function LAddMin_createSettingsMenu(sv)
    local LAM = LibStub("LibAddonMenu-2.0")
    local menuData = {}
    LAM:RegisterAddonPanel("LAddMin_UI", {
        type = "panel",
        name = "L'AddonMinder",
        displayName = "|cFFFFB0L'AddonMinder|r",
        author = "Garkin and Sasky",
        version = "0.2",
        registerForRefresh = true,
        registerForDefaults = true,
    })
    LAM:RegisterOptionControls("LAddMin_UI", menuData)

    table.insert(menuData,{
        {
            type = "description",
            title = "|cFF0000WARNING|r: Using this on addons can break them.",
            text = "If you have an error after enabling an addon, please disable it.\n" ..
                    "If an addon you check here has an issue, disable the conversion here before filing a bug report."
        },
        {
            type = "header",
            name = "LAM 1.0 Panels"
        },
        {
            type = "description",
            text = "ON to enable LAM2 conversion"
        }
    })

    --Sort into known working (good), known broken (bad), and unknown (ugly)
    --(Couldn't resist... ~Sasky)
    local good, ugly, bad = {}, {}, {}
    for name in pairs(sv.enabled) do
        local checkbox = {
            type = "checkbox",
            name = name,
            getFunc = function() return sv.enabled[name] end,
            setFunc = function(val) sv.enabled[name] = val end,
            default = false
        }

        if LAddMinCompatability[name] == nil then
            table.insert(ugly, checkbox)
        else
            if LAddMinCompatability[name] then
                checkbox.default = true
                table.insert(good, checkbox)
            else
                checkbox.disabled = true --Could set this to override value
                table.insert(bad, checkbox)
            end
        end
    end

    local function checkboxSort(l,r)
        return l.name < r.name
    end

    table.sort(good, checkboxSort)
    table.sort(bad, checkboxSort)
    table.sort(ugly, checkboxSort)

    if #good > 0 then
        table.insert(menuData,{
            type = "submenu",
            name = "|c00FF00Working addons",
            tooltip = "These menus convert with no issues.",
            controls = good
        })
    end

    if #ugly > 0 then
        table.insert(menuData,{
            type = "submenu",
            name = "|cFFFF00Unknown addons",
            tooltip = "We haven't tested if these menus work.",
            controls = ugly
        })
    end

    if #bad > 0 then
        table.insert(menuData,{
            type = "submenu",
            name = "|cFF0000Not convertible addons",
            tooltip = "These menus have known issues up to the addon not working.",
            controls = bad
        })
    end

    table.insert(menuData, {
        type = "button",
        name = GetString(SI_ADDON_MANAGER_RELOAD),
        func = function() ReloadUI("ingame") end
    })
end