added the option to choose whether passive Major|Minor Buffs are counted as passives or grouped with other Major|Minor Buffs

Kith [03-14-16 - 20:54]
added the option to choose whether passive Major|Minor Buffs are counted as passives or grouped with other Major|Minor Buffs
corrected missing experience buff aura
Filename
AuraControl.lua
AuraData.lua
Core.lua
Defaults.lua
Locales/Local_en.lua
Settings.lua
diff --git a/AuraControl.lua b/AuraControl.lua
index dc1ea08..787b30f 100644
--- a/AuraControl.lua
+++ b/AuraControl.lua
@@ -32,7 +32,7 @@ local auraLookup					= Srendarr.auraLookup
 local filteredAuras					= Srendarr.filteredAuras
 local prominentAuras				= {}
 local displayFrameRef				= {}
-local shortBuffThreshold, filterDisguisesOnPlayer, filterDisguisesOnTarget
+local shortBuffThreshold, passiveEffectsAsPassive, filterDisguisesOnPlayer, filterDisguisesOnTarget

 local displayFrameFake = {
 	['AddAuraToDisplay'] = function()
@@ -82,18 +82,22 @@ local function AuraHandler(flagBurst, auraName, unitTag, start, finish, icon, ef
 			-- buff on player, sort as passive, toggled or timed and add
 			if (filterDisguisesOnPlayer and abilityType == ABILITY_TYPE_CHANGEAPPEARANCE) then return end -- is a disguise and they are filtered

-			if (IsMajorEffect(abilityID)) then -- major buff on player
-				displayFrameRef[GROUP_PLAYER_MAJOR]:AddAuraToDisplay(flagBurst, GROUP_PLAYER_MAJOR, (start == finish) and AURA_TYPE_PASSIVE or AURA_TYPE_TIMED, auraName, unitTag, start, finish, icon, effectType, abilityType, abilityID)
-			elseif (IsMinorEffect(abilityID)) then -- minor buff on player
-				displayFrameRef[GROUP_PLAYER_MINOR]:AddAuraToDisplay(flagBurst, GROUP_PLAYER_MINOR, (start == finish) and AURA_TYPE_PASSIVE or AURA_TYPE_TIMED, auraName, unitTag, start, finish, icon, effectType, abilityType, abilityID)
-			elseif (start == finish) then -- toggled or passive
-				if (IsToggledAura(abilityID)) then -- toggled
+			if (start == finish) then -- toggled or passive
+				if (IsMajorEffect(abilityID) and not passiveEffectsAsPassive) then -- major buff on player
+					displayFrameRef[GROUP_PLAYER_MAJOR]:AddAuraToDisplay(flagBurst, GROUP_PLAYER_MAJOR, AURA_TYPE_PASSIVE, auraName, unitTag, start, finish, icon, effectType, abilityType, abilityID)
+				elseif (IsMinorEffect(abilityID) and not passiveEffectsAsPassive) then -- minor buff on player
+					displayFrameRef[GROUP_PLAYER_MINOR]:AddAuraToDisplay(flagBurst, GROUP_PLAYER_MINOR, AURA_TYPE_PASSIVE, auraName, unitTag, start, finish, icon, effectType, abilityType, abilityID)
+				elseif (IsToggledAura(abilityID)) then -- toggled
 					displayFrameRef[GROUP_PLAYER_TOGGLED]:AddAuraToDisplay(flagBurst, GROUP_PLAYER_TOGGLED, AURA_TYPE_TOGGLED, auraName, unitTag, start, finish, icon, effectType, abilityType, abilityID)
-				else -- passive
+				else -- passive, including passive major and minor effects, not seperated out before
 					displayFrameRef[GROUP_PLAYER_PASSIVE]:AddAuraToDisplay(flagBurst, GROUP_PLAYER_PASSIVE, AURA_TYPE_PASSIVE, auraName, unitTag, start, finish, icon, effectType, abilityType, abilityID)
 				end
 			else -- timed buff
-				if ((finish - start) > shortBuffThreshold) then -- is considered a long duration buff
+				if (IsMajorEffect(abilityID)) then -- major buff on player
+					displayFrameRef[GROUP_PLAYER_MAJOR]:AddAuraToDisplay(flagBurst, GROUP_PLAYER_MAJOR, AURA_TYPE_TIMED, auraName, unitTag, start, finish, icon, effectType, abilityType, abilityID)
+				elseif (IsMinorEffect(abilityID)) then -- minor buff on player
+					displayFrameRef[GROUP_PLAYER_MINOR]:AddAuraToDisplay(flagBurst, GROUP_PLAYER_MINOR, AURA_TYPE_TIMED, auraName, unitTag, start, finish, icon, effectType, abilityType, abilityID)
+				elseif ((finish - start) > shortBuffThreshold) then -- is considered a long duration buff
 					displayFrameRef[GROUP_PLAYER_LONG]:AddAuraToDisplay(flagBurst, GROUP_PLAYER_LONG, AURA_TYPE_TIMED, auraName, unitTag, start, finish, icon, effectType, abilityType, abilityID)
 				else
 					displayFrameRef[GROUP_PLAYER_SHORT]:AddAuraToDisplay(flagBurst, GROUP_PLAYER_SHORT, AURA_TYPE_TIMED, auraName, unitTag, start, finish, icon, effectType, abilityType, abilityID)
@@ -112,6 +116,7 @@ function Srendarr:ConfigureAuraHandler()
 	end

 	shortBuffThreshold		= self.db.shortBuffThreshold
+	passiveEffectsAsPassive	= self.db.passiveEffectsAsPassive
 	filterDisguisesOnPlayer	= self.db.filtersPlayer.disguise
 	filterDisguisesOnTarget	= self.db.filtersTarget.disguise

diff --git a/AuraData.lua b/AuraData.lua
index af6b075..48d4c8c 100644
--- a/AuraData.lua
+++ b/AuraData.lua
@@ -195,7 +195,6 @@ local filterAuraGroups = {
 		[16348]	= true,		-- Offensive Scroll Bonus II
 		[16350]	= true,		-- Defensive Scroll Bonus II
 		[39671]	= true,		-- Emperorship Alliance Bonus
-		[64210] = true,		-- Increased Experience
 	},
 	['disguise'] = {
 		-- intentionally empty table just so setup can iterate through filters more simply
diff --git a/Core.lua b/Core.lua
index d269c88..bee0583 100644
--- a/Core.lua
+++ b/Core.lua
@@ -2,7 +2,7 @@
 	Srendarr - Aura (Buff & Debuff) Tracker
 	----------------------------------------------------------
 	*
-	* Version 2.1.8
+	* Version 2.1.9
 	* Kith, Garkin, silentgecko
 	*
 	*
@@ -12,7 +12,7 @@ local L						= Srendarr:GetLocale()

 Srendarr.name				= 'Srendarr'
 Srendarr.slash				= '/srendarr'
-Srendarr.version			= '2.1.8'
+Srendarr.version			= '2.1.9'
 Srendarr.versionDB			= 3

 Srendarr.displayFrames		= {}
diff --git a/Defaults.lua b/Defaults.lua
index aa3be14..376f310 100644
--- a/Defaults.lua
+++ b/Defaults.lua
@@ -62,6 +62,7 @@ local defaults = {
 	shortBuffThreshold			= 35,
 	procEnableAnims				= true,
 	procPlaySound				= 'Srendarr Ability Proc',	-- can be set to None by user
+	passiveEffectsAsPassive		= false,
 	auraGroups = {
 		[Srendarr.GROUP_PLAYER_SHORT]	= 1,	-- set the displayFrame that will display this grouping
 		[Srendarr.GROUP_PLAYER_LONG]	= 2,	-- multiple groupings can go to a given frame
diff --git a/Locales/Local_en.lua b/Locales/Local_en.lua
index 6fe887c..0e09010 100644
--- a/Locales/Local_en.lua
+++ b/Locales/Local_en.lua
@@ -130,6 +130,8 @@ L.General_ProcEnableAnimsTip	= 'Set whether to show an animation on the ActionBa
 L.General_ProcenableAnimsWarn	= 'If you are using a mod that modifies or hides the default ActionBar, animations may not display.'
 L.General_ProcPlaySound			= 'Play Sound On Proc'
 L.General_ProcPlaySoundTip		= 'Set a sound to play when an ability procs. A settings of None will prevent any audio alert of your procs.'
+L.General_PassiveEffectsAsPassive		= 'Treat Passive Major & Minor Buffs As Passives'
+L.General_PassiveEffectsAsPassiveTip	= 'Set whether Major & Minor Buffs that are passive are grouped and hidden along with other passive auras on the player according to the \'Your Passives\' setting.\n\nIf not enabled, all Major & Minor Buffs will be grouped together regardless of whether they are timed or passive.'
 -- settings: general (aura control: display groups)
 L.General_ControlHeader			= 'Aura Control - Display Groups'
 L.General_ControlBaseTip		= 'Set which display window to show this Aura Group in, or hide it from display entirely.'
diff --git a/Settings.lua b/Settings.lua
index 9dd719c..9a9ff01 100644
--- a/Settings.lua
+++ b/Settings.lua
@@ -808,6 +808,18 @@ tabPanelData = {
 			end,
 		},
 		{
+			type = 'checkbox',
+			name = L.General_PassiveEffectsAsPassive,
+			tooltip = L.General_PassiveEffectsAsPassiveTip,
+			getFunc = function()
+				return Srendarr.db.passiveEffectsAsPassive
+			end,
+			setFunc = function(v)
+				Srendarr.db.passiveEffectsAsPassive = v
+				Srendarr:ConfigureAuraHandler()
+			end,
+		},
+		{
 			type = 'dropdown',
 			name = L.Group_Player_Toggled,
 			tooltip = strformat('%s\n\n%s', L.General_ControlBaseTip, L.General_ControlToggledTip),