local Functions = MyCollection.Internals.Functions local Classes = MyCollection.Internals.Classes local Data = MyCollection.Internals.Data local Logger = MyCollection.Internals.Dependencies.Logger local Dependencies = MyCollection.Internals.Dependencies Functions.Callbacks = {} local Callbacks = Functions.Callbacks function Callbacks.Added(bagId, slotId, itemObject) local characterId = Dependencies.Officials.GetCurrentCharacterId() local item = Classes.Item.New(characterId, bagId, slotId) if (item ~= nil and item.setId ~= nil and item.setId ~= 0) then Data.Inventory:AddItem(item) Data.Collection:AddItem(item) end end function Callbacks.Removed(bagId, slotId, itemObject) local item = Data.Inventory:RemoveItem(bagId, slotId) if (item ~= nil) then Data.Collection:RemoveItem(item) end end function Callbacks.Updated(bagId, slotId, itemObject) local characterId = Dependencies.Officials.GetCurrentCharacterId() local item = Classes.Item.New(characterId, bagId, slotId) if (item ~= nil and item.setId ~= nil and item.setId ~= 0) then Data.Inventory:AddItem(item) Data.Collection:AddItem(item) end end