-- Check Behavior of GetString local lang = { -- parameters are itemDescription, qualityRangeText, isSetText, actionText -- e.g. "put in trash any stolen worthless light armor with quality Trash to Normal" IM_RULETXTFORMAT0 = "<<z:4>> any <<z:1>><<z:2>><<z:3>>.", IM_RULETXT_ISSET0 = "which is part of a set", IM_RULETXT_STOLEN0 = "stolen", IM_RULETXT_WORTHLESS0 = "worthless", IM_RULETXT_QUALITY1 = "with quality <<1>>", IM_RULETXT_QUALITY2 = "with quality from <<1>> to <<2>>", IM_ACTIONTXT0 = "Keep", IM_ACTIONTXT1 = "Put to junk", IM_ACTIONTXT2 = "Destroy", IM_ACTIONTXT10 = "Put in bank", IM_ACTIONTXT20 = "Pull from bank", IM_TAKENACTION0 = "Would <<z:1>>: |t16:16:<<2>>|t <<3>> because of Rule <<4>>: <<5>>", IM_TAKENACTION1 = "<<1>>: |t16:16:<<2>>|t <<3>>", IM_FILTER_RULE_ANY0 = "Any", IM_FILTER_ANY0 = "Item", IM_FILTERSPEC_ANY0 = "<<1>>", IM_FILTER_WEAPON0 = "Weapon", IM_FILTERSPEC_1H0 = "One-Handed weapon", IM_FILTERSPEC_2H0 = "Two-Handed weapon", IM_FILTERSPEC_BOW0 = "Bow", IM_FILTERSPEC_STAFF_DEST0 = "Destruction staff", IM_FILTERSPEC_STAFF_HEAL0 = "Healing staff", IM_FILTER_APPAREL0 = "Apparel", IM_FILTERSPEC_ANY_BODY0 = "Protective vestment", IM_FILTERSPEC_HEAVY0 = "Heavy Armor", IM_FILTERSPEC_MEDIUM0 = "Medium Armor", IM_FILTERSPEC_LIGHT0 = "Light Armor", IM_FILTERSPEC_SHIELD0 = "Shield", IM_FILTERSPEC_JEWELRY0 = "Jewelry", IM_FILTERSPEC_VANITY0 = "Vanity clothing", IM_FILTER_CONSUMABLE0 = "Consumable", IM_FILTERSPEC_CROWN_ITEM0 = "Crown Item", IM_FILTERSPEC_FOOD0 = "Food", IM_FILTERSPEC_DRINK0 = "Drink", IM_FILTERSPEC_RECIPE0 = "Recipe", IM_FILTERSPEC_POTION0 = "Potion", IM_FILTERSPEC_POISON0 = "Poison", IM_FILTERSPEC_MOTIF0 = "Style motif", IM_FILTERSPEC_MASTER_WRIT0 = "Master writ", IM_FILTERSPEC_CONTAINER0 = "Container", IM_FILTERSPEC_REPAIR0 = "Repair item", IM_FILTERSPEC_FISH0 = "Fish", IM_FILTERSPEC_TROPHY0 = "Trophy", IM_FILTER_MATERIAL0 = "Material", IM_FILTERSPEC_BLACKSMITHING0 = "Blacksmithing material", IM_FILTERSPEC_CLOTHIER0 = "Clothier material", IM_FILTERSPEC_WOODWORKING0 = "Woodworking material", IM_FILTERSPEC_ALCHEMY0 = "Alchemy material", IM_FILTERSPEC_ENCHANTING0 = "Enchanting material", IM_FILTERSPEC_PROVISIONING0 = "Provisioning ingredient", IM_FILTERSPEC_STYLE_MATERIAL0 = "Style material", IM_FILTERSPEC_ARMOR_TRAIT0 = "Armor trait", IM_FILTERSPEC_WEAPON_TRAIT0 = "Weapon trait", IM_FILTER_FURNISHING0 = "Furnishing", IM_FILTER_MISC0 = "Miscellaneous", IM_FILTERSPEC_GLYPH0 = "Glyph", IM_FILTERSPEC_SOUL_GEM0 = "Soul gem", IM_FILTERSPEC_SIEGE0 = "Siege equipment", IM_FILTERSPEC_BAIT0 = "Bait", IM_FILTERSPEC_TOOL0 = "Tool", IM_FILTERSPEC_TRASH0 = "Trash", IM_FILTERSPEC_TREASURE0 = "Treasure", IM_META_TRAIT_TYPE_FORMAT0 = "<<1>> with any trait <<2>>", IM_META_TRAIT_TYPE_FORMAT1 = "<<1>> which is <<2>>", IM_META_TRAIT_TYPE0 = "(irrelevant)", IM_META_TRAIT_TYPE1 = "any trait", IM_META_TRAIT_TYPE2 = "unknown to others", IM_META_TRAIT_TYPE3 = "unknown", IM_RE_CURRENTRULES0 = "Current Rules", IM_RE_DELETERULE0 = "Delete Rule", IM_RE_MOVERULEUP0 = "Move rule up", IM_RE_ADDRULEBEFORE0 = "Add rule before this one", IM_RE_MOVERULEDN0 = "Move rule down", IM_RE_ADDRULEAFTER0 = "Add rule after this one", IM_RE_REPLACERULE0 = "Replace Rule", IM_RE_DESC0 = "Modify the contents of these fields to specify the rule to add.", IM_RE_ACTION0 = "Action", IM_RE_GENTYPE0 = "General type", IM_RE_SPECTYPE0 = "Specific type", IM_RE_TRAIT0 = "Trait", IM_RE_PARTOFSET0 = "Part of a set", IM_RE_MINQUAL0 = "Minimum Quality", IM_RE_MAXQUAL0 = "Maximum Quality", IM_RE_STOLEN0 = "stolen", IM_RE_WORTHLESS0 = "worthless", IM_RE_EMPTY0 = "(empty)", IM_PE_PROFILES0 = "Profiles", IM_PE_LOADPROFILE0 = "Load Profile", IM_PE_DELETEPROFILE0 = "Delete Profile", IM_PE_EDITPRNAME0 = "Edit Profile Name", IM_PE_SAVEPROFILE0 = "Save Profile", IM_BANK_LIMITED0 = "Incomplete transaction - avoiding anti-flood filtering", IM_BANK_DEADLOCK0 = "Incomplete transaction - both inventories full", IM_BANK_PARTIAL0 = "Incomplete transaction - one inventory full", IM_BANK_OK0 = "All transactions sent", IM_UI_LISTRULES_HEAD0 = "List of rules", IM_SET_MIN_GOLD0 = "Minimum Gold", IM_SET_MIN_GOLD_TOOLTIP0 = "Minimum amount of gold to keep on character", IM_SET_MAX_GOLD0 = "Maximum Gold", IM_SET_MAX_GOLD_TOOLTIP0 = "Maximum amount of gold to keep on character", IM_SET_MIN_TV0 = "Minimum Tel Var stones", IM_SET_MIN_TV_TOOLTIP0 = "Minimum amount of Tel Var stones to keep on character", IM_SET_MAX_TV0 = "Maximum Tel Var stones", IM_SET_MAX_TV_TOOLTIP0 = "Maximum amount of Tel Var stones to keep on character", IM_SET_BANK0 = "Delay between bank moves", IM_SET_BANK_TOOLTIP0 = "Time in milliseconds to wait between bank moves", IM_SET_DEST0 = "Destroy Threshold", IM_SET_DEST_TOOLTIP0 = "Destroy items when inventory space drops below this number of slots", IM_SET_LIST0 = "List rules", IM_SET_LIST_TOOLTIP0 = "List the current ruleset in the chat window", IM_SET_UNJUNK0 = "UnJunk all", IM_SET_UNJUNK_TOOLTIP0 = "Remove Junk markings on all of your items", IM_SET_DRYRUN0 = "Dry run", IM_SET_DRYRUN_TOOLTIP0 = "List the actions which would be performed on your inventory", IM_SET_RUN0 = "Run over Inventory", IM_SET_RUN_TOOLTIP0 = "Perform the junk/destroy options on your current inventory", IM_SET_AUTOSELL0 = "Auto-Sell junked items", IM_SET_AUTOSELL_TOOLTIP0 = "When set, junked items will be sold whenever visiting a merchant or a fence", IM_PM_PROFILENAME_TOOLTIP0 = "Enter the name of the new profile here", IM_RM_PRESETRULES0 = "--- Preset profiles ---", IM_RM_CUSTOMRULES0 = "--- Custom profiles ---", IM_LIST_NUM_RULES0 = "Rules found: ", IM_LIST_RULE0 = "Rule ", IM_UI_PM0 = "Profile Management", IM_UI_PM_TOOLTIP0 = "Select, add or delete profiles", IM_UI_RM0 = "Rule Management", IM_UI_RM_TOOLTIP0 = "Add, modify and delete rules", IM_UI_SETTINGS0 = "Settings", IM_UI_SETTINGS_TOOLTIP0 = "Adapt the general behavior", IM_CUR_SOLDJUNK0 = "Sold junk, Revenue is <<1>> gold coins.", IM_CUR_DEPOSIT0 = "Depositing <<1>> <<2>>.", IM_CUR_WITHDRAW0 = "Withdrawing <<1>> <<2>>.", IM_CUR_GOLD0 = "gold coins", IM_CUR_TVSTONES0 = "Tel Var stones", IM_FCOIS_CHOICE0 = "FCO ItemSaver Marking", IM_FCOIS_UNMARKED0 = "unmarked", IM_FCOIS_WITHANYMARK0 = "with any mark", IM_FCOIS_MARKEDASX0 = "marked as <<z:1>>", IM_FCOIS_NOCAREMARK0 = "Don't care", IM_FCOIS_NOMARK0 = "No mark", IM_FCOIS_ANYMARK0 = "Any mark", IM_INIT_DETECTED_CS_OLD0 = "IM: Old CraftStore 3.00+ detected. It's outdated, please update to 'CraftStore Fixed And Improved'", IM_INIT_DETECTED_CS_NEW0 = "IM: CraftStore Fixed And Improved detected", } for stringId, stringValue in pairs(lang) do ZO_CreateStringId(stringId, stringValue) SafeAddVersion(stringId, 1) end