local DEBUG = -- function() end d local function _tr(str) return str end local _Gain = nil local function do_sell(data, eventCode, itemName, itemQuantity, money) if eventCode ~= nil then _Gain = _Gain + money end InventoryManager:ProcessSingleItem(false, data) end local function filter_for_sale(fence, data) data.action, data.index, data.text = InventoryManager.currentRuleset:Match(data) if data.stolen ~= fence then return false end if data.action ~= InventoryManager.ACTION_SELL then return false end if InventoryManager.FCOISL:IsProtectedAction( InventoryManager.ACTION_SELL, data.bagId, data.slotId, fence) then return false end return true end local function filter_for_launder(data) if data.action ~= InventoryManager.ACTION_LAUNDER then return false end if InventoryManager.FCOISL:IsProtectedAction( InventoryManager.ACTION_LAUNDER, data.bagId, data.slotId) then return false end return true end function InventoryManager:SellItems(stolen) local list = { } local end_fn = function(abort, eventCode, itemName, itemQuantity, money) if eventCode ~= nil then _Gain = _Gain + money end CHAT_SYSTEM:AddMessage(zo_strformat(GetString(IM_CUR_SOLDJUNK), _Gain)) end local launder_run = function(abort, eventCode, itemName, itemQuantity, money) if eventCode ~= nil then _Gain = _Gain + money end InventoryManager.currentRuleset:ResetCounters() InventoryManager:EventProcessBag(BAG_BACKPACK, filter_for_launder, function(data) InventoryManager:ProcessSingleItem(false, data) end, function(abort) end_fn(abort) end, EVENT_ITEM_LAUNDER_RESULT, EVENT_CLOSE_STORE, InventoryManager.settings.bankMoveDelay) end _Gain = 0 InventoryManager.currentRuleset:ResetCounters() self:EventProcessBag(BAG_BACKPACK, function(data) return filter_for_sale(stolen, data) end, do_sell, ((stolen and launder_run) or end_fn), EVENT_SELL_RECEIPT, EVENT_CLOSE_STORE, InventoryManager.settings.bankMoveDelay) end local function OnOpenStore(eventCode) if InventoryManager.settings.autosell then InventoryManager:SellItems(false) end end local function OnOpenFence(eventCode) if InventoryManager.settings.autosell then InventoryManager:SellItems(true) end end EVENT_MANAGER:RegisterForEvent(InventoryManager.name, EVENT_OPEN_STORE, OnOpenStore) EVENT_MANAGER:RegisterForEvent(InventoryManager.name, EVENT_OPEN_FENCE, OnOpenFence)