local PSBT_Module = PSBT_Module local PSBT_Settings = PSBT_Module:Subclass() local CBM = CALLBACK_MANAGER local PSBT_MODULES = PSBT_MODULES local PSBT_EVENTS = PSBT_EVENTS local ZO_SavedVars = ZO_SavedVars local defaults = { } function PSBT_Settings:Initialize( ... ) PSBT_Module.Initialize( self, ... ) self.db = ZO_SavedVars:New( 'PSBT_DB', 1.0, nil, defaults ) self.profile = self.db:GetInterfaceForCharacter( GetDisplayName(), GetUnitName( 'player' ) ) end function PSBT_Settings:GetSetting( identity ) if ( not self.profile[ identity ] ) then return nil end return self.profile[ identity ] end function PSBT_Settings:SetSetting( identity, value ) self.profile[ identity ] = value end CBM:RegisterCallback( PSBT_EVENTS.LOADED, function( psbt ) psbt:RegisterModule( PSBT_MODULES.SETTINGS, PSBT_Settings:New( psbt ) ) end)