local DEBUG = -- function() end d local function _tr(str) return str end local RPF = RPFlagger local GetUnitTitle_original = GetUnitTitle local GetTitle_original = GetTitle local function GetUnitInfo(unitTag) local unitTitleOriginal = GetUnitTitle_original(unitTag) local unitDisplayName = GetUnitDisplayName(unitTag) local unitCharacterName = GetUnitName(unitTag) return unitTitleOriginal, unitDisplayName, unitCharacterName end local function GetPlayerInfo(index) local unitTitleOriginal = GetTitle_original(index) local unitDisplayName = GetDisplayName() local unitCharacterName = GetUnitName("player") return unitTitleOriginal, unitDisplayName, unitCharacterName end local function GetUnitTitle_patched(unitTag) local to, dn, cn = GetUnitInfo(unitTag) local tr = RPF:GetReplacementTitle(dn) return tr or to end local function GetTitle_patched(index) local to, dn, cn = GetPlayerInfo(index) local tr = RPF:GetReplacementTitle(dn) return tr or to end function RPF:GetReplacementTitle(displayName) local rn = "" for i = 1, #self.guildList, 1 do local guildId = self.guildList[i] local memberIndex = GetGuildMemberIndexFromDisplayName(guildId, displayName) if memberIndex then local _, note = GetGuildMemberInfo(guildId, memberIndex) local start, stop = string.find(note, "##RP: .* ##") if start and stop then return string.sub(note, start+6, stop-3) end end end return nil end GetTitle = GetTitle_patched GetUnitTitle = GetUnitTitle_patched