_FISH, ITEMTYPE_FLAVORING, ITEMTYPE_INGREDIENT, ITEMTYPE_POISON_BASE, ITEMTYPE_POTION_BASE, ITEMTYPE_REAGENT, ITEMTYPE_RAW_MATERIAL, ITEMTYPE_WEAPON_TRAIT, ITEMTYPE_SPICE, ITEMTYPE_WOODWORKING_MATERIAL, ITEMTYPE_WOODWORKING_RAW_MATERIAL, ITEMTYPE_WOODWORKING_BOOSTER, ITEMTYPE_STYLE_MATERIAL, ITEMTYPE_FURNISHING_MATERIAL})</OnMouseUp>
											<Textures	normal="EsoUI/art/inventory/inventory_tabicon_all_up.dds"
															pressed="EsoUI/art/inventory/inventory_tabicon_all_down.dds"
															mouseOver="EsoUI/art/inventory/inventory_tabicon_all_over.dds" />
										</Button>
										<Button name="$(parent)_Button1">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button0" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="36" y="36"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Smithing")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Materials", {ITEMTYPE_BLACKSMITHING_RAW_MATERIAL, ITEMTYPE_BLACKSMITHING_MATERIAL, ITEMTYPE_BLACKSMITHING_BOOSTER}, {"Raw Material", "Material", "Temper"})</OnMouseUp>
											<Textures
												normal = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_blacksmithing_up.dds"
												pressed = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_blacksmithing_down.dds"
												mouseOver = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_blacksmithing_over.dds" />
										</Button>
										<Button name="$(parent)_Button2">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button1" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="36" y="36"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Clothier")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Materials", {ITEMTYPE_CLOTHIER_RAW_MATERIAL, ITEMTYPE_CLOTHIER_MATERIAL, ITEMTYPE_CLOTHIER_BOOSTER}, {"Raw Material", "Material", "Tannin"})</OnMouseUp>
											<Textures
												normal = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_clothing_up.dds"
												pressed = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_clothing_down.dds"
												mouseOver = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_clothing_over.dds" />
										</Button>
										<Button name="$(parent)_Button3">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button2" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="36" y="36"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Woodworking")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Materials", {ITEMTYPE_WOODWORKING_RAW_MATERIAL, ITEMTYPE_WOODWORKING_MATERIAL, ITEMTYPE_WOODWORKING_BOOSTER}, {"Raw Material", "Material", "Resin"})</OnMouseUp>
											<Textures
												normal = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_woodworking_up.dds"
												pressed = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_woodworking_down.dds"
												mouseOver = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_woodworking_over.dds" />
										</Button>
										<Button name="$(parent)_Button4">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button3" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="36" y="36"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Alchemy")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Materials", {ITEMTYPE_REAGENT, ITEMTYPE_POTION_BASE, ITEMTYPE_POISON_BASE}, {"Reagent", "Potion Base", "Poison Base"})</OnMouseUp>
											<Textures
												normal = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_alchemy_up.dds"
												pressed = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_alchemy_down.dds"
												mouseOver = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_alchemy_over.dds" />
										</Button>
										<Button name="$(parent)_Button5">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button4" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="36" y="36"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Enchanting")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Materials", {ITEMTYPE_ENCHANTING_RUNE_ASPECT, ITEMTYPE_ENCHANTING_RUNE_ESSENCE, ITEMTYPE_ENCHANTING_RUNE_POTENCY}, {"Aspect", "Essence", "Potency"})</OnMouseUp>
											<Textures
												normal = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_enchanting_up.dds"
												pressed = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_enchanting_down.dds"
												mouseOver = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_enchanting_over.dds" />
										</Button>
										<Button name="$(parent)_Button6">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button5" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="36" y="36"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Provisioning")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Materials", {ITEMTYPE_INGREDIENT})</OnMouseUp>
											<Textures
												normal = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_provisioning_up.dds"
												pressed = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_provisioning_down.dds"
												mouseOver = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_provisioning_over.dds" />
										</Button>
										<Button name="$(parent)_Button7">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button6" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="36" y="36"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Styles")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Materials", {ITEMTYPE_STYLE_MATERIAL})</OnMouseUp>
											<Textures
												normal = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_styleMaterial_up.dds"
												pressed = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_styleMaterial_down.dds"
												mouseOver = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_styleMaterial_over.dds" />
										</Button>
										<Button name="$(parent)_Button8">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button7" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="36" y="36"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Weapon Traits")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Materials", {ITEMTYPE_WEAPON_TRAIT})</OnMouseUp>
											<Textures
												normal = "EsoUI/Art/Crafting/smithing_tabicon_weaponSet_up.dds"
												pressed = "EsoUI/Art/Crafting/smithing_tabIcon_weaponSet_down.dds"
												mouseOver = "EsoUI/Art/Crafting/smithing_tabIcon_weaponSet_over.dds" />
										</Button>
										<Button name="$(parent)_Button9">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button8" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="36" y="36"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Armor Traits")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Materials", {ITEMTYPE_ARMOR_TRAIT})</OnMouseUp>
											<Textures
												normal = "EsoUI/Art/Crafting/smithing_tabicon_armorSet_up.dds"
												pressed = "EsoUI/Art/Crafting/smithing_tabIcon_armorSet_down.dds"
												mouseOver = "EsoUI/Art/Crafting/smithing_tabIcon_armorSet_over.dds" />
										</Button>
										<Button name="$(parent)_Button10">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button9" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="36" y="36"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Furnishing")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Materials", {ITEMTYPE_FURNISHING_MATERIAL})</OnMouseUp>
											<Textures
												normal="esoui/art/treeicons/collection_indexicon_furnishings_up.dds"
												pressed="esoui/art/treeicons/collection_indexicon_furnishings_down.dds"
												mouseOver="EsoUI/art/treeicons/collection_indexicon_furnishings_over.dds" />
										</Button>
									</Controls>
								</Control>
<!-- End SubFilter Group 4 - Crafting Materials -->

<!-- SubFilter Group 5 - Furniture -->
								<Control name="$(parent)_5" mouseEnabled="true" hidden="true">
									<Dimensions x="300" y="0" />
									<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="0" offsetY="0"/>
									<Controls>
										<Button name="$(parent)_Button0">
											<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "All Furniture")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Specialized", {ITEMTYPE_FURNISHING, SPECIALIZED_ITEMTYPE_FURNISHING_CRAFTING_STATION, SPECIALIZED_ITEMTYPE_FURNISHING_LIGHT, SPECIALIZED_ITEMTYPE_FURNISHING_ORNAMENTAL, SPECIALIZED_ITEMTYPE_FURNISHING_SEATING, SPECIALIZED_ITEMTYPE_FURNISHING_TARGET_DUMMY})</OnMouseUp>
											<Textures	normal="EsoUI/art/inventory/inventory_tabicon_all_up.dds"
															pressed="EsoUI/art/inventory/inventory_tabicon_all_down.dds"
															mouseOver="EsoUI/art/inventory/inventory_tabicon_all_over.dds" />
										</Button>
										<Button name="$(parent)_Button1">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button0" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Crafting Stations")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Specialized", {ITEMTYPE_FURNISHING, SPECIALIZED_ITEMTYPE_FURNISHING_CRAFTING_STATION})</OnMouseUp>
											<Textures	normal = "EsoUI/art/treeicons/housing_indexicon_workshop_up.dds"
															pressed = "EsoUI/art/treeicons/housing_indexicon_workshop_down.dds"
															mouseOver = "EsoUI/art/treeicons/housing_indexicon_workshop_over.dds" />
										</Button>
										<Button name="$(parent)_Button2">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button1" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Lights")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Specialized", {ITEMTYPE_FURNISHING, SPECIALIZED_ITEMTYPE_FURNISHING_LIGHT})</OnMouseUp>
											<Textures	normal="EsoUI/art/treeicons/housing_indexicon_shrine_up.dds"
															pressed="EsoUI/art/treeicons/housing_indexicon_shrine_down.dds"
															mouseOver="EsoUI/art/treeicons/housing_indexicon_shrine_over.dds" />
										</Button>
										<Button name="$(parent)_Button3">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button2" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Ornamental")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Specialized", {ITEMTYPE_FURNISHING, SPECIALIZED_ITEMTYPE_FURNISHING_ORNAMENTAL})</OnMouseUp>
											<Textures	normal="EsoUI/art/treeicons/housing_indexicon_gallery_up.dds"
															pressed="EsoUI/art/treeicons/housing_indexicon_gallery_down.dds"
															mouseOver="EsoUI/art/treeicons/housing_indexicon_gallery_over.dds" />
										</Button>
										<Button name="$(parent)_Button4">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button3" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Seating")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Specialized", {ITEMTYPE_FURNISHING, SPECIALIZED_ITEMTYPE_FURNISHING_SEATING})</OnMouseUp>
											<Textures	normal="EsoUI/art/treeicons/collection_indexicon_furnishings_up.dds"
															pressed="EsoUI/art/treeicons/collection_indexicon_furnishings_down.dds"
															mouseOver="EsoUI/art/treeicons/collection_indexicon_furnishings_over.dds" />
										</Button>
										<Button name="$(parent)_Button5">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button4" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Target Dummies")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Specialized", {ITEMTYPE_FURNISHING, SPECIALIZED_ITEMTYPE_FURNISHING_TARGET_DUMMY})</OnMouseUp>
											<Textures	normal="EsoUI/art/treeicons/collection_indexicon_weapons+armor_up.dds"
															pressed="EsoUI/art/treeicons/collection_indexicon_weapons+armor_down.dds"
															mouseOver="EsoUI/art/treeicons/collection_indexicon_weapons+armor_over.dds" />
										</Button>
									</Controls>
								</Control>
<!-- End SubFilter Group 5 - Furniture -->

<!-- SubFilter Group 6 - Miscellaneous -->
								<Control name="$(parent)_6" mouseEnabled="true" hidden="true">
									<Dimensions x="300" y="0" />
									<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="0" offsetY="0"/>
									<Controls>
										<Button name="$(parent)_Button0">
											<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "All Misc.")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Misc", {ITEMTYPE_GLYPH_ARMOR, ITEMTYPE_GLYPH_JEWELRY, ITEMTYPE_GLYPH_WEAPON, ITEMTYPE_SOUL_GEM, ITEMTYPE_SIEGE, ITEMTYPE_LURE, ITEMTYPE_TOOL, ITEMTYPE_REPAIR, ITEMTYPE_TRASH, ITEMTYPE_TROPHY, ITEMTYPE_COLLECTIBLE, ITEMTYPE_FISH, ITEMTYPE_TREASURE})</OnMouseUp>
											<Textures	normal="EsoUI/art/inventory/inventory_tabicon_all_up.dds"
															pressed="EsoUI/art/inventory/inventory_tabicon_all_down.dds"
															mouseOver="EsoUI/art/inventory/inventory_tabicon_all_over.dds" />
										</Button>
										<Button name="$(parent)_Button1">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button0" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Glyphs")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Misc", {ITEMTYPE_GLYPH_ARMOR, ITEMTYPE_GLYPH_JEWELRY, ITEMTYPE_GLYPH_WEAPON}, {"Glyph - Armor", "Glyph - Jewelry", "Glyph - Weapon"})</OnMouseUp>
											<Textures
												normal = "IIfA/assets/miscellaneous/glyphs/glyphs_up.dds"
												pressed = "IIfA/assets/miscellaneous/glyphs/glyphs_down.dds"
												mouseOver = "IIfA/assets/miscellaneous/glyphs/glyphs_over.dds"
											 />
										</Button>
										<Button name="$(parent)_Button2">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button1" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Soul Gems")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Misc", {ITEMTYPE_SOUL_GEM})</OnMouseUp>
											<Textures
												normal = "IIfA/assets/miscellaneous/soulgem/soulgem_up.dds"
												pressed = "IIfA/assets/miscellaneous/soulgem/soulgem_down.dds"
												mouseOver = "IIfA/assets/miscellaneous/soulgem/soulgem_over.dds"
											 />
										</Button>
										<Button name="$(parent)_Button3">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button2" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Siege")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Misc", {ITEMTYPE_SIEGE})</OnMouseUp>
											<Textures
												normal = "IIfA/assets/miscellaneous/avaweapon/avaweapon_up.dds"
												pressed = "IIfA/assets/miscellaneous/avaweapon/avaweapon_down.dds"
												mouseOver = "IIfA/assets/miscellaneous/avaweapon/avaweapon_over.dds"
											 />
										</Button>
										<Button name="$(parent)_Button4">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button3" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Bait")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Misc", {ITEMTYPE_LURE})</OnMouseUp>
											<Textures
												normal = "IIfA/assets/miscellaneous/bait/bait_up.dds"
												pressed = "IIfA/assets/miscellaneous/bait/bait_down.dds"
												mouseOver = "IIfA/assets/miscellaneous/bait/bait_over.dds"
											 />
										</Button>
										<Button name="$(parent)_Button5">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button4" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Tools")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Misc", {ITEMTYPE_TOOL})</OnMouseUp>
											<Textures
												normal = "esoui/art/tutorial/vendor_tabicon_repair_up.dds"
												pressed = "esoui/art/tutorial/vendor_tabicon_repair_down.dds"
												mouseOver = "esoui/art/tutorial/vendor_tabicon_repair_over.dds"
											 />
										</Button>
										<Button name="$(parent)_Button6">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button5" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Trophy")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Misc", {ITEMTYPE_TROPHY, ITEMTYPE_COLLECTIBLE, ITEMTYPE_FISH, ITEMTYPE_TREASURE}, {"Trophy", "Collectible", "Fish", "Treasure"})</OnMouseUp>
											<Textures
												normal = "esoui/art/campaign/campaign_tabicon_leaderboard_up.dds"
												pressed = "esoui/art/campaign/campaign_tabicon_leaderboard_down.dds"
												mouseOver = "esoui/art/campaign/campaign_tabicon_leaderboard_over.dds"
											 />
										</Button>
										<Button name="$(parent)_Button7">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button6" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Stolen")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Stolen", nil)</OnMouseUp>
											<Textures
												normal = "EsoUI/art/vendor/vendor_tabicon_fence_up.dds"
												pressed = "EsoUI/art/vendor/vendor_tabicon_fence_down.dds"
												mouseOver = "EsoUI/art/vendor/vendor_tabicon_fence_over.dds"
											 />
										</Button>
										<Button name="$(parent)_Button8">
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Button7" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
											<Dimensions x="38" y="38"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Trash")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnFilterButton(self, button, "Misc", {ITEMTYPE_TRASH})</OnMouseUp>
											<Textures
												normal = "IIfA/assets/miscellaneous/trash/trash_up.dds"
												pressed = "IIfA/assets/miscellaneous/trash/trash_down.dds"
												mouseOver = "IIfA/assets/miscellaneous/trash/trash_over.dds"
											 />
										</Button>
									</Controls>
								</Control>
<!-- End SubFilter Group 6 - Miscellaneous -->

							</Controls>
						</Control>
<!-- End SubFilter Groups -->

						<Control name="$(parent)_SortBar" mouseEnabled="true">
							<Dimensions y="30"/>

							<Anchor point="TOPLEFT"  relativeTo="$(parent)_Subfilter" relativePoint="BOTTOMLEFT" offsetX="-10"  offsetY="2" />
							<Anchor point="TOPRIGHT" relativeTo="$(parent)_Subfilter" relativePoint="BOTTOMRIGHT" offsetX="0"  offsetY="2" />

							<Controls>
								<Control name="$(parent)_Sort" verticalAlignment="LEFT">
									<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="0" />
									<Anchor point="TOPRIGHT" relativeTo="$(parent)" relativePoint="TOPRIGHT" offsetX="0" />
									<Controls>
										<Texture name="$(parent)_Icon" textureFile="/esoui/art/miscellaneous/list_sortheader_icon_sortdown.dds">
											<Dimensions x="30" y="30"/>
											<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="10" />
										</Texture>
										<Button name="$(parent)_SortName" text="Name" font="ZoFontGameLargeBold" verticalAlignment="CENTER" horizontalAlignment="CENTER" mouseEnabled="true">
											<Dimensions x="100" y="30"/>
											<Anchor point="TOPLEFT" relativeTo="$(parent)_Icon" relativePoint="TOPRIGHT" offsetX="20"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Sort By Name")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnSort(false)</OnMouseUp>
										</Button>
										<Button name="$(parent)_SortQuality" text="Quality" font="ZoFontGameLargeBold" verticalAlignment="CENTER" horizontalAlignment="CENTER" mouseEnabled="true">
											<Dimensions x="100" y="30"/>
											<Anchor point="TOPLEFT" relativeTo="$(parent)_SortName" relativePoint="TOPRIGHT"/>
											<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Sort by Quality")</OnMouseEnter>
											<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
											<OnMouseUp>IIfA:GuiOnSort(true)</OnMouseUp>
										</Button>

									</Controls>
								</Control>

								<Control name="$(parent)_Subfilter_Dropdown" inherits="ZO_ComboBox" mouseEnabled="true" hidden="true">
									<Dimensions x="125" />
									<Anchor point="TOPLEFT" relativeTo="$(parent)_Sort_SortQuality" relativePoint="TOPRIGHT" offsetX="0" offsetY="-2"/>
									<OnMouseEnter>IIfA:GuiShowFilterTooltip(self, "Item Type Filter")</OnMouseEnter>
									<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
								</Control>

							</Controls>

						</Control>

					</Controls>
				</Control>

				<Control name="$(parent)_ListHolder" mouseEnabled="true" resizeToFitDescendents="false">
					<DimensionConstraints  minY="52"/>
					<Anchor point="TOPLEFT" relativeTo="$(parent)_Header_SortBar" relativePoint="BOTTOMLEFT" offsetX="10"/>
					<Anchor point="BOTTOMRIGHT" relativeTo="$(parent)" relativePoint="BOTTOMRIGHT" offsetX="-27" offsetY="-45"/>
					<OnMouseWheel>IIfA:GuiOnScroll(self, delta)</OnMouseWheel>

					<Controls>
						<Slider name="$(parent)_Slider" mouseEnabled="true" step="1" inherits="ZO_VerticalScrollbarBase">
							<Anchor point="TOPRIGHT" relativeTo="$(parent)" relativePoint="TOPRIGHT" offsetX="16" offsetY="14"/>
							<Anchor point="BOTTOMRIGHT" relativeTo="$(parent)" relativePoint="BOTTOMRIGHT" offsetX="23" offsetY="-14"/>

							<OnMouseDown>self.locked = false</OnMouseDown>
							<OnMouseUp>self.locked = true</OnMouseUp>
							<OnValueChanged>IIfA:GuiOnSliderUpdate(self, value)</OnValueChanged>
						</Slider>

						<Control name="$(parent)_Counts" verticalAlignment="LEFT">
							<Anchor point="BOTTOMLEFT" relativeTo="$(parent)" relativePoint="BOTTOMLEFT" offsetY="6" />
							<Anchor point="BOTTOMRIGHT" relativeTo="$(parent)" relativePoint="BOTTOMRIGHT" offsetY="6" />
							<Dimensions y="26" />
							<Controls>
								<Label name="$(parent)_Items" mouseEnabled="false" font="ZoFontGameSmall" text="Items" >
									<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="0" offsetY="0"/>
									<Anchor point="BOTTOMRIGHT" relativeTo="$(parent)" relativePoint="BOTTOM" offsetX="0" offsetY="0"/>
								</Label>
								<Label name="$(parent)_Slots" mouseEnabled="false" font="ZoFontGameSmall" text="Slots" >
									<Anchor point="TOPRIGHT" relativeTo="$(parent)" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
									<Anchor point="BOTTOMLEFT" relativeTo="$(parent)" relativePoint="BOTTOM" offsetX="0" offsetY="0"/>
								</Label>
							</Controls>
						</Control>

					</Controls>

				</Control>

				<Control name="$(parent)_Search" mouseEnabled="true" resizeToFitDescendents="false">

					<Anchor point="BOTTOMLEFT" relativeTo="$(parent)" relativePoint="BOTTOMLEFT" offsetX="16" offsetY="-10"/>
					<Anchor point="BOTTOMRIGHT" relativeTo="$(parent)" relativePoint="BOTTOMRIGHT" offsetX="-56" offsetY="-10"/>
					<Dimensions y="36" />
					<Controls>
						<EditBox name="$(parent)Box"  inherits="ZO_InventorySearchBox" >
							<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="0" offsetY="5"/>
							<Anchor point="TOPRIGHT" relativeTo="$(parent)" relativePoint="TOPRIGHT" offsetX="0" offsetY="5"/>

							<OnTextChanged>IIfA:GuiOnSearchboxText(self)</OnTextChanged>
							<Controls>
								<Backdrop name="$(parent)_bg" inherits="ZO_ThinBackdrop" centerColor="591141" >
								</Backdrop>
							</Controls>
						</EditBox>

						<Button name="$(parent)_Clear">
							<Anchor point="TOPRIGHT" relativeTo="$(parent)" relativePoint="TOPRIGHT" offsetX="-1" offsetY="7"/>
							<OnMouseEnter>IIfA:GuiShowTooltip(self, "Clear Search Text")</OnMouseEnter>
							<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
							<OnMouseUp>IIfA:GuiOnSearchBoxClear()</OnMouseUp>
							<Dimensions x="23" y="23" />
							<Textures normal="EsoUI/art/buttons/decline_up.dds"
										pressed="EsoUI/art/buttons/decline_down.dds"
									 mouseOver="EsoUI/art/buttons/decline_over.dds"
							/>
						</Button>

						<Button name="$(parent)_SetNameOnly">
							<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPRIGHT" offsetX="5" offsetY="-5"/>
							<Dimensions x="40" y="48" />
							<OnMouseEnter>IIfA:GuiShowTooltip(self, "Filter on set name only")</OnMouseEnter>
							<OnMouseExit>IIfA:GuiHideTooltip(self)</OnMouseExit>
							<OnMouseUp>IIfA:SetNameFilterToggle()</OnMouseUp>
							<Textures
								normal="esoui/art/dye/dyes_tabicon_costumedye_up.dds"
								pressed="esoui/art/dye/dyes_tabicon_costumedye_down.dds"
								mouseOver="esoui/art/dye/dyes_tabicon_costumedye_over.dds"
							 />
						</Button>

					</Controls>
				</Control>


			</Controls>

		</TopLevelControl>


		<Control name="IIFA_SlotTemplate" inherits="ZO_ListInventorySlotBehavior" virtual="true" mouseEnabled="true">
			<Dimensions x="300" y="52" />
			<Controls>
				<Texture name="$(parent)Bg" textureFile="EsoUI/Art/Miscellaneous/listItem_backdrop.dds" alpha="0.4">
					<AnchorFill />
					<TextureCoords left="0" right="1" top="0" bottom=".8125" />
				</Texture>

				<Button name="$(parent)Button" inherits="ZO_InventorySlotNoMouseover">
					<Dimensions x="40" y="40" />
					<Anchor point="TOPLEFT" relativePoint="TOPLEFT" offsetX="0" offsetY="3" />
				</Button>

				<Label name="$(parent)Qty" font="ZoFontGameShadow" horizontalAlignment="RIGHT" verticalAlignment="CENTER">
					<Dimensions x="44" y="50"/>
					<Anchor point="TOPLEFT" relativeTo="$(parent)Button" relativePoint="TOPRIGHT" offsetX="8" offsetY="-3" />
				</Label>

				<Label name="$(parent)Name" font="ZoFontGameShadow" wrapMode="ELLIPSIS" verticalAlignment="CENTER">
					<Dimensions y="50" />
					<Anchor point="TOPLEFT" relativeTo="$(parent)Qty" relativePoint="TOPRIGHT" offsetX="18" offsetY="0"/>
					<Anchor point="TOPRIGHT" relativeTo="$(parent)" relativePoint="TOPRIGHT" offsetX="0" offsetY="0"/>
				</Label>

				<Texture name="$(parent)IconWorn" textureFile="esoui/art/campaign/overview_indexicon_bonus_disabled.dds" alpha="0.8" hidden="true">
					<Dimensions x="20" y="20"/>
					<Anchor point="TOPRIGHT" relativeTo="$(parent)Button" relativePoint="TOPLEFT" />
				</Texture>

				<Texture name="$(parent)IconStolen" textureFile="esoui/art/inventory/inventory_stolenitem_icon.dds" alpha="0.4" >
					<Dimensions x="20" y="20"/>
					<Anchor point="BOTTOMRIGHT" relativeTo="$(parent)Button" relativePoint="BOTTOMLEFT" />
				</Texture>
			</Controls>
		</Control>


			<!-- tooltips -->
			<Tooltip name="IIFA_POPUP_TOOLTIP" hidden="true" mouseEnabled="false" movable="false" clampedToScreen="true" virtual="true" inherits="ItemTooltipBase">
				<Dimensions  x="416" y="200" />
				<Anchor point="TOP" relativeTo="PopupTooltip" relativePoint="BOTTOM" offsetX="0" offsetY="0" />
				<Controls>
					<Label name="$(parent)_StyleLabel" font="ZoFontWinH4" text="" hidden="true">
						<Anchor point="BOTTOM" relativeTo="$(parent)" relativePoint="TOP" offsetX="0" offsetY="40" />
					</Label>
					<Texture name="$(parent)_StyleIcon" textureFile="IIfA/assets/icons/imperial.dds">
						<Anchor point="TOPRIGHT" relativeTo="$(parent)" relativePoint="TOPRIGHT" offsetX="-2" offsetY="2" />
						<Dimensions x="50" y="50" />
					</Texture>
				</Controls>
			</Tooltip>

			<Tooltip name="IIFA_ITEM_TOOLTIP" hidden="true" mouseEnabled="false" movable="false" clampedToScreen="true" virtual="true" inherits="ItemTooltipBase">
				<Dimensions  x="200" y="200" />
				<Anchor point="TOP" relativeTo="ItemTooltip" relativePoint="BOTTOM" offsetX="0" offsetY="0" />
				<Controls>
					<Label name="$(parent)_StyleLabel" font="ZoFontWinH4" text="" hidden="true">
						<Anchor point="BOTTOM" relativeTo="$(parent)" relativePoint="TOP" offsetX="0" offsetY="40" />
					</Label>
					<Texture name="$(parent)_StyleIcon" textureFile="IIfA/assets/icons/imperial.dds">
						<Anchor point="TOPRIGHT" relativeTo="$(parent)" relativePoint="TOPRIGHT" offsetX="-2" offsetY="2" />
						<Dimensions x="50" y="50" />
					</Texture>
				</Controls>
			</Tooltip>

			<Control name="IIFA_TT_Template" hidden="true" virtual="true">
				<Controls>
					<Label name="$(parent)_StyleLabel" font="ZoFontWinH4" text="">
						<Anchor point="BOTTOM" relativeTo="$(parent)" relativePoint="TOP" offsetX="0" offsetY="40" />
					</Label>
					<Texture name="$(parent)_StyleIcon" textureFile="IIfA/assets/icons/imperial.dds">
						<Anchor point="TOPRIGHT" relativeTo="$(parent)" relativePoint="TOPRIGHT" offsetX="-2" offsetY="2" />
						<Dimensions x="64" y="64" />
					</Texture>
				</Controls>
			</Control>


			<TopLevelControl name="IIFA_CharCurrencyFrame" clampedToScreen="true" hidden="true">
				<Dimensions x="467" />
				<Controls>
					<Backdrop name="$(parent)_BG" inherits="ZO_DefaultBackdrop" ></Backdrop>
					<Label name="$(parent)_Title" font="ZoFontGameShadow" text="" horizontalAlignment="CENTER">
						<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="0" offsetY="0" />
						<Dimensions x="467" y="26" />
					</Label>
					<Label name="$(parent)_TitleCharName" font="ZoFontGameShadow" text="">
						<Anchor point="TOPLEFT" relativeTo="$(parent)_Title" relativePoint="BOTTOMLEFT" offsetX="0" offsetY="0" />
						<Dimensions x="165" y="24" />
					</Label>
					<Texture name="$(parent)CURT_MONEY">
						<Anchor point="TOPLEFT" relativeTo="$(parent)_TitleCharName" relativePoint="TOPRIGHT" offsetX="54" offsetY="4" />
					</Texture>
					<Texture name="$(parent)CURT_TELVAR_STONES">
						<Anchor point="TOPLEFT" relativeTo="$(parent)CURT_MONEY" relativePoint="TOPRIGHT" offsetX="59" offsetY="0" />
					</Texture>
					<Texture name="$(parent)CURT_ALLIANCE_POINTS">
						<Anchor point="TOPLEFT" relativeTo="$(parent)CURT_TELVAR_STONES" relativePoint="TOPRIGHT" offsetX="59" offsetY="0" />
					</Texture>
					<Texture name="$(parent)CURT_WRIT_VOUCHERS">
						<Anchor point="TOPLEFT" relativeTo="$(parent)CURT_ALLIANCE_POINTS" relativePoint="TOPRIGHT" offsetX="59" offsetY="0" />
					</Texture>
					<Texture name="$(parent)_Divider" inherits="ZO_Options_Divider">
						<Anchor point="TOPLEFT" relativeTo="$(parent)_TitleCharName" relativePoint="BOTTOMLEFT" offsetX="0" offsetY="0" />
						<Dimensions x="490" y="3" />
					</Texture>
				</Controls>
			</TopLevelControl>

			<Control name="IIFA_CharCurrencyRow" virtual="true">
				<Dimensions x="463" y="24" />
				<Controls>
					<Label name="$(parent)charName" font="ZoFontGameShadow" text="">
						<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="0" offsetY="0" />
						<Dimensions x="165" y="24" />
					</Label>
					<Label name="$(parent)qtyGold" font="ZoFontGameShadow" text="" horizontalAlignment="RIGHT">
						<Anchor point="TOPLEFT" relativeTo="$(parent)charName" relativePoint="TOPRIGHT" offsetX="5" offsetY="0"/>
						<Dimensions x="72" y="24" />
					</Label>
					<Label name="$(parent)qtyTV" font="ZoFontGameShadow" text="" horizontalAlignment="RIGHT">
						<Anchor point="TOPLEFT" relativeTo="$(parent)qtyGold" relativePoint="TOPRIGHT" offsetX="5" offsetY="0"/>
						<Dimensions x="72" y="24" />
					</Label>
					<Label name="$(parent)qtyAP" font="ZoFontGameShadow" text="" horizontalAlignment="RIGHT">
						<Anchor point="TOPLEFT" relativeTo="$(parent)qtyTV" relativePoint="TOPRIGHT" offsetX="5" offsetY="0"/>
						<Dimensions x="72" y="24" />
					</Label>
					<Label name="$(parent)qtyWV" font="ZoFontGameShadow" text="" horizontalAlignment="RIGHT">
						<Anchor point="TOPLEFT" relativeTo="$(parent)qtyAP" relativePoint="TOPRIGHT" offsetX="5" offsetY="0"/>
						<Dimensions x="68" y="24" />
					</Label>
				</Controls>
			</Control>

			<TopLevelControl name="IIFA_CharBagFrame" clampedToScreen="true" hidden="true">
				<Dimensions x="274" />
				<Controls>
					<Backdrop name="$(parent)_BG" inherits="ZO_DefaultBackdrop" ></Backdrop>
					<Label name="$(parent)_Title" font="ZoFontGameShadow" text="" horizontalAlignment="CENTER">
						<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="0" offsetY="0" />
						<Dimensions x="274" y="26" />
					</Label>
					<Label name="$(parent)_TitleCharName" font="ZoFontGameShadow" text="">
						<Anchor point="TOPLEFT" relativeTo="$(parent)_Title" relativePoint="BOTTOMLEFT" offsetX="0" offsetY="0" />
						<Dimensions x="165" y="24" />
					</Label>
					<Label name="$(parent)_TitleUsed" font="ZoFontGameShadow" text="Used" horizontalAlignment="RIGHT">
						<Anchor point="TOPLEFT" relativeTo="$(parent)_TitleCharName" relativePoint="TOPRIGHT" offsetX="0" offsetY="0" />
						<Dimensions x="50" y="24" />
					</Label>
					<Label name="$(parent)_TitleMax" font="ZoFontGameShadow" text="Size" horizontalAlignment="RIGHT">
						<Anchor point="TOPLEFT" relativeTo="$(parent)_TitleUsed" relativePoint="TOPRIGHT" offsetX="5" offsetY="0" />
						<Dimensions x="55" y="24" />
					</Label>
					<Texture name="$(parent)_Divider" inherits="ZO_Options_Divider">
						<Anchor point="TOPLEFT" relativeTo="$(parent)_TitleCharName" relativePoint="BOTTOMLEFT" offsetX="0" offsetY="0" />
						<Dimensions x="288" y="3" />
					</Texture>
				</Controls>
			</TopLevelControl>

			<Control name="IIFA_CharBagRow" virtual="true">
				<Dimensions x="262" y="24" />
				<Controls>
					<Label name="$(parent)charName" font="ZoFontGameShadow" text="">
						<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" offsetX="0" offsetY="0" />
						<Dimensions x="165" y="24" />
					</Label>
					<Label name="$(parent)spaceUsed" font="ZoFontGameShadow" text="" horizontalAlignment="RIGHT">
						<Anchor point="TOPLEFT" relativeTo="$(parent)charName" relativePoint="TOPRIGHT" offsetX="5" offsetY="0"/>
						<Dimensions x="42" y="24" />
					</Label>
					<Label name="$(parent)spaceMax" font="ZoFontGameShadow" text="" horizontalAlignment="RIGHT">
						<Anchor point="TOPLEFT" relativeTo="$(parent)spaceUsed" relativePoint="TOPRIGHT" offsetX="5" offsetY="0"/>
						<Dimensions x="55" y="24" />
					</Label>
				</Controls>
			</Control>

		</Controls>
</GuiXml>