local CBM = CALLBACK_MANAGER local CreateString = ZO_CreateStringId local PSBT_EVENTS = PSBT_EVENTS local PSBT_STRINGS = PSBT_STRINGS --[[ FALL_DAMAGE = 'SI_PSBT_EVENT_FALL_DAMAGE', CANNOT_SEE = 'SI_PSBT_EVENT_CANNOT_SEE', DAMAGE_CRIT = 'SI_PSBT_EVENT_DAMAGE_CRIT', DAMAGE = 'SI_PSBT_EVENT_DAMAGE', HEALING_CRIT = 'SI_PSBT_EVENT_HEAL_CRIT', HEALING = 'SI_PSBT_EVENT_HEAL', KILLING_BLOW = 'SI_PSBT_EVENT_KILLING_BLOW', FALLING = 'SI_PSBT_EVENT_FALLING', INTERCEPTED = 'SI_PSBT_EVENT_INTERCEPTED', BUSY = 'SI_PSBT_EVENT_BUSY', IMMUNE = 'SI_PSBT_EVENT_IMMUNE', INTERRUPT = 'SI_PSBT_EVENT_INTERRUPT', ULTIMATE_GAIN = 'SI_PSBT_EVENT_ULTIMATE_GAIN', ULTIMATE_READY = 'SI_PSBT_EVENT_ULTIMATE_READY', LOW_SOMETHING = 'SI_PSBT_EVENT_LOW_SOMETHING', AURA_GAINED = 'SI_PSBT_EVENT_AURA_GAINED', AURA_FADES = 'SI_PSBT_EVENT_AURA_FADES', ENERGIZE = 'SI_PSBT_EVENT_ENERGIZE', DRAIN = 'SI_PSBT_EVENT_DRAIN', ]] CBM:RegisterCallback( PSBT_EVENTS.INITIALIZE, function() print( 'PSBT Locale: FR' ) CreateString( PSBT_STRINGS.FALL_DAMAGE, '<<1>> en baisse' ) CreateString( PSBT_STRINGS.CANNOT_SEE, 'Vous ne pouvez pas voir la cible' ) CreateString( PSBT_STRINGS.DAMAGE_CRIT, '<<1>> !' ) CreateString( PSBT_STRINGS.DAMAGE, '<<1>>') CreateString( PSBT_STRINGS.HEALING_CRIT, '+<<1>> !') CreateString( PSBT_STRINGS.HEALING, '+<<1>>') CreateString( PSBT_STRINGS.KILLING_BLOW, '|cCC7D5E<<1>>|r mort !') CreateString( PSBT_STRINGS.FALLING, 'Chute') CreateString( PSBT_STRINGS.INTERCEPTED, 'Intercepté') CreateString( PSBT_STRINGS.BUSY, 'Occupé') CreateString( PSBT_STRINGS.IMMUNE, 'Immunitaire') CreateString( PSBT_STRINGS.INTERRUPT, 'Interrompre') CreateString( PSBT_STRINGS.ULTIMATE_GAIN, '<<1>> Ultime') CreateString( PSBT_STRINGS.ULTIMATE_READY, 'Ultime prêt !') CreateString( PSBT_STRINGS.LOW_SOMETHING, '<<1>> faible ! ( <<2>> )') CreateString( PSBT_STRINGS.AURA_GAINED, '<<1>> acquise') CreateString( PSBT_STRINGS.AURA_FADES, '<<1>> se faner') CreateString( PSBT_STRINGS.ENERGIZE, '+<<1>> ( <<2>> )') CreateString( PSBT_STRINGS.DRAIN, '-<<1>> ( <<2>> )') end )