local DEBUG = -- function() end d local function _tr(str) return str end local Sells = nil local StartGold = 0 local function ProcessMoves() if not Sells or #Sells == 0 then local gain = GetCarriedCurrencyAmount(CURT_MONEY) - StartGold CHAT_SYSTEM:AddMessage(zo_strformat(GetString("IM_CUR_SOLDJUNK"), gain)) return end local entry = Sells[#Sells] local slotId = entry[1] local count = entry[2] SellInventoryItem(BAG_BACKPACK, slotId, count) Sells[#Sells] = nil zo_callLater(ProcessMoves, InventoryManager.settings.bankMoveDelay) end function InventoryManager:SellJunk(stolen) Sells = { } StartGold = GetCarriedCurrencyAmount(CURT_MONEY) self:SetCurrentInventory(BAG_BACKPACK) for i,_ in pairs(self.currentInventory) do if #Sells > 90 then break end local data = self:GetItemData(i) if data.junk and data.stolen == stolen then Sells[#Sells + 1] = { i, data.count } end end zo_callLater(ProcessMoves, InventoryManager.settings.bankMoveDelay) end local function OnOpenStore(eventCode) InventoryManager:SellJunk(false) end local function OnOpenFence(eventCode) InventoryManager:SellJunk(true) end EVENT_MANAGER:RegisterForEvent(InventoryManager.name, EVENT_OPEN_STORE, OnOpenStore) EVENT_MANAGER:RegisterForEvent(InventoryManager.name, EVENT_OPEN_FENCE, OnOpenFence)