---------------------------------------------------- -- Lib Animation - for all your animation needs -- -- @classmod LibAnimation -- @author Pawkette ( pawkette.heals@gmail.com ) -- @copyright 2014 Pawkette --[[ The MIT License (MIT) Copyright (c) <year> <copyright holders> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] ---------------------------------------------------- local kName, kVersion = 'LibAnimation-1.0', 1.0 local LibAnimation = LibStub:NewLibrary( kName, kVersion ) local AnimationMgr = ANIMATION_MANAGER local defaultEase = ZO_LinearEase --- Create a new animation for control -- @tparam table control the gui element to animate -- @tparam number playbackType (optional) -- @tparam number loopCount (optional) -- @treturn LibAnimation object function LibAnimation:New( control, playbackType, loopCount ) local result = setmetatable( {}, self ) local mt = getmetatable( result ) mt.__index = self if ( not playbackType ) then playbackType = 0 end if ( not loopCount ) then loopCount = 0 end result:Initialize( control, playbackType, loopCount ) return result end --- Animation Constructor -- @tparam table control -- @tparam number playbackType (optional) -- @tparam number loopCount (optional) function LibAnimation:Initialize( control, playbackType, loopCount ) self.control = control self.timeline = AnimationMgr:CreateTimeline() self.timeline:SetPlaybackType( playbackType, loopCount ) end --- Allows you to add a callback at a certain point in the timeline -- @tparam function fn -- @tparam number delay how long to wait before calling function LibAnimation:InsertCallback( fn, delay ) if ( self.timeline ) then self.timeline:InsertCallback( fn, delay ) end end --- Stop the animation function LibAnimation:Stop() self.timeline:Stop() end --- Play the animation from the begining function LibAnimation:Play() self.timeline:PlayFromStart() end --- Play the animation from the end function LibAnimation:PlayBackward() self.timeline:PlayFromEnd() end --- Play the animation forward from where it was stopped function LibAnimation:Forward() self.timeline:PlayForward() end --- Play the animation backward from where it was stopped function LibAnimation:Backward() self.timeline:PlayBackward() end --- Get's the existing animation or creates a new one -- @tparam number animType -- @tparam number delay (optional) -- @tresult animation function LibAnimation:Insert( animType, delay ) return self.timeline:InsertAnimation( animType, self.control, delay or 0 ) end --- Create new translate animation -- @tparam number xoffset -- @tparam number yoffset -- @tparam number duration -- @tparam number delay (optional) -- @tparam number anchorIndex (optional) -- @tparam function fn easing function (optional) function LibAnimation:TranslateTo( xoffset, yoffset, duration, delay, anchorIndex, fn ) self:Stop() local anim = self:Insert( ANIMATION_TRANSLATE, delay ) local _, _, _, _, offsX, offsY = self.control:GetAnchor( anchorIndex or 0 ) anim:SetDuration( duration or 1 ) anim:SetEasingFunction( fn or defaultEase ) anim:SetStartOffsetX( offsX ) anim:SetStartOffsetY( offsY ) anim:SetEndOffsetX( xoffset ) anim:SetEndOffsetY( yoffset ) anim:SetAnchorIndex( anchorIndex or 0 ) end --- Create a new size animation -- @tparam number width target width -- @tparam number height target height -- @tparam number duration -- @tparam number delay (optional) -- @tparam function fn easing function (optional) function LibAnimation:ResizeTo( width, height, duration, delay, fn ) self:Stop() local anim = self:Insert( ANIMATION_SIZE, delay ) anim:SetDuration( duration or 1 ) anim:SetEasingFunction( fn or defaultEase ) anim:SetHeightStartAndEnd( self.control:GetHeight(), height ) anim:SetWidthStartAndEnd( self.control:GetWidth(), width ) end --- Create a new scale animation -- @tparam number scale -- @tparam number duration -- @tparam number delay (optional) -- @tparam function fn easing function (optional) function LibAnimation:ScaleTo( scale, duration, delay, fn ) self:Stop() local anim = self:Insert( ANIMATION_SCALE, delay ) anim:SetDuration( duration or 1 ) anim:SetEasingFunction( fn or defaultEase ) anim:SetScaleValues( self.control:GetScale(), scale ) end --- Create a new alpha animation -- @tparam number alpha -- @tparam number duration -- @tparam number delay (optional) -- @tparam function fn easing function (optional) function LibAnimation:AlphaTo( alpha, duration, delay, fn ) self:Stop() local anim = self:Insert( ANIMATION_ALPHA, delay ) anim:SetDuration( duration or 1 ) anim:SetEasingFunction( fn or defaultEase ) anim:SetAlphaValues( self.control:GetAlpha(), alpha ) end --- Create a new scroll animation -- @tparam number x -- @tparam number y -- @tparam number duration -- @tparam number delay (optional) -- @tparam function fn easing function (optional) --[[function LibAnimation:ScrollTo( x, y, duration, delay, fn ) local anim = self:GetOrCreate( ANIMATION_SCROLL, delay ) anim:SetDuration( duration or 1 ) anim:SetEasingFunction( fn or defaultEase ) end]]