Updated readme

Solvaring [07-11-17 - 20:30]
Updated readme
Filename
README.md
diff --git a/README.md b/README.md
index 0011656..4a60216 100644
--- a/README.md
+++ b/README.md
@@ -1,8 +1,10 @@
+# Elder Scrolls Online Auto-complete plugin for Zerobrane Studio
+
 This is a plugin to add autocomplete to ZBS for ESO API Version 100019

-Simply drop ESOXMLAPIPlugin.lua into your packages/ directory of ZBS
+Simply drop ESOAPIXMLPlugin.lua into your packages/ directory of ZBS

-You can use apimaker2.lua to operate over ESOUIDocumentation.txt and build a new api table if I'm away from the game and haven't made an update. After generating ESOAPI.lua use regex search in notepad++ to find ` \}, ` (this will find all braces and commas that exist at the beginning of a line) and then hit replace all to wipe out these errant braces and commas.
+You can use apimaker2.lua to operate over ESOUIDocumentation.txt and build a new api table if I'm away from the game and haven't made an update. After generating ESOAPI.lua use regex search in notepad++ to find ` ^\}, ` (this will find all braces and commas that exist at the beginning of a line) and then hit replace all to wipe out these errant braces and commas.

 Afterwards just copy and paste it over the old api table in the plugin. Notepad++ works best for copying and pasting such large blocks of text. apimaker2.lua will generate a file ESOAPI.lua. You can use this file after replacing all the errant ` }, ` and place it in your api/lua directory of ZBS and then link through the config file user.lua with ` api = {"ESOAPI"} ` if you want to add it to the plugin change ` return { ` to ` local api = { ` and then copy and paste.

@@ -14,5 +16,15 @@ xmlapicreator.lua operates over ESOXMLKeywordList.txt it will create a file call

 I took inspiration and parts of code for the spec piece of the plugin from @farangkao's ESOADDONDEV which he wrote for ZBS back in 2014. It hasn't had an update in a long time and so I wanted to create something to give autocomplete that was up to date with the current api. Unfortunately I wasn't able to upgrade and port over his interpreter feature which allowed debugging of addons from within the IDE without having to start the game. If I can get a better grip on what's going on with that piece of his plugin I will try to update it and bring it over in the future.

+This plugin also adds syntax highlighting for xml and will notify in certain situations if xml tags aren't properly spelled, closed, and capitalized. Since the XML spec piece was ported over from @Farangkao's code I will post this bit from his forum post here.
+Note: While wrong Tags are always marked,
+it's currently not possible to mark Attributes if the Case is wrong.
+So it shows wrong Attributes ,as long they are differently spelled.
+Example : mouseEnabled will be green, museEnabled will be red.
+However MouseEnabled will be green as well (and not accepted by ESO)
+With Tags it works perfectly, controls will be red, because it should be Controls
+Also it's not possible to determine the right Attribute at the Right Tag, so it will accept all known Attributes in every Tag.
+Still really helpful to have this Feature!
+
 Happy Developing!