--[[ SoulGemNotifier Author: @ChrisAnn Thanks to SoulGemsCounter, Combat Log Statistics and XPNotifier for being inspiration ]] SoulGemNotifier = {} SoulGemNotifier.name = "SoulGemNotifier" SoulGemNotifier.version = "1.0.1" SoulGemNotifier.debug = false function SoulGemNotifier.Initialise(eventCode, addOnName) if (addOnName ~= SoulGemNotifier.name) then return end zo_callLater(function() d("Soul Gem Notifier Initialised.") end, 4000) EVENT_MANAGER:RegisterForEvent(SoulGemNotifier.name, EVENT_INVENTORY_SINGLE_SLOT_UPDATE, SoulGemNotifier.OnSingleSlotUpdate) end function SoulGemNotifier.OnSingleSlotUpdate(eventId, bagId, slotId, isNewItem) if (SoulGemNotifier.debug) then d("|r|c888888 [eventId:"..eventId.."][bagId:"..bagId.."][slotId:"..slotId.."]" .. string.format("[isNewItem: %s]", isNewItem and "true" or "false")) d("|r|c888888 " .. string.format("IsFilledSoulGem: %s", IsItemSoulGem(1, bagId, slotId) and "true" or "false")) end if (IsItemSoulGem(1, bagId, slotId) and isNewItem) then d("|r|c00FFFF Filled a Soul Gem") end end EVENT_MANAGER:RegisterForEvent(SoulGemNotifier.name, EVENT_ADD_ON_LOADED, SoulGemNotifier.Initialise)